Vibrant City by Anshul Goyal

[raw]
made by Anshul Goyal for LD31 (COMPO)
This Ludum Dare I made a game called 'Vibrant City'. In Vibrant City you play as a highly specialized agent of Skyward corporation. Skyward corporation excels in planetary security and has an immaculate track record of keeping interplanetary threats away from its citizens. Recently, once such threat was identified in a nearby city and you have been chosen to go to the city and do the needful. You are fully equipped with the required gadgets that would allow you to finish your job from the rooftops without even touching the ground. You'll know why :)

Navigate from rooftop to rooftop, protect civilians and save the city from getting turned into a Vibrant City.

Controls:
WASD : Move player
Left Click: Change rooftops and Takedown enemies
Tab: View game stats
M: Mute music/sfx
Space: for all other interactions in the game

I put together some sounds from freesound.org.

Note: Sorry for not embedding the game here. My game's resolution is 1024x576 and the max supported resolution here is 900x600.

Ratings

Coolness 100% 1
Overall 3.28 459
Fun 3.01 635
Graphics 3.56 265
Humor 2.07 816
Innovation 3.38 372
Mood 3.10 402
Theme 3.55 626

Feedback

dorkster
08. Dec 2014 · 04:19 UTC
Wow, this was intense to play. It took me a bit to understand that I needed to be near the edge of a rooftop to take out vibrants. Once I got that down, trying to stay on top of all the possible targets was mind-consuming in the best way. I thought the gradual progression of the number of people on the ground was a nice touch, and was a good way of letting you know how far in the mission you are.

I would definitely buy a complete game with this concept and style.
DesignerNap
08. Dec 2014 · 16:17 UTC
solid game here. Really enjoyed it. you have a strong tone and atmosphere with supporting audio and gameplay that suits the theme. well done.
AMT
08. Dec 2014 · 16:21 UTC
Good atmosphere and visuals. The writing wasn't great but it worked for a small game like this. I couldn't figure out how to tell the difference between Vibrants and civilians but the vantage point / rooftop mechanic was fun.
Absor
08. Dec 2014 · 16:22 UTC
Nice graphics, good job!
hexagore
08. Dec 2014 · 16:24 UTC
Oo this is an intriguing game. Once I figured out how to spot the vibrants (perhaps I'm slow!) this became very engrossing. Looks great too.
TKF15H
08. Dec 2014 · 16:30 UTC
Graphics & music fit each other nicely. I sometimes get the feeling that the vantage point should be valid but it doesn't shoot. It should really have a different sound effect for when you can't shoot or miss.
daviosmash
08. Dec 2014 · 16:49 UTC
A very solid game. I would say that some help in finding targets would have made it quicker to enjoy, but once I got rolling, it was a lot of fun. Very smooth!
dix
08. Dec 2014 · 17:34 UTC
Nice game, you turned me into a mass murder of civilians, but the graphic style is pretty cool, and so is the idea and the music, well done!
Mattias Wargren
08. Dec 2014 · 20:21 UTC
nice
KrisDevelopment
08. Dec 2014 · 20:24 UTC
Did not get the idea at first but got better after a while. The targets are a bit too small. However overall it's good :)
Ellian
08. Dec 2014 · 20:26 UTC
Really nice. You might quickly get overwhelmed, and it kinda lacks a goal or game over condition ( if there is one I didn't play long enough / felt it ? ), but it's really nicely done. Good work! :D
cmayhem
08. Dec 2014 · 20:26 UTC
Looks very nice and a unique idea. Well done!
Nardom
08. Dec 2014 · 20:33 UTC
The mood / atmosphere are really nice. The city rooftops with the soothing background music gave me a slight mirror's edge style vibe, but in a more pixelated/simple environment.

