{"author_link":"\/author\/smiley\/","author_name":"Smiley","author_uid":"30731","comments":[{"author_name":"whizzter","author_uid":"4072","time":"Dec 8, 2014 @ 10:19am","epoch":1418033640,"text":"a spooky feeling as a plus but the controls felt kinda so-so and sadly the web-version was unplayably slow (even?) on chrome."},{"author_name":"roktom","author_uid":"41010","time":"Dec 8, 2014 @ 4:08pm","epoch":1418054580,"text":"Unavailable in WEB :("},{"author_name":"Zolkren","author_uid":"35151","time":"Dec 8, 2014 @ 4:09pm","epoch":1418054640,"text":"Cool game, but the web version is laggy."},{"author_name":"Boehrsi","author_uid":"43161","time":"Dec 8, 2014 @ 4:11pm","epoch":1418054760,"text":"I enjoyed the atmosphere. Nice light effects (Box2DLights?)."},{"author_name":"Smiley","author_uid":"30731","time":"Dec 8, 2014 @ 4:47pm","epoch":1418056920,"text":"Considering removing the web version since it seems to cause too many issues and just keep the java version."},{"author_name":"Smiley","author_uid":"30731","time":"Dec 8, 2014 @ 4:47pm","epoch":1418056920,"text":"@Boehrsi: yes :)"},{"author_name":"Tasteslikefuture","author_uid":"44588","time":"Dec 8, 2014 @ 5:18pm","epoch":1418058780,"text":"Interesting game. Lighting effects were pretty cool, and I appreciate the auto attack targeting. Awesome work!"},{"author_name":"DevoNoel","author_uid":"45016","time":"Dec 8, 2014 @ 7:13pm","epoch":1418065680,"text":"The lighting effects were nice."},{"author_name":"goodbadokay","author_uid":"47147","time":"Dec 8, 2014 @ 7:16pm","epoch":1418065860,"text":"It performed well in WEB on my inted hd5000, so no problem with LibGDX :)\r<br\/>But I had few issues:\r<br\/>-too loud sound. I had to minimize volume of my laptop speakers and it was still loud enough to feel pain in ears\r<br\/>-sometimes character starts to go downwards with no reason\r<br\/>\r<br\/>anyway, game looks pretty cool)"},{"author_name":"Searge","author_uid":"45465","time":"Dec 8, 2014 @ 7:20pm","epoch":1418066100,"text":"The collision detection is a bit annoying, got stuck in walls a few times. Apart from that it's a fun game. I really like the lighting and the shadows."},{"author_name":"Natura-Time","author_uid":"26591","time":"Dec 8, 2014 @ 7:21pm","epoch":1418066160,"text":"Really great ! The graphics are nice !"},{"author_name":"lukz","author_uid":"28690","time":"Dec 9, 2014 @ 12:09am","epoch":1418083440,"text":"Do you use Box2DLights for that nice light?"},{"author_name":"pancakecity","author_uid":"28537","time":"Dec 9, 2014 @ 1:02am","epoch":1418086620,"text":"ahhh those creatures scared the heck outta me when they started shooting!"},{"author_name":"madameberry","author_uid":"14549","time":"Dec 9, 2014 @ 2:06am","epoch":1418090460,"text":"I got stuck on walls a LOT, and then I got lost.  The lighting is really pretty though."},{"author_name":"Paperscraps","author_uid":"43555","time":"Dec 9, 2014 @ 12:16pm","epoch":1418127060,"text":"Very cool lighting. This game is pretty challenging from the start. Good stuff for your first ludum dare!"},{"author_name":"Pankoman","author_uid":"46996","time":"Dec 9, 2014 @ 1:52pm","epoch":1418132820,"text":"the lights are really cool, I enjoyed exploring your maze :)\r<br\/>(the sound was a bit too loud though)"},{"author_name":"klianc09","author_uid":"20290","time":"Dec 9, 2014 @ 4:44pm","epoch":1418143140,"text":"It's really difficult hitting those skeletons (knights?) without getting hit yourself. But the lighting effect is nice.\r<br\/>\r<br\/>I would have liked to escape the maze. \r<br\/>Poor, little trapped stick figure. :("},{"author_name":"rincewind_cz","author_uid":"25122","time":"Dec 9, 2014 @ 9:20pm","epoch":1418159700,"text":"Controls are not very user friendly as I got stuck to the walls quite often (after very very quick review of your source codes: you should be using CircleShape-s for moving things in this case IMO -- some nice effects after hitting the wall then can be created by playing with friction, damping and restitution. Also the walls shouldn't be made from individual boxes but from rectangles instead -- box edges mess with the Box2d collisions even if the boxes are seamlessly connected to form a rect -- hope this will help you in the future ;-). Also in my opinion everything (like movement speed, shooting speed) could be little bit faster to create fast paced feeling of the game. Anyway, good job."},{"author_name":"Headmade","author_uid":"42076","time":"Dec 9, 2014 @ 9:23pm","epoch":1418159880,"text":"Hey, my entry is almost identical to your game:\r<br\/>- We both use LibGdx\r<br\/>- We both generate random room layouts\r<br\/>- We both use box2d(lights) heavily\r<br\/>\r<br\/>Though my game lacks shooting so you obviously win :)"},{"author_name":"Smiley","author_uid":"30731","time":"Dec 9, 2014 @ 10:44pm","epoch":1418164740,"text":"@rincewind_cz: thanks for the comments :)  yeah the physics can have a lot of work on..   