Pixel Peon by jojocanard
Made with haxe/openfl + flashdevelop
Photoshop and flash for the images
BoscaCeoil for the "music"
sfxr for the sound effects
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Some nodes are color nodes and the others are shape nodes (the greyed ones). Go to the shapes first and then the color to create a "pixel".
All the pixels have to be delivered at the top of the screen.
Photoshop and flash for the images
BoscaCeoil for the "music"
sfxr for the sound effects
-------------------------
Some nodes are color nodes and the others are shape nodes (the greyed ones). Go to the shapes first and then the color to create a "pixel".
All the pixels have to be delivered at the top of the screen.
Ratings
| Coolness | 85% | 2 |
| Overall | 3.10 | 657 |
| Audio | 2.77 | 526 |
| Fun | 2.86 | 768 |
| Graphics | 2.71 | 799 |
| Humor | 2.41 | 613 |
| Innovation | 3.47 | 317 |
| Mood | 2.82 | 664 |
| Theme | 3.92 | 202 |
Take me two games to understand how to get out ^^.
Haven't tried to get out before round 3 and I've quit when I've been killed by the pixel.
Nice game.
It would be great if the pixel we make somehow affect the game.
Something like : we start in a small screen and if we do a specific set of pixel, the screen grows.
(unlocking the exit after several iteration)
great tutorializing, though the difficulty curve did spike very quickly.
really cool node system, brilliant game idea
Nice AI, though.
This whole quietly embedded 'ending' (trying not to spoil anything for others) is my favourite part of the game. I think you were quite brave to be so implicit about it and never really explicitly expose it. It's risky because I think without it the game isn't nearly as interesting, and many players may miss it, but I think you handled it the right way.
The game itself is a neat little idea, I like the concept, the narrative, etc. It's simple, but it's everything it needs to be. There's a neat thought excercise in efficiency when deciding where and when to move but it felt generally quite easy to not be too inefficient which made solving stuff not feel as satisfying as it perhaps could have been. The difficulty reaches a point where I feel like the game is just deciding it's time for you to lose rather than it feeling like I'm performing badly. It's hard to explain.
I think the controls and player movement have some room for refinement, I can see how the slow acceleration would play into the theme of planning your movement but I feel it generally worsens the feel of play.
Overall though I think it's very cool, thank you for making it!
I am very happy that some people found the ending. I didn't want it to be obvious even if the game is not varied enough to be interesting for more than a few minutes. Tuning a time management game is way harder than I thought !
Haha pvtroswold, it is true that it looks like a phone but this is a drawing of my own PC as a dominating IA. Mouhahaha
it made me think of the original movie Tron
And so addictive gamplay!
The music is hilarious x)
I thought the concept was fantastic. Movement was slightly annoying at times, but the game itself was pretty great. It would beamazing if you could batch colours. (You have 3 shapes, collect 1 colour, colours them all)
Great job. :)