Modern Dwarfare by PoQA Games

[raw]
made by PoQA Games for LD31 (JAM)
PoQA Games+ presents... Modern Dwarfare!

Prepare yourself for an epic adventure defending against the forces of evil in this new twist of classic tower defense. As the last warrior of the Barrelforge clan, Furry Beard-coin is the final bastion of the Dwarves, and the first in a new modern era of Dwarfare.

Create Gun Towers and Cannons to defend the Beard-coin home against impending waves of Orcs and Ogres, and see if you can prove yourself not only to your clan...but to yourself...

Furry Beard-coin - “You can run...you’ll just die tired…”

Have fun!

Note: Although the game jam for teams is 72 hours, we made the game in 48 hours, plus some bug fixes.

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Controls:
* Look around with the mouse.
* Move with WASD.
* Click to swing your axe.
* Stand on a gear to see what towers you can build.
* Press 1 for a Gun Tower and 2 for a Cannon.

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Objectives:
* Defend your base from Orcs and Ogres.
* Watch out - you'll need to defend the whole screen to win!

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Credits:
* Animations, Design: Rye Johnson
* Art: Jonathan Drain
* Code: Tanner Johnson
* Design: Derrick Powell
* Music, SFX: Victor Hallock
* UI, Art: Tina Zhang-Powell

Ratings

Coolness 84% 2
Overall(Jam) 3.51 251
Audio(Jam) 3.34 241
Fun(Jam) 3.40 242
Graphics(Jam) 3.64 326
Innovation(Jam) 2.79 667
Mood(Jam) 3.28 337
Theme(Jam) 3.77 296

Feedback

cutandreil
08. Dec 2014 · 08:37 UTC
The barrel is saved!
Fun and beautiful game.
Good job!
May I ask some tower upgrade (and repair) and more ennemies?
TeamQuadratic
09. Dec 2014 · 05:53 UTC
Got a bit laggy near the end, but otherwise very enjoyable and challenging!
Diventurer
09. Dec 2014 · 06:01 UTC
I like the idea of player as a defender. Nice graphics+audio.
Is it possible to win this game?
The entire map was visible before I died. Also, I really like how you used fog of war to the theme.
StackAttack
09. Dec 2014 · 06:09 UTC
I wasn't able to beat it, but this was fun - I find that I usually enjoy tower defense those few times when there is direct avatar control. It makes it more manageable. I definitely would enjoy some new tower mechanics, I felt pretty limited by my choices in this demo. I'm also bad at tower defense, so I may have just wanted it to be easier, haha.
Hellequin
09. Dec 2014 · 07:20 UTC
Nice graphics and audio... I like the concept! Pretty fun to play!
Geti
09. Dec 2014 · 07:25 UTC
Tower repair would have been appreciated, but a nice concept with the map slowly expanding and the number of enemies to control gradually increasing, better than standard tower defense wave size increases with the multiple paths :)
JFern
09. Dec 2014 · 07:47 UTC
Fun tower defense game, like the expanding-ness of it. Nice music and graphics
flyingbear
09. Dec 2014 · 07:53 UTC
I really liked how the map expanded as you went along (although I was confused as to why I couldn't move to explore the fog of war at first, maybe some barriers that lift as the map expands?) The main character's attack animation could definitely be snappier and happen sooner after clicking. Also could use some more ways to spend your money. Nice job overall! That red panda tail is mesmerizing!
Yaroslav Kravtsov
09. Dec 2014 · 08:00 UTC
I like how game has progression by revealing fog of war and new spawning holes.
GAFBlizzard
09. Dec 2014 · 09:23 UTC
Very nice, polished game. I particularly like that the dwarf is invincible. Unfortunately he really needs a diet because he walks SLOWLY.