I'm planning on continue working on the game since I did get lot of ideas while working on it so I will defiantly look into your advice :)"},{"author_name":"gre","author_uid":"18803","time":"Dec 10, 2014 @ 11:43am","epoch":1418211480,"text":"Amazing lighting and nice maze."},{"author_name":"grid96","author_uid":"45476","time":"Dec 10, 2014 @ 5:43pm","epoch":1418233080,"text":"Really cool lighting effects."},{"author_name":"OhFiddleDiddle","author_uid":"28661","time":"Dec 10, 2014 @ 5:43pm","epoch":1418233080,"text":"I quite liked it. :)\r<br\/>Obviusly it could have been fleshed out a bit more, possibly added some variety to gameplay, but yeah, it was a fun little game. Well done. :)"},{"author_name":"ciaodavinci","author_uid":"47511","time":"Dec 10, 2014 @ 5:47pm","epoch":1418233320,"text":"Digging the lighting effects here, creates a nice ambiance. After killing the enemies I just wandered around for awhile not sure what to do... maybe I missed something? Good job on a first submission!"},{"author_name":"RobustInteractive","author_uid":"45963","time":"Dec 10, 2014 @ 6:02pm","epoch":1418234220,"text":"it already has been pointed out earlier, but i'll say it anyways, the controls felt slow and obstructive. but the mood of the game was good. overall i would say good job!"},{"author_name":"Smiley","author_uid":"30731","time":"Dec 10, 2014 @ 6:06pm","epoch":1418234460,"text":"@ciaodavinci: they respawn (hopefully or there is a bug ;) )"},{"author_name":"FatKarate","author_uid":"36991","time":"Dec 11, 2014 @ 5:40am","epoch":1418276100,"text":"Pretty nice. The web version work fine in my firefox. And I have a really flaky firefox"},{"author_name":"thopis","author_uid":"46642","time":"Dec 11, 2014 @ 8:45am","epoch":1418287200,"text":"Very good!Great lighting!"},{"author_name":"mrexcessive","author_uid":"20788","time":"Dec 11, 2014 @ 2:04pm","epoch":1418306340,"text":"Hi there. Not rated, web link should play in browser. Chrome\/W8.1"},{"author_name":"redoxkun","author_uid":"40073","time":"Dec 11, 2014 @ 7:29pm","epoch":1418325840,"text":"Like a lot the light effect."},{"author_name":"Blobby101","author_uid":"5567","time":"Dec 23, 2014 @ 1:20pm","epoch":1419340500,"text":"Nice lighting effects. Couldn't find if there was anything to do other than wonder round shooting the enemies though. Some kind of exploration element would work really well with the light effect."},{"author_name":"DiegoHenriquez","author_uid":"46616","time":"Dec 25, 2014 @ 12:21am","epoch":1419466560,"text":"I like the lighting effect and how your shots home in on nearby enemies. The audio was a bit jarring, though. You should definitely consider turning down the sound effects and adding in music!"}],"images":["ld31\/30731-9f01cd5291e0725d728ab9498f5b835c.jpg","ld31\/30731-c680692a4ca4c11c7acbb0e7b3ac1bc1.jpg","ld31\/30731-723423c6a1f9c12143bfbe322171ee42.jpg"],"links":[{"url":"http:\/\/cloud.rhapsody.st\/trapped-ld31-html\/","text":"Web"},{"url":"http:\/\/cloud.rhapsody.st\/trapped-ld31.jar","text":"Windows"},{"url":"http:\/\/cloud.rhapsody.st\/trapped-ld31.jar","text":"OS\/X"},{"url":"http:\/\/cloud.rhapsody.st\/trapped-ld31.jar","text":"Linux"},{"url":"https:\/\/bitbucket.org\/nicklaslof\/ld31","text":"Source"}],"metadata":{"g_key":"15518","g_author":"30731","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"15548","g_title":"Trapped","g_status":"UCHK1","g_place":"967","g_commentcount":"32","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/30731-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/30731-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/30731-shot2.png-eq-900-500.jpg"],"text":"Ever fantasized to be a stick figure trapped in a mace? \r\n\r\nOK probably not, but some peoples dreams may come true with \"Trapped\", a rogue:ish shooter with mind blowing graphics (if this was 1981), sound that will shake the very foundation of earth (depending on your speakers) and an epic storyline that says absolutely nothing (but still a better love story thanTwilight).\r\n\r\nMy first Ludum dare submission now available for you to play!\r\n\r\nJava version is highly recommended since the HTML5-version game experience differs a lot between different browser versions.\r\n\r\nThe mazes are random generated (pressing R will create a new one) but the algorithm is not perfect.\r\n\r\nKnown bugs:\r\n * Sometimes rooms are created without a door. If the player is trapped press R to restart the game (but will also mean score is reset).\r\n * HTML5-version a bit laggy and sluggish. Try the java version instead.\r\n\r\nTools:\r\n * Java with LibGDX and  Box2D\r\n * Programmer graphics done in GIMP\r\n * Sounds in CFXR.\r\n\r\nDidn't do a time lapse but did stream the whole programming session at http:\/\/www.hitbox.tv\/NicklasLof\r\n\r\nPlanning on keep on working on the game after the compo and add in more monsters, treasures, bombs and so on.  I wish I had been having the time to add them to the compo game.\r\n\r\nHave fun!","title":"Trapped"}