ASDF ASDF by alesys
I wanted to create a beat 'em up using a GameBoy look alike.
The objective of the game is to survive 20 waves of mobs using only your fists and kicks.
**** Controls
Move left and right: Arrow Keys
Jump: Space
Hit: A
Kick: S
**** Features that I couldn't finish on time:
- More types of enemies with different behaviors
- At the end of each wave you would be able to upgrade an attribute (jump, speed, strenght).
- Score
- Power ups.
**** Made with:
- Framework: Adobe Air 16
- Libraries: Citrus Engine, Starling, Feathers, Nape, Signals.
- Software: Intellij IDEA, Flash, Photoshop, Bfxr, Logic Pro, Glyph Designer, Texture Packer and Audition.
The objective of the game is to survive 20 waves of mobs using only your fists and kicks.
**** Controls
Move left and right: Arrow Keys
Jump: Space
Hit: A
Kick: S
**** Features that I couldn't finish on time:
- More types of enemies with different behaviors
- At the end of each wave you would be able to upgrade an attribute (jump, speed, strenght).
- Score
- Power ups.
**** Made with:
- Framework: Adobe Air 16
- Libraries: Citrus Engine, Starling, Feathers, Nape, Signals.
- Software: Intellij IDEA, Flash, Photoshop, Bfxr, Logic Pro, Glyph Designer, Texture Packer and Audition.
| Web | http://alesys.net/jams/ld31/index.html |
| Source | https://github.com/alesys/ld31 |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=26398 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.21 | 539 |
| Audio | 2.89 | 447 |
| Fun | 3.09 | 549 |
| Graphics | 3.45 | 331 |
| Humor | 2.48 | 559 |
| Innovation | 2.38 | 1018 |
| Mood | 2.96 | 523 |
| Theme | 3.59 | 571 |
I do yearn to get to the top of the level, does that happen further on in the game or is it not possible because you didn't have time to do the upgrades?
Fighting system is pretty solid.
Thank you for your comments. Yes, it was planned that you could get an upgrade to climb the platforms. But I was running out of time and focused in the controls instead.
But it was interesting
And I don't know why, but after 2nd death you can't restart
Fun 4/5: It's fun but so difficult.
Theme 3/5: It simply is runned on a single screen.
Graphics 5/5: I love the gameboy pallete!!! I also used it in my entry!!!
Audio 4/5: Funny sounds. No music.
Humor 3/5: Funny characters.3
Mood 3/5; I don't really understand that category.
I did have a hard time gauging how far my characters punch and kick would reach. I found it frustrating that it was hard to attack and easy to get hit. Also I couldn't tell how many hits I could take before dying.
I liked the graphics style!
The gameboy style is pretty accurate and cool looking.
I made a game with citrus engine too, but couldn't make it executable on the web :(
Great game! Hope you'll add what you couldn't do in time for us to play with :P
No difference between punching and kicking.
Very very easy.
Nice graphics.
The movement when you attack is really great, and the hit boxes for punching and kicking also feel really good.
It's like a punching version of the original Mario Bros.
Also, if you continue on this, i'd suggest making the up arrow an option for jumping.