Harvestier by killthealias

[raw]
made by killthealias for LD31 (COMPO)
After the New Horizons probe passed by Pluto in 2015, it discovered a wealth of rare minerals! It is now your job to traverse the nearby planets in an attempt to take as many of these minerals as possible! If you'd like, feel free to post your high-score in the comments!

Ratings

Coolness 59% 3
Overall 3.17 587
Audio 3.45 147
Fun 3.06 581
Graphics 3.71 202
Humor 2.26 728
Innovation 2.86 758
Mood 3.16 356
Theme 3.11 1017

Feedback

doitle
08. Dec 2014 · 05:53 UTC
A really simple game that is surprisingly fun once you get up to speed. Initially I thought there wasn't much to it but as I started to rotate faster and faster it got more fun. It feels sort of like a rhythm game similar to Audiosurf in that you can space out and just collect to the beat. It sorta felt like as time went on something was... happening with the visuals. Like the depth of field or the... focal distance was changing? I brought my roommate over to see if he could see something weird going on or if it was just my eyes going. We couldn't figure out what it was.
vekjeft
08. Dec 2014 · 05:57 UTC
What an insane filesize! Won't open on 10.9.5.
Slashee the Cow
08. Dec 2014 · 05:58 UTC
Gets a bit boring - there's no element of danger. The graphics look good, but I'm marking them down because it was making me seasick (also, on a more minor note, it can be hard to see your ship on the darket parts of the world).
jepster
08. Dec 2014 · 09:48 UTC
It won't open on OS X Yosemite unfortunately, because it looks good!
fleegle2000
08. Dec 2014 · 18:02 UTC
Very slick presentation, fun twitch game. Like the depth-of-field effect - I assume you used a shader for that? Anyway, very nice. Music is also high-energy and good quality, and fits the game perfectly. Graphics are really well done. Great work!
Boltz Interactive
09. Dec 2014 · 06:36 UTC
Drop box link is dead.
Valon
09. Dec 2014 · 20:27 UTC
I can't download it (windows) but I watched the timeline. Really good looking game.
SpartanIceCream
09. Dec 2014 · 20:32 UTC
Pretty sweet!
skyr
10. Dec 2014 · 17:50 UTC
Simple, fun and addictive and great music too. Worth the wait for the big download.
ynots
11. Dec 2014 · 05:42 UTC
SIMPLY.... THE BEST... :)
RockhopperGames
11. Dec 2014 · 07:03 UTC
First of all, I really liked the music. The gameplay was also surprisingly fun, despite dodging the reds to not be that much of a challenge. I also thought using a planet for a level was a good use of the theme too.

To go further, adding new mechanics to make the game harder would be a nice touch. Also, perhaps you could try and lower the reflectivity on the planets to make them look a bit more realistic. With some more content this could become a very good game!
Soron
13. Dec 2014 · 03:47 UTC
Rather fun once you get in a good groove. The graphics are nifty and good eyecandy, but I think something about the combination of colors and graphical effects could use a bit of work (though I'm not sure what, off-hand).

Not really a one screen game, though :P. Four screens, maybe.
EthanWebster
15. Dec 2014 · 19:18 UTC
Nicely done! Beautifully executed.
toinfiniityandbeyond
17. Dec 2014 · 01:42 UTC
Really nice and simple game. I really like the music and the shaders you used :)
Omiya Games
17. Dec 2014 · 02:32 UTC
The lack of danger makes it a little too simple and uninteresting. If you can make at least the red orbs moving at a fast speed, that would be great!
Empyrealhell
17. Dec 2014 · 03:34 UTC
Very simple game. I didn't really notice a difference between the three worlds other than spawn rate, the mechanics were identical. It wasn't bad, just not very engaging. The graphics were amazing though, I loved the lighting effects and the bump mapping on the planet. The only thing I would have changed would have been to make some more noticeable difference besides color for the different minerals (shape or texture or something). The music wasn't really my style though, and it got pretty repetitive pretty quickly. Overall not bad, just needs a little more to keep the player engaged.
ShellfishGames
17. Dec 2014 · 14:59 UTC
582160 in the third level. Not sure how good that is, but 6 digits sounds OK to me. :D
Very well done, especially the visuals. So many fancy shader effects in such a small game, and while the whole experience made me pretty dizzy, it still looks impressive. Music is good as well, only complaint I have is there were a few cases where a red rock spawned directly in front of me so there was no way to avoid it, or at least it appeared that way. Still kind of amazing how you managed to get such an impressive game out of such a simple concept.
Samm
18. Dec 2014 · 03:55 UTC
Little bit on the simple side, but nice shader, textures, controls, music, and self-explanatory mechanics. Great entry!
Mach60KAS
18. Dec 2014 · 22:03 UTC
Nice and simple game mechanics combined with quite nice music - I enjoyed it! I felt that you gave too much time to play around in the levels, with very little to actually oppose players. Still, good work; keep it up! :)
Canyon
28. Dec 2014 · 07:34 UTC
Beautiful graphics. The game design is a little shallow. It doesn't feel nice to have to turn around, and there is no danger of hitting the reds at all. There is also no real reason to collect these things other than score.

You could increase the danger by lowering your friction, or make the green and yellow affect play in some more complex way.
Snicklodocus
29. Dec 2014 · 22:20 UTC
Great game! Simple but fun. I loved the music but the volume is a bit too high. Eris mode was the best, because avoiding red orbs adds some challenge. I think the game time could be lower for a faster feel. Good job!