Very nice overall!
regisRquoi
08. Dec 2014 · 20:42 UTC
I can't play the web version; maybe it's my slow connexion? I'll try later ;)
adrianulima
08. Dec 2014 · 23:03 UTC
I really liked the game visual and gameplay.. congrats!!!
admix
09. Dec 2014 · 13:10 UTC
Hah, this game is vibrant! =)
BobMorate
09. Dec 2014 · 13:20 UTC
Very good entry! It's a bit difficult to get from where to aim to the vibrants (or civilians!), but other than this a very nice concept and fun. Kudos!
mrexcessive
09. Dec 2014 · 15:36 UTC
Hi there. Like the premise, killed quite a few civilians by accident - honest guv. Like the music and mood. Sound for change building... Good job!
LMT
09. Dec 2014 · 18:07 UTC
Very interesting game - lovely graphics, I just feel like it could be more inituative / explained better.
Jellycakes
09. Dec 2014 · 21:53 UTC
Really cool, the graphics look great and music creates a pretty nice mood. Nice work!
AdventureIslands
09. Dec 2014 · 23:21 UTC
Nice idea, solid execution. Maybe the graphics, at least the characters, could be bigger, as right now it's little difficult to hit anyone when they are such a small targets to click.
Jupiter_Hadley
10. Dec 2014 · 01:07 UTC
Quite a beautiful game, though I had trouble killing. I Included it in part 4 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/Kdfz6b6_ebE
🎤 Anshul Goyal
10. Dec 2014 · 01:30 UTC
Thanks everyone for the valuable feedback and playing my game!!!

Few minor clarifications:
- You have to be on the edge of the rooftop in order to take down vibrants walking on the road.
- Vibrants shake themselves periodically while civilians simply walk quietly.

@regisRquoi: Is the web version working for you now?
nicotuason
10. Dec 2014 · 02:00 UTC
Really intriguing game! I love the concept of finding the hidden vibrants among the humans. The rooftop travelling works well, I just wish there was more "impact" when you snipe the vibrants.
spazzarama
10. Dec 2014 · 08:51 UTC
Really liked it, thx. I think I'm slow cause it took me a little while to work out how to get to the other roof tops :P
EquipeJAM
10. Dec 2014 · 20:29 UTC
Good Work ^^
Steven Colling
10. Dec 2014 · 20:32 UTC
It took a minute to understand what's going on. Anyway, i's a cool idea. What you should improve for a post-compo version is user-feedback: it's hard to read if I hit a civilian or a vibrant, for example.
sputnik
11. Dec 2014 · 01:59 UTC
Nice setting and intriguing concept. Kinda hard with a trackpad..
SelfishGenome
11. Dec 2014 · 13:11 UTC
Interesting concept. Reminds me of the old style gta which is never a bad thing.
yosh
11. Dec 2014 · 16:41 UTC
Tested with a touchpad... and gosh that was hard!
I like the idea though!
Something that could have been cool is to be able to zoom to have a better precision on a giving area.
Maybe also show/increase the scope of the hero.

Good job!
Kim Sjöberg
11. Dec 2014 · 16:43 UTC
Pretty fun gameplay. Moving from roof to roof felt great.
Took a while before I figured out how to actually shoot the baddies. I really enjoyed the music.
Miziziziz
11. Dec 2014 · 16:57 UTC
I have some gripes: it's hard to click on enemies. Clicking almost always results in "find better vantage point" or "I can't aim from here" even though I'm still able to hit things. Also, sometimes enemies move behind buildings so I can't see them.
Besides those things, I think this is a really cool game and would like to see more
fleegle2000
11. Dec 2014 · 17:08 UTC
Fun little game. I found the aiming a little frustrating - I realize it's a sniper game but I felt there should have been a little more room for error - or maybe the targets could be a little larger. Otherwise great game with an interesting premise. Good work!
gladers
11. Dec 2014 · 17:19 UTC
Great game, really enjoyed it. Well done creating something so interesting for the theme :D
LabOne
11. Dec 2014 · 17:53 UTC
I did nothing and became the best person they know for this job :)
oh_andrej
11. Dec 2014 · 18:14 UTC
Beautiful game with a great atmosphere. Having to switch between rooftops and find vantage points adds a layer to the gameplay that can make things really intense. I also appreciate that you have to spot the enemies yourself instead of just pointing them out with an arrow or something. Great game, one of the best to come out of this LD!
udo
11. Dec 2014 · 18:20 UTC
That was very well done, even though it took a bit of figuring-out what was going on. Nice job!
RetroEpic
11. Dec 2014 · 19:15 UTC
Really enjoyable game! It was sometimes difficult to work out which angles I was allowed to shoot at, and the buildings' relative heights. But great otherwise :)
Slothmachine
11. Dec 2014 · 21:13 UTC
Great music. Always fun to assassinate people from above. :)
Code Medicine
12. Dec 2014 · 00:14 UTC
Visual style is fantastic. I just couldn't figure out what to do. I double checked the controls, read the game description a few times, read the comments and still couldn't figure out what I was doing. Finally figured it out a little but I couldn't help killing civilians and ran into issues trying to even shoot at vibrants when I saw them. Maybe a better explanation or tutorial would help. But still, this is a cool game with an awesome visual style.
andreaswitzen
12. Dec 2014 · 06:09 UTC
Nice concept! Could be really good with some more fleshed out gameplay and graphics.
Tater_hater
12. Dec 2014 · 17:56 UTC
I liked it
jpmit
12. Dec 2014 · 23:02 UTC
Great entry, good idea, nice graphics and sound, all well executed.

