Snow Cave by Cactose
Oh no! You're trapped in a cave with a bunch of murderous snowmen. Whatever shall you do?
Controls:
Z - throws held item
X - jump
Arrow keys - movement
To set up, just extract and run Snow Cave.jar.
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Made with the Ijen framework: http://sta.sh/021hc1uhlady
One edit was made to Ijen during the compo.
Controls:
Z - throws held item
X - jump
Arrow keys - movement
To set up, just extract and run Snow Cave.jar.
-
Made with the Ijen framework: http://sta.sh/021hc1uhlady
One edit was made to Ijen during the compo.
| Java (Windows/OSX/Linux) | https://dl.dropboxusercontent.com/u/34769058/Snow%20Cave.zip |
| itch.io link | http://bytestream.itch.io/snow-cave |
| Source | https://dl.dropboxusercontent.com/u/34769058/Snow%20Cave%20Source.zip |
| One edit to Ijen | https://github.com/Cactose/ijen/commit/302cf632b6efc1cab00bf2c4de5861b2835a21fb |
| Leaderboard | http://daexsys.com/ldboard |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=8623 |
Ratings
| Coolness | 35% | 1856 |
| Overall | 2.75 | 983 |
| Audio | 2.82 | 498 |
| Fun | 2.67 | 916 |
| Graphics | 2.75 | 776 |
| Innovation | 2.42 | 1002 |
| Mood | 2.67 | 777 |
| Theme | 3.25 | 947 |
- Intro and "You Lost" screens. They looked very clean with great font and colour pallet choices.
- The music. It was very nice, and added good mood to the game.
- The timed danger. It was cool that both snowmen and shovels could become deadly, and it made the game tense by forcing you to act quickly.
Disliked
- The controls. The jumping felt very unnatural (went up too quickly, and floated down too slowly. A good way to make jumps seem better is to add a "force of gravity", so that the character accelerates downwards when in the air, like in real life) and the control scheme (using z and x along with keyboard) felt strange.
- The in game graphics. The art seemed smaller than the hitboxes. This made it hard to know what would count as a collision and what wouldn't. In general it's better to have hitboxes the same size or a bit smaller than the art.
- The platform height. Along with the strange jumping mechanic, having platforms that were just barely low enough to jump onto (from below) made getting around more difficult than it should been
There were also few other oddities, like sprites being able to go off screen, and flying snowmen getting stuck in platforms where they were un-hittable. Overall, I think this has the potential to be a much more fun game, but it was a bit too buggy and unpolished for me to properly enjoy.
Sometimes it feels like the shovels didn't spawn as much as they should though? Also the jumping mechanic is sort of odd. q;