Dot Dungeon by torcado194
Dot Dungeon!
Welcome to the Dot Dungeon, The dungeon that fits on your screen!
Traverse the procedurally generated dungeon, killing enemies, collecting treasure, and not dying! Probably.
Thanks for playing! Hope you all enjoy.
(UPDATE v1.1 CHANGELOG:
-Fixed resetting damage to 0 after first retry
-Fixed Boss giving you infinite health
-Music now plays
Sorry!)
Welcome to the Dot Dungeon, The dungeon that fits on your screen!
Traverse the procedurally generated dungeon, killing enemies, collecting treasure, and not dying! Probably.
Thanks for playing! Hope you all enjoy.
(UPDATE v1.1 CHANGELOG:
-Fixed resetting damage to 0 after first retry
-Fixed Boss giving you infinite health
-Music now plays
Sorry!)
Ratings
| Coolness | 57% | 3 |
| Overall | 3.38 | 366 |
| Audio | 3.21 | 255 |
| Fun | 3.38 | 291 |
| Graphics | 3.45 | 331 |
| Humor | 2.76 | 376 |
| Innovation | 3.18 | 516 |
| Mood | 3.06 | 438 |
| Theme | 4.15 | 85 |
I made a last-second change which broke things.
read the rules and made sure i could do this:
UPDATE TO GAME BREAKING BUG: when dying and respawning, your weapons will no longer do 0 damage.
Sorry about that everyone!
So naturally, I couldn't complete it :(
Music is perfect though - suits the game so well :D Graphics are great too :D Rated very highly.
A couple of bugs I noticed: if you walk into the next room before the title/instructions disappear, you get stuck and have to reload. It also seemed like if I had my back against the wall, the arrows wouldn't shoot. It would make the sound effect, but then nothing would happen.
@andysolace thank you so much! I'm glad you liked the music :)
@everyone else Thank you for playing and rating!
Very fun game, a little to har for me though. Nice work!
Nice graphics & animations!
Also very hard, couldn't get past the first 3 rooms.
Two critiques: 1. The shooting weapon has too much collision with the walls - in some rooms you only have a couple of pixels to stand where you can actually shoot. And 2. when you get the map reveal - it makes it harder to navigate because you can't tell rooms you've been in since all doors become open.
Good entry. So much things in so little space!
And what you say about the arrows is completely true, and it annoys me too haha. I just didn't get the chance to change it I guess ¯\_(ツ)_/¯.
@everyone else: yep it's pretty small
That's all I have to say on that ;)
The only other thing I would add is after collecting the map -> darken the rooms that you haven't been to. Otherwise, great job!
It is a Great job, I hope to see a post-compo version.
Tip for others, zoom the page!
While I adore the tiny pixel style, it has the unfortunate side-effect of eye strain and back pain as I lean in and try to play. I would definitely play this for lengthy periods of time if it was not potentially harmful to my health, but that just might make it even closer to a Dark Souls relation. ;)
Fantastic job, though! This is certainly a game worth carrying on post-LD! :D
At some point I got to see the flixel debug console, not sure how (I didn't know Stencyl used flixel!). Overall it is still a nice little game that deserves some attention.
There is an invincibility period after getting hit, for both the player and all enemies. it's shorter on the enemies though. It may be quick, though, because i was testing with heavy lag so everything was pretty slowed down for me (I was streaming) and I had to guess what the timings would be like for other players. Another thing i would add in a new version if i make it is knockback to help prevent getting trapped like that.
Yeah pressing either '~' or '\' will bring up the debug console. With the version of stencyl I used, I can't do anything about that (Unless I force it to mimic that keypress when it opens to close it again, or there may be some flixel code I couldv'e run to disable it, but it doesnt matter really) so just ignore it! (or learn from it)