However: you didn't make the music yourself, therefore breaking the rules of the compo (as I understand them)! Thus I've chosen to not mark you for a couple of categories ;)
ZNCatlaw
13. Dec 2014 · 06:08 UTC
Attractive, nice mood, love the city. Loved the teleporting sound-effect! Swooop! I'm not super into a game about a sniper, so I didn't play it for very long. Also: man those targets are so finicky and small!
voxel
13. Dec 2014 · 15:12 UTC
I'm glad you kept the visuals fairly simple here. I think it works really well and although the targets *are* tiny, they're not that hard to click on and it adds an element of challenge. Music was cool, and I'm glad you took the time to include a little intro to set the scene, made all the difference in mood. Nice work, send my condolences to the families of all the civs I accidentally splatted
Shivur
13. Dec 2014 · 15:32 UTC
Very good game. The only thing is it's so hard to aim since the targets are so little and always move. Maybe making the cursor a target and if the vibrant is in it kills him.
rnlf
13. Dec 2014 · 19:43 UTC
Pretty hard game, but a cool concept. Making citicens and vibrants a bit bigger could solve that problem.

The game looks pretty good and was fun to play!
MrBadIvan
14. Dec 2014 · 07:02 UTC
Well done! I liked the graphics style and atmosphere much
aaronjbaptiste
14. Dec 2014 · 10:29 UTC
Love the art style! It was a bit strict on where you could shoot from and the targets were a little small, but great nonetheless.
Pulsartronic
15. Dec 2014 · 18:40 UTC
Nice one. Love the way you put in there what you had in mind. I think the music is mandatory to create this atmosphere between a conspiration and solitary killer of "Vibrants". Love it :D
RyanNielson
15. Dec 2014 · 19:57 UTC
Great art style, I love how the buildings look like blueprints. The sound is great as well, overall I love the presentation. Aiming seemed to be weird telling me I needed a better vantage point when I don't think I should have.
Dietrich Epp
15. Dec 2014 · 21:02 UTC
Nice, I love the concept! However, I found it fairly difficult to hit vibrants, even when I knew where they were. I would often not have line of sight, or be unable to click on them.
wdebowicz
16. Dec 2014 · 11:06 UTC
Great entry! I like the way player can teleport from one building to another and the feeling of a game! Graphic is simple but nice.
guimonpa
16. Dec 2014 · 11:30 UTC
Nice concept, simple and addictive!
Sometimes it was difficult to hit the vibrants because of the way the aiming system works. Maybe it could be made more visual by having a laser sight from your position to the mouse that turns red to show that you can't aim from there?
Florent
16. Dec 2014 · 20:35 UTC
I was a little hard to see who was who but nice game !
Chris M
17. Dec 2014 · 09:22 UTC
Very nice! Great theming and after I got the mechanics it was very engaging as I struggled to stop the entire population turning vibrant. I noticed a while in to the game I'd only play in one specific area, which means I wasn't using the cool building-switching mechanic as much as I'd have liked to. Perhaps bigger, more noticeable threats would incentivise the player to move around the map a lot more?
Riocide
20. Dec 2014 · 08:18 UTC
I had no clue what I was doing. Cool music but needs better instructions...
DonovanWu
21. Dec 2014 · 00:22 UTC
It's a bit hard for me. But nonetheless, it's a solid game!
rincewind_cz
26. Dec 2014 · 10:15 UTC
Sometimes I had feeling like the shooting isn't working even though I was standing on the edge.. Otherwise it was somehow fun to play. Good job
sP0CkEr2
26. Dec 2014 · 16:59 UTC
could not really figure it out - my problem - what i saw i like and will try it again