Serpedelic by deltagardner

[raw]
made by deltagardner for LD31 (COMPO)
Serpedelic is a glitchy abstract Game Boy game thing, which can be played on a Game Boy emulator or a flash cartridge.

Collect dots in a timely manner to make pretty pictures!
(If you wait too long, you'll start over again...)

Use the Dpad to move.
Press Start to begin the game.

Made using the Game Boy Development Kit (GBDK).

Ratings

Coolness 94% 2
Overall 3.59 204
Audio 3.65 84
Fun 3.39 283
Graphics 3.51 301
Humor 3.00 248
Innovation 4.20 32
Mood 3.84 46
Theme 3.94 189

Feedback

DrHahn
08. Dec 2014 · 05:32 UTC
I have never experienced fear such as I have with this game. I'm not sure if it was lagging when the audio starts going crazy, but it's pretty cool. Bonus points for being hardcore and doing it on gameboy.
rd127p77
08. Dec 2014 · 23:44 UTC
Wow, this is great, you should get a metal.
ShadowBrain
09. Dec 2014 · 10:59 UTC
Hah lacks somewhat of an end goal but amazing how you've made it for the Gameboy. Extra points for that!
Hellequin
09. Dec 2014 · 11:03 UTC
So weird and cool game! Unique concept well done!
onilink_
09. Dec 2014 · 11:07 UTC
Wow, crazy game, I love it :D
Tuism
09. Dec 2014 · 11:12 UTC
WOW I REALLY WANNA PLAY THIS. DON'T REALLY KNOW HOW.
2Bit
09. Dec 2014 · 11:18 UTC
Can't believe this works on gameboy! Awesome. Some more game-play would be good. What did you write this in?
dunin
09. Dec 2014 · 11:19 UTC
what a serpedelic experience!
weird good mood...
RetributionStudios
09. Dec 2014 · 12:09 UTC
Overall a great game! Nice work!
naufr4g0
09. Dec 2014 · 12:46 UTC
I like the sounds of this non-game, but it gets boring after a while.
Maybe with a purpose it would be great.
fullmontis
09. Dec 2014 · 13:00 UTC
A gameboy game! You sir are awesome!

That was a psychedelic experience, loved it! Not much to say gameplay wise, unfortunately.
lekochen
09. Dec 2014 · 14:45 UTC
Wow, this is awesome. Game Boy!
ohsqueezy
09. Dec 2014 · 19:48 UTC
Wow superb, the greatest use of 300 lines of code
PapaCheech
10. Dec 2014 · 04:30 UTC
noo idea how you did this but I loved it, cant believe it runs on gameboy.
CullenCoyote
10. Dec 2014 · 05:22 UTC
First ROM I've seen this Dare, and it was haunting and delightful
wilpel1234
10. Dec 2014 · 21:06 UTC
Wierd in a good way!
WhoaConstrictor
10. Dec 2014 · 21:08 UTC
A masterful fight between man and machine. Well executed glitch art experience.
alvarop
10. Dec 2014 · 23:52 UTC
I'm into experimental stuff so you stimulated some parts of me that some games did not yet, this ld. good job.
drnick
11. Dec 2014 · 01:14 UTC
What did you use for this game? Z80 assembly or a C compiler? If the later, we could talk about it @ #ludumdare, !leavemessage for drnick
Hempuli
11. Dec 2014 · 01:39 UTC
Hahah, really interesting! The game's pretty simple but the sound effects are cool and big kudos for making a GB game!
ElectricSeagull
11. Dec 2014 · 01:57 UTC
Wow that was fantastic. I want to play it on a real Game Boy ...
ChezPain
11. Dec 2014 · 04:28 UTC
What did I just play? That was terrifying.
Chaoseed
11. Dec 2014 · 07:17 UTC
Wow! That's pretty strange, but I'm really glad you made it.

One thing I noticed was that once you have several flashing squares on the screen, it starts lagging. Actually, that sort of adds to the whole aesthetic...
RockhopperGames
11. Dec 2014 · 07:38 UTC
Wow, this is probably the coolest game I've seen so far in this Dare! The glitchy but well designed gameboy graphics and audio were amazing, and the gameplay references to snake made it all the sweeter. The way it inevitably crashes back to the start was pretty impressive to!

Another great bonus to making this an actualy gameboy game was I could boot it up in a Super Gameboy and mess around with the colours! All in all, a wonderful showing!
SirRicecake
11. Dec 2014 · 11:42 UTC
Love this! Really makes me want to make a GameBoy game, too. Thx for the experience!
felix3456
12. Dec 2014 · 03:14 UTC
Wow, interesting game. Did you intentionally make these effects or just mess around with code and create random glitches on purpose. I really enjoyed this, I don't know why.
snickersnacks
12. Dec 2014 · 03:15 UTC
Verrrrry interesting, quite a clever little game. Well done :)
Zarkith
12. Dec 2014 · 11:14 UTC
Despite a lack of any goal or win/lose state, I still had a surprising amount of fun with this. Large squares really tanked the framerate, but I think that only added to the... I guess experience is all I can really call it. Nice work!
Backterria
13. Dec 2014 · 08:35 UTC
5/5 because it's a piece of art.Just look at some screenshots!You want to hang one of these in your bedroom!Love this style :P
ripatti
13. Dec 2014 · 08:45 UTC
Just amazing glitch game!
MonoS
17. Dec 2014 · 17:55 UTC
Extra point for making it for the GB, but the game lacks a goal.
The game lagged a bit on gambatte when there was tons of flashing squares on the screen
ianh
20. Dec 2014 · 11:21 UTC
Whatever you're doing with the audio is really neat!
crazyrems
20. Dec 2014 · 12:30 UTC
I don't know if you completely miss to create a game on gameboy, of if all of his was totally what you wanted.
Anyway making a GB ROM is a true challenge, so I can only congratz you.
Wirtualnosc
21. Dec 2014 · 12:31 UTC
It needs a goal, but overall... Very creepy game. However, big plus for gameboy entry! :D
jerombd
25. Mar 2015 · 23:26 UTC
Nice! The look & the sounds are very trippy after a while :P