Off Screen by Bogden

[raw]
made by Bogden for LD31 (COMPO)
A twist on classic survival arcade games. The screen is your weapon.

Controls: WASD or Arrow Keys

Ratings

Coolness 100% 1
Overall 3.86 62
Audio 3.48 129
Fun 3.79 68
Graphics 3.11 545
Humor 2.19 768
Innovation 3.89 117
Mood 3.10 402
Theme 3.71 404

Feedback

nuno
08. Dec 2014 · 07:48 UTC
I can only rate your game in "Humor" and "Mood" is it supposed to be like this?
funkysquid
08. Dec 2014 · 07:51 UTC
Awesome! But it's weird it only lets me rate for Humor and Mood?
🎤 Bogden
08. Dec 2014 · 07:54 UTC
Oh my god! I totally meant to opt OUT of Humor and Mood. Accidentally opted out of everything else :P

Should be fixed now!
indigofiz
08. Dec 2014 · 07:55 UTC
It's a shame you only unlocked the rating for the humor and mood cause it's a really good game. It's a little slow for me, but watching the explosion of colors just feels delightful.
Jaenis
08. Dec 2014 · 08:00 UTC
Great game! Loved the music and idea!
Somehow this was really slow on linux & chrome, had to make browser smaller to get more than 1fps.
talecrafter
08. Dec 2014 · 08:01 UTC
Good game.
Sometimes the start of the scene was too unfair, fast. And once you left the critical mass there was no difficulty left but you still have to reach the end, which takes some time. What I want to say is, balancing the distribution could make the game even better.
NuSan
08. Dec 2014 · 08:14 UTC
Impressive idea, with simple but beautiful art. All those color exploding are great. I love the music too.
rsergiu2003
08. Dec 2014 · 08:51 UTC
the best I saw so far ! as good as mine almost :P
tedling
08. Dec 2014 · 08:53 UTC
cool game! Music is good, game is fun and addictive. Only thing: I had some weird frame drops from time to time, but this could also be an issue with my browser.
Jaloko
08. Dec 2014 · 08:57 UTC
Very addicting. I got stuck at think outside of the screen. The explosions of colour on the screen was very cool.
wandersenus
08. Dec 2014 · 08:58 UTC
nice game!
furriKira
08. Dec 2014 · 09:07 UTC
I'm with tedling here, this is great!
furriKira
08. Dec 2014 · 09:31 UTC
Just an update after rating... 200% BAM!
http://i.imgur.com/5UVmKaC.png
🎤 Bogden
08. Dec 2014 · 09:36 UTC
Holy cow furriKira. I'm impressed!
johnbrynte
08. Dec 2014 · 09:53 UTC
Great and simple concept! The stylish look is really fitting!
stray
08. Dec 2014 · 10:11 UTC
It is really FUNNY
great graphic, sound.
Nice job man
Manou
08. Dec 2014 · 10:12 UTC
Very hard !
anael
08. Dec 2014 · 10:45 UTC
great, it's clear and effective
Lolwned
08. Dec 2014 · 10:53 UTC
Really awesome idea, simple yet fun. The music is also great. Good job !
Mixer
08. Dec 2014 · 10:54 UTC
Really really great game! Simple yet addicting; love it!
Groydis
08. Dec 2014 · 11:16 UTC
This is in my top games, well done. It's an incredibly simplistic concept, backed with a simplistic art style. It's extremely addictive and fun to play. Well done sir.
taviandir
08. Dec 2014 · 11:31 UTC
Really really fun to play. It gets ridiculous after 50% in the topleft, haha. Music is really catchy!
I quickly found that the "right" way to play this game is to hold down Up or Down while dodging to the sides. I just had to keep tabs on the orange little devils while the other circle types were basically just clutter :)

Great game! I'll come back and play more later of this for sure - gotta rate more games first!
caporaltito
08. Dec 2014 · 14:38 UTC
Amazing game! Graphics, music, game mechanics: everything is minimalistic yet solid.
Ossi
08. Dec 2014 · 20:17 UTC
I love the simplistic graphics, music and you nailed the theme perfectly! Fairly challenging and really fast paced. It's one of those ideas where I ask myself "why didn't I think of that, it's genius!" And the difference in behavior for the enemies allowed for the game to never get boring even if I had to restart a bunch of times! So incredibly well done, fantastic work!
revolter
08. Dec 2014 · 20:24 UTC
Got to 85% ) It gets really hard there.
I like the polished look of this game, really got me sucked!
bazld
08. Dec 2014 · 21:08 UTC
Super game. really like the changes in motion of the enemy waves. Amazing what you can do with just blobs - it looks great!
swedishbacon
08. Dec 2014 · 21:41 UTC
The game looks amazing and the concept is really good but you can exploit the game by just going downwards all the time :)
🎤 Bogden
09. Dec 2014 · 01:13 UTC
@swedishbacon Only up to level 12 ;)
AMS
09. Dec 2014 · 05:26 UTC
Really adictive game! Great aesthetics, music and also really addictive. Latter levels are really challeging: they make me don't want to stop playing until I beat them all!

brombatti
09. Dec 2014 · 21:34 UTC
Very addictive. Every new screen the beginning is always a desperation. Great jobalho
OhFiddleDiddle
10. Dec 2014 · 05:45 UTC
Really enjoyed it, best take on the theme so far. :D
Very well done. :D
WatercressStudios
10. Dec 2014 · 06:32 UTC
Made it to "Onslaught". Then the rage set in. Great implementation of the theme.
Red Sigma
10. Dec 2014 · 06:44 UTC
Solid mechanics! I found myself playing this game a lot more than I expected myself to. Nice work!
Wir
10. Dec 2014 · 06:46 UTC
same here, made it till "Onslaught".
Mike Mezhenin
10. Dec 2014 · 08:10 UTC
That was fun! Stopped after several Onslaught restarts as well.
xgeovanni
10. Dec 2014 · 09:59 UTC
Sweet game. A lot of different enemy behaviours for the allocated time. I beat "The End" but "After The End" was just too hard for me.
jhrrsn
10. Dec 2014 · 13:51 UTC
Cool idea, I like the little text prompts before each wave too! I realised about halfway in that you could pretty much just hold 'Up' and escape most of the wave before it materialised, but I stopped that to experience what you'd put together properly! Very challenging & fun.
Leaghorn
10. Dec 2014 · 14:18 UTC
Way too hard after 42%. Nice style and music though.
BretHudson
10. Dec 2014 · 14:34 UTC
Wow, this is definitely my favorite compo game of LD31. I spent somewhere around 40 minutes, and finally gave up at Beyond The End 1.

My favorite enemies were the orange ones (Tricky Little Buggers), since they not only solved my only complaint up 'til that point (that once you clear a maze of enemies, it's super easy to win by just continuing in one direction), but also were interesting in the sense that you have to use their own inertia against them.
Vulture Tamer
10. Dec 2014 · 15:24 UTC
awesome entry!

good difficulty curve! :-)

stuck at onslaught for now, gonna try to get further (I like how you put a progress percentage in the game, if not I'd have thought this is the last level, meaning I would quit because I'd have seen it all :p now I need to continue xD)
Vulture Tamer
10. Dec 2014 · 15:43 UTC
I need to know, did you ever complete beyond the end 4? xD

and how many are after it? :D

I neeeeeed to know :p

or I lose my life
Vulture Tamer
10. Dec 2014 · 16:21 UTC
ok I am not at beyond the end 7..

this is getting out of hand
Vulture Tamer
10. Dec 2014 · 16:21 UTC
8... :p
Vulture Tamer
10. Dec 2014 · 16:21 UTC
starting to lose my sanity,

not sure I had any to begin with

(help)
DaRaziel
10. Dec 2014 · 17:12 UTC
Well polished and addicitve little game you made there! Very nice!
Yarek
10. Dec 2014 · 18:56 UTC
Really nice game :)
radmars
11. Dec 2014 · 03:27 UTC
Surprisingly fun and addictive! I didn't think much of it at first but after a few levels I was addicted. Can't believe I managed to beat it! GG :D
mrexcessive
11. Dec 2014 · 20:15 UTC
Hi there. Basically impossible, hard-core only. Like the sounds.
rincewind_cz
11. Dec 2014 · 22:25 UTC
Really great! Unfortunately I had to make my browser's window really small to get it working at some reasonable speed but still it was pretty good experience! Big + for the idea and theme implementation, nice simplistic graphics too.. Good job
jepster
12. Dec 2014 · 08:54 UTC
Holy shit, this game is so addicting! And so goddamn annoying! In a really, really good way!
10/10 would smash computer again.
ZNCatlaw
13. Dec 2014 · 05:55 UTC
This is an excellent game! I imagine developing it must also have been really fun. I made a game recently for another jam, called Gunship Souls. I also used drawing primitives and had a very dodge focused style of play, so I know how much fun it is to build these up.

Really cool use of the theme! I loved the way the edge of the screen looked, too. Thanks!
krighxz
14. Dec 2014 · 23:39 UTC
Nice difficulty curve and very well executed game! Kind of unrelated to compo, but this would make a really nice example to work through for teaching OOP :) Great job!