Mossnaso by Mase
READ ME: The google sites version has a larger/variable window size, but you might have to click on a download button. It should then play directly in the browser (i.e., no actual download)... just a quirk.
Arrows to move. Space to cast.
When the curly gauge is full and the two sorcerers are defeated, return to the starting room.
The wavy and jaggy gauges can be replenished at pools.
masonlindroth.tumblr.com
Arrows to move. Space to cast.
When the curly gauge is full and the two sorcerers are defeated, return to the starting room.
The wavy and jaggy gauges can be replenished at pools.
masonlindroth.tumblr.com
Ratings
| Coolness | 69% | 3 |
| Overall(Jam) | 3.60 | 207 |
| Audio(Jam) | 3.51 | 166 |
| Fun(Jam) | 3.09 | 463 |
| Graphics(Jam) | 4.54 | 29 |
| Humor(Jam) | 2.97 | 308 |
| Innovation(Jam) | 3.51 | 233 |
| Mood(Jam) | 3.89 | 57 |
Good choice not including the "theme" category.
I like the art style and the sfx are really funny (and annoying at the same time).
Very good job!
@Pankoman: Secret technique.
@Crosstales: The sound is a bit grating... even after listening to it for many hours I still find it annoying... but I really like the randomization. I was thinking of old games with annoying but weirdly compelling sound effects like Batman for the ZX Spectrum.
It is very hard though. I did not even manage to defeat the first sorcerer.
Doing music was really fun but sometimes was a mess.
With a nice balancing and less action for more enigma could be cool.
Nice job.
Beautiful technique you are using for your visuals and i also love the roughness of your programming. The sounds are just matching, i like.
The game is away from the theme, not including theme section here makes sense but then it beats the whole point of a Jam..
Also, there is no Source link anywhere.
Had a hard time getting into the gameplay; the controls felt imprecise and the shooting was not very interesting. Still, mega-wow on the whole feel!
Very well done!
Amazing work :)