Vibrant City by Anshul Goyal
This Ludum Dare I made a game called 'Vibrant City'. In Vibrant City you play as a highly specialized agent of Skyward corporation. Skyward corporation excels in planetary security and has an immaculate track record of keeping interplanetary threats away from its citizens. Recently, once such threat was identified in a nearby city and you have been chosen to go to the city and do the needful. You are fully equipped with the required gadgets that would allow you to finish your job from the rooftops without even touching the ground. You'll know why :)
Navigate from rooftop to rooftop, protect civilians and save the city from getting turned into a Vibrant City.
Controls:
WASD : Move player
Left Click: Change rooftops and Takedown enemies
Tab: View game stats
M: Mute music/sfx
Space: for all other interactions in the game
I put together some sounds from freesound.org.
Note: Sorry for not embedding the game here. My game's resolution is 1024x576 and the max supported resolution here is 900x600.
Navigate from rooftop to rooftop, protect civilians and save the city from getting turned into a Vibrant City.
Controls:
WASD : Move player
Left Click: Change rooftops and Takedown enemies
Tab: View game stats
M: Mute music/sfx
Space: for all other interactions in the game
I put together some sounds from freesound.org.
Note: Sorry for not embedding the game here. My game's resolution is 1024x576 and the max supported resolution here is 900x600.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.28 | 459 |
| Fun | 3.01 | 635 |
| Graphics | 3.56 | 265 |
| Humor | 2.07 | 816 |
| Innovation | 3.38 | 372 |
| Mood | 3.10 | 402 |
| Theme | 3.55 | 626 |
I would definitely buy a complete game with this concept and style.
Very nice overall!
Few minor clarifications:
- You have to be on the edge of the rooftop in order to take down vibrants walking on the road.
- Vibrants shake themselves periodically while civilians simply walk quietly.
@regisRquoi: Is the web version working for you now?
I like the idea though!
Something that could have been cool is to be able to zoom to have a better precision on a giving area.
Maybe also show/increase the scope of the hero.
Good job!
Took a while before I figured out how to actually shoot the baddies. I really enjoyed the music.
Besides those things, I think this is a really cool game and would like to see more
However: you didn't make the music yourself, therefore breaking the rules of the compo (as I understand them)! Thus I've chosen to not mark you for a couple of categories ;)
The game looks pretty good and was fun to play!
Sometimes it was difficult to hit the vibrants because of the way the aiming system works. Maybe it could be made more visual by having a laser sight from your position to the mouse that turns red to show that you can't aim from there?