I finished it even though I don't like tower defense games in general, so there must be something there. I enjoyed the music too!
Nuclear Napalm
09. Dec 2014 · 10:11 UTC
I really love the game concept!
Meta-link
09. Dec 2014 · 13:21 UTC
Your game is really cool !
Even if I'm not a TD player, the graphics are nice and the gameplay is very smooth :)
Conflei
10. Dec 2014 · 01:17 UTC
Id really love to play games really polish in Unity so i can see the level i can get someday :). Very cool, congratz.
DA_KID
10. Dec 2014 · 01:33 UTC
Cool little game. I like the sanctum-esque idea and awesome dwarf theme, but it could use content, and the non-tower combat feels a bit lacking, both in terms of feel (hammer feels pretty small) and movement (feels slow) but it's pretty good.
Ted Brown
10. Dec 2014 · 01:41 UTC
I can't rate this game. :( When it starts, I don't see a character I can move (though I see everything else), and WASD does nothing. Playing in Firefox on Win7
Xanjos
10. Dec 2014 · 01:51 UTC
Nice variation on the tower defense genre. I really liked how more of the map is eventually revealed as you progress (which fits into the jam theme). I do wish the hammer had some more uses other than whacking enemies (like being able to repair structures or make construction go faster) though.
🎤 PoQA Games
10. Dec 2014 · 01:58 UTC
That's strange, Ted Brown. What resolution are you playing in? Would you mind emailing me a screenshot? tj@poqagames.com.
ZTO22
10. Dec 2014 · 13:37 UTC
On my game, try opening the "index.html" file in your web browser, make sure you extract the files first.
mrexcessive
10. Dec 2014 · 14:50 UTC
Hi there. Like the idea of tower defence with running around. Think balance needs a bit of work, be nice to have tower upgrades and healing somehow. Nice sounds. Good job!
cyrixd
10. Dec 2014 · 22:33 UTC
Revealing the map gradually was very cool, and the whole experience was very finely balanced (until I died, but I suppose that had to happen at some point). Pretty fun!
🎤 PoQA Games
11. Dec 2014 · 06:40 UTC
There was a bug where the player's rigidbody2d's gravity was turned on, and in some browsers/computers, it caused the player to fall off the screen before the player's scripting kicked in and took over movement. Since that meets pretty much the exact requirements of allowed bug fixes (a true that should have been a false, and had nothing to do with gameplay) I've fixed it. If you were unable to play the game before, you should now be able to!
BadPaul34
11. Dec 2014 · 13:01 UTC
Really well done, fun and addicting! Not really original, but pretty effective !
OrangeeZ
13. Dec 2014 · 01:27 UTC
This is truly well polished TD-game! I especially liked the level design. Great work, guys.
ShadowStryker
13. Dec 2014 · 01:27 UTC
Really enjoyed this game. I played until I died, and then considered trying again for a longer time. Definitely a quality of a good game!
DonovanWu
13. Dec 2014 · 01:30 UTC
I'm impressed that you can make such a good game in such a short time!
JJEvil
13. Dec 2014 · 23:27 UTC
Fun game. The enemies didn't seem to know I was there, though.
🎤 PoQA Games
14. Dec 2014 · 03:10 UTC
@JJEvil The monsters focus is on the base. They know they have no chance if the try to battle the great Dwarven Red Panda! (Player doesn't have health. Enemies can only attack the base and the towers.)
AnglerteamGames
14. Dec 2014 · 03:41 UTC
Nice tower-defence game -- I really liked the screen being revealed as the waves went on. Very well done!

Not sure if it's just me but I couldn't see the tooltip for the 2nd tower type. Figured it out pretty quickly though!
SuperDisk
14. Dec 2014 · 03:44 UTC
I lost, but it was a good game anyhow.
Jupiter_Hadley
20. Dec 2014 · 20:46 UTC
Really nice take on the theme. I liked being able to kill the monsters like a tower. I found the G and C thing a bit confusing, instead of 1 and 2, I wish I could just push G and C. I Included it in part 11 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/09kdLS-s81I