Andres Soto by AndresGames
Leap into darkness to collect coins. There are platforms that are randomly placed at the beginning of each try. The Lights in the room go out randomly and you must remember the layout to be able to collect coins.
As you collect more coins it gives you less time to get the next coins.
Oh and please post highest amount of coins you achieved. Some friendly competition never hurt. The highest I have gotten is 37.
About AndresGames:
I am a 21 year old named Andres (if you couldn't guess) that loves coding for fun. This is my first entry so it was new to me. I make mobile games though with this I will be releasing all my games on web as well. First game is called Time Attack.
As you collect more coins it gives you less time to get the next coins.
Oh and please post highest amount of coins you achieved. Some friendly competition never hurt. The highest I have gotten is 37.
About AndresGames:
I am a 21 year old named Andres (if you couldn't guess) that loves coding for fun. This is my first entry so it was new to me. I make mobile games though with this I will be releasing all my games on web as well. First game is called Time Attack.
Ratings
| Coolness | 68% | 3 |
| Overall | 2.92 | 838 |
| Audio | 2.51 | 668 |
| Fun | 2.58 | 964 |
| Graphics | 2.13 | 1105 |
| Innovation | 2.95 | 685 |
| Mood | 2.40 | 970 |
| Theme | 3.42 | 784 |
@Bolt - You are right about the banner, will consider making it see through or smaller.
@AlSweigart or anyone who thinks gameplay is confusing more info on why would help me address this issue later on! thanks for the feedback guys!
@bobismijnnaam, The field doesn't change when it goes black. Only time it changes is on retry. It's partially a memorizing game.
Anyway, concept is cool, and that groovy music!
My ideas for making it a little less confusing would be:
-wait a little more before turning off the first lights (my thinking here is to let the player get a coin or two and get used to the controls / room layout)
-maybe try turning off just one to start with, then two, etc. this might help communicate to players that the lights are going out
-fading out the lights just a little over time as they go out might also help with this
-a little dithering affect on the edges might give the player another clue that the black represents darkness (i'm thinking warcraft 2 fog of war here for some reason).
-maybe when hitting something in the darkness, you see an edge appear or a little effect to let you know you hit something (a simple way might be to just show like a shadow of the whole platform for a split second).
-one frustration point for me was waiting for my guy to land (either floating down onto a coin or onto a platform so I could jump again), I seemed to spend most of the few seconds available on each coin just waiting to land..
Just some ideas!
I like the premise of having to remember the layout and navigate it in the dark. Also the idea of encouraging a little friendly competition was ingenious :) Hope you iterate on this one a few times. Good luck!
I also changed it to not turn lights off until a few seconds after the start of the round.
Ice power-ups and Light power ups. Really excited to see where this can go. Thanks for the input and keep em coming!