Viewport by DeltaF1
WARNING
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I had no time this weekend so this the combined effect of probably less than 3 hours of work. It is not really a game, I'm just submitting it to show that I did do something, and to see if people thought the view moving was interesting and relevant to the theme.
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Use the mouse to click and drag the view. The player is controlled by arrow keys. The collisions are really messed up (see above warning)
You can also right click to place a debug square. Mostly used to view the effect of moving the view.
**********
I had no time this weekend so this the combined effect of probably less than 3 hours of work. It is not really a game, I'm just submitting it to show that I did do something, and to see if people thought the view moving was interesting and relevant to the theme.
**********
Use the mouse to click and drag the view. The player is controlled by arrow keys. The collisions are really messed up (see above warning)
You can also right click to place a debug square. Mostly used to view the effect of moving the view.
| Source/All Platforms(With LOVE installed) | https://drive.google.com/file/d/0B8Kqppgx0wjBOEViaGt2eVhJUVU/view?usp=sharing |
| Windows | https://drive.google.com/file/d/0B8Kqppgx0wjBVmpLM3dWX1h5S1E/view?usp=sharing |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=34574 |
Actual flashlight physics could be used to light up the ground with an ellipse where the player is looking, and also light up the front of any enemies or other objects between the player and the look-at location, so that enemies couldn't approach from the front, while still keeping plenty of suspense due to risk of attack from behind.