{"author_link":"\/author\/bachyard\/","author_name":"Bachyard","author_uid":"40516","comments":[{"author_name":"MegaMasterX","author_uid":"20152","time":"Dec 8, 2014 @ 3:17am","epoch":1418008320,"text":"I quite enjoyed the music track. Pretty clever mechanics coupled with a simple overarching goal makes for a good entry."},{"author_name":"Tater_hater","author_uid":"21618","time":"Dec 8, 2014 @ 8:39am","epoch":1418027640,"text":"Really chill and fun game, but I kept dying for reasons I couldnt understand. A readme would help."},{"author_name":"DXsmiley","author_uid":"45520","time":"Dec 8, 2014 @ 8:40am","epoch":1418027700,"text":"Interesting mechanic. I kept getting game-overs and I couldn't figure out why. While the game was working (to my understanding) it was enjoyable."},{"author_name":"Logun","author_uid":"8007","time":"Dec 8, 2014 @ 8:42am","epoch":1418027820,"text":"I like the feeling of the ball, but I didn't undertