{"author_link":"\/author\/sestren\/","author_name":"Sestren","author_uid":"10343","comments":[{"author_name":"Andynonomous","author_uid":"45724","time":"Dec 8, 2014 @ 3:11am","epoch":1418007960,"text":"Cool mechanic with the magnifying glass, I did find the gameplay a little confusing though. Still, cool stuff!"},{"author_name":"deathray","author_uid":"17861","time":"Dec 8, 2014 @ 4:27am","epoch":1418012520,"text":"Smiting enemies is very satisfying. Very good game, high score for innovation. I only wish the little men kept fighting rather than walking past each other and hanging out at the end of the board."},{"author_name":"mrexcessive","author_uid":"20788","time":"Dec 8, 2014 @ 2:57pm","epoch":1418050320,"text":"Hi there. Really like your God-game mechanic with the scrying orb\/ magnifying glass. Cool to put instructions there as well. Nice mechanic.  The strategy aspects suffers a bit from the 'Halma' problem - once units have passed each other then its just a race... no 'problems' to sort out any more...  Really good job - more development maybe, unit types ?"},{"author_name":"drludos","author_uid":"29773","time":"Dec 8, 2014 @ 7:12pm","epoch":1418065620,"text":"Excellent game, I love it! It's very fun to play (5\/5), the magnifying glass is working flawlessly and it is brilliant idea. Wonderful! :)"},{"author_name":"seraphki","author_uid":"47526","time":"Dec 9, 2014 @ 6:08am","epoch":1418104980,"text":"It's adorable! Though I can't seem to stop myself from scrunching my eyes, like it'll help me see the wee things."},{"author_name":"spacedoubt","author_uid":"39200","time":"Dec 9, 2014 @ 6:09am","epoch":1418105040,"text":"Simple and fun!"},{"author_name":"bofink","author_uid":"46299","time":"Dec 9, 2014 @ 6:11am","epoch":1418105160,"text":"Cool! Love the sound when you smite enemies, feels good man! Hope to see you expanding this game with more units and such! :)"},{"author_name":"Ken Scott","author_uid":"40496","time":"Dec 9, 2014 @ 6:17am","epoch":1418105520,"text":"Very good. Feels like it would work better with a battle royal where the minion seek each other out rather than just march forward. But a neat little title all the same."},{"author_name":"6DownStudios","author_uid":"39552","time":"Dec 9, 2014 @ 6:13pm","epoch":1418148480,"text":"I dig it!  Really cool interpretation of the theme, simple but elegant mechanics.  Quite fun!"},{"author_name":"Alexandre Szybiak","author_uid":"18469","time":"Dec 10, 2014 @ 12:47pm","epoch":1418215320,"text":"Fun concept, love the way you read the instructions."},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Dec 11, 2014 @ 9:21pm","epoch":1418332560,"text":"I couldnt find any people to interact with, but I like the concept! I Included it in part 8 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http:\/\/youtu.be\/Z4bPWwSnLLA"},{"author_name":"skulioskarsson","author_uid":"34872","time":"Dec 11, 2014 @ 11:10pm","epoch":1418339100,"text":"Strange but nice :)"},{"author_name":"Sestren","author_uid":"10343","time":"Dec 12, 2014 @ 12:51am","epoch":1418345160,"text":"I just now realized a few post-competition tweaks I was experimenting with accidentally got published to my compo version because I forgot to change a folder name. The changes were extremely minor, and to the best of my knowledge, only 3 or 4 people played on this version, but in the interest of fairness, I feel I need to admit that this happened. The original compo version is back, now, but I apologize profusely for any confusion in the meantime."},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Dec 12, 2014 @ 3:39pm","epoch":1418398440,"text":"I played it again! :) I Included it in part 9 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http:\/\/youtu.be\/08ofw2klihI"},{"author_name":"blzkz","author_uid":"14947","time":"Dec 12, 2014 @ 5:46pm","epoch":1418406060,"text":"Nice effect of the magnifying glass, It's hard to play, but you stick to the theme quite well"},{"author_name":"DavidVisscher","author_uid":"47001","time":"Dec 13, 2014 @ 7:54pm","epoch":1418500140,"text":"I really liked it. One of my favorites this dare!"},{"author_name":"rantt","author_uid":"41103","time":"Dec 13, 2014 @ 8:14pm","epoch":1418501340,"text":"Fun idea, I liked that mechanic.  I enjoyed it, nicely done :)"},{"author_name":"Victory Garden","author_uid":"22357","time":"Dec 15, 2014 @ 1:31am","epoch":1418606760,"text":"Wow, what a cute way to reconsider the god game! Through this viewpoint, it all seems awfully arbitrary... :] I didn't find any bugs or even anything that really needs a change, especially given the limited scope of these competitions--it's a very easy game to understand, and your conveyance is great--but if you have some more time next time, adding multiple SFX variants per effect would help a bit with the experience, I think.\r<br\/>\r<br\/>Very satisfying experience. Thank you for the game!"},{"author_name":"PapyPilgrim","author_uid":"7971","time":"Dec 15, 2014 @ 10:21am","epoch":1418638560,"text":"I am not sure I want to know how one could come up with such an idea... I like it a lot, and it's well made but it's totally random :)"},{"author_name":"Sh1rogane","author_uid":"14496","time":"Dec 16, 2014 @ 8:04pm","epoch":1418759940,"text":"Very cool mechanic and a very fun game."},{"author_name":"DeathBySnail","author_uid":"2507","time":"Dec 19, 2014 @ 4:22pm","epoch":1419005820,"text":"Dig the mechanics."},{"author_name":"Jupiter_Hadley","author_uid":"27744","time":"Dec 20, 2014 @ 8:54pm","epoch":1419108540,"text":"*I Included it in part 11 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http:\/\/youtu.be\/09kdLS-s81I"},{"author_name":"gamedevBear","author_uid":"25885","time":"Dec 21, 2014 @ 12:29am","epoch":1419121440,"text":"I liked the mechanic and smiting is fun, but healing the blue units would make more sense if the units actually sought each other out."},{"author_name":"freaknarf","author_uid":"46874","time":"Dec 21, 2014 @ 3:38am","epoch":1419132780,"text":"Hahaha god-of-carpet-game ?"},{"author_name":"SuperMsp10","author_uid":"35834","time":"Dec 21, 2014 @ 2:52pm","epoch":1419173220,"text":"enemies or allies arent spawning?"},{"author_name":"Steven Colling","author_uid":"7211","time":"Dec 24, 2014 @ 3:04pm","epoch":1419433140,"text":"Very nice take on the theme and interesting mechanic! I think the reloading time for the attack is a bit too short, because you actually can spam these attacks to kill all the enemies."},{"author_name":"EquipeJAM","author_uid":"46706","time":"Dec 28, 2014 @ 2:14pm","epoch":1419775740,"text":"loved ^^"},{"author_name":"01rafael","author_uid":"11984","time":"Dec 29, 2014 @ 4:36am","epoch":1419827460,"text":"Die damn red guys! xD \r<br\/>Awesome concept!"},{"author_name":"mohammad","author_uid":"14064","time":"Dec 29, 2014 @ 6:19am","epoch":1419833640,"text":"Not much too it, but its pretty fun."},{"author_name":"DiegoHenriquez","author_uid":"46616","time":"Dec 29, 2014 @ 6:20am","epoch":1419833700,"text":"Very simple, yet also unique, fun, and just pretty interesting! No issues with it at all, easy to understand and play. Great job!"},{"author_name":"maxmetallica","author_uid":"47374","time":"Dec 29, 2014 @ 8:41pm","epoch":1419885360,"text":"nice work"},{"author_name":"Poxymyr","author_uid":"13110","time":"Dec 29, 2014 @ 9:34pm","epoch":1419888540,"text":"This is one the best interpretation of the theme I have seen! The game is really cool, though not that difficult. Difficulty level only add more minion on board, but doesn't really give an advantage at the enemy.\r<br\/>Love it!"}],"images":["ld31\/10343-1d445f76334d5d892f33c282358f0c71.jpg","ld31\/10343-eaa4e82f08acc911b59386e1b5a0e75e.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/24565598\/repositories\/ld31_entiregameononescreen\/bin-compo\/LD31_EntireGameOnOneScreen.html","text":"Web (Flash)"},{"url":"https:\/\/www.youtube.com\/watch?v=PSTVZV-05DU","text":"Timelapse"},{"url":"https:\/\/github.com\/SestrenExsis\/LD31_EntireGameOnOneScreen\/releases\/tag\/LD31Compo","text":"Source"}],"metadata":{"g_key":"15365","g_author":"10343","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"15395","g_title":"Magnus Lens","g_status":"UCHK1","g_place":"331","g_commentcount":"32","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/10343-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/10343-shot1.png-eq-900-500.jpg"],"text":"The Magnus Lens gives a lowly being the power of a deity. You've acquired it just in time, too, as a horde of enemies is swarming in on your newly-acquired followers.\r\n\r\nLook through the Lens, Smite the enemy, and Bless your followers.\r\n\r\nControls are mouse to control the lens, mouse-click to cast your current spell (if you have a charge available). Space bar switches back and forth between Smite and Bless.\r\n\r\nBless heals a random follower unit being looked at through the lens and gives them a temporary boost to their accuracy.\r\n\r\nSmite kills a random enemy unit being looked at through the lens.","title":"Magnus Lens"}