Dimensions by mystakin
My entry is an attempt to build a light metroidvania style game in a single screen. The screen may be limited, but the world is not!
Mac and Linux versions are provided but untested.
-- Controls --
WASD or Arrow Keys -- Move
Space -- Jump (after collecting powerup)
E -- Throw Rope (after collecting powerup)
Q -- Flip Gravity (after collecting powerup)
Mac and Linux versions are provided but untested.
-- Controls --
WASD or Arrow Keys -- Move
Space -- Jump (after collecting powerup)
E -- Throw Rope (after collecting powerup)
Q -- Flip Gravity (after collecting powerup)
Ratings
| Coolness | 24% | 2112 |
| Overall | 3.67 | 153 |
| Audio | 3.25 | 234 |
| Fun | 3.71 | 99 |
| Graphics | 3.52 | 293 |
| Innovation | 3.40 | 357 |
| Mood | 3.56 | 112 |
| Theme | 4.14 | 90 |
I ran into a bug where I jumped on a platform and couldn't jump again, maybe I was stuck in the floor? Also I wasn't sure if there was a way to deal with the shooty guys or if I just had to suck it up and run past them. Jumping on them seemed to kill them but also hurt me?
Also the movement physics were a little bit on the stiff and slow side for my taste. Other than that awesome job though!
Jumping on enemies replenishes your health, but since the sprite changes either way I can understand the confusion.
It is a tad slow... in hindsight, a run button was probably in order. Thanks for the feedback! :)
The platformer controls were "okay" but would definitely benefit from having some acceleration/decceleration and other physics tweaks, but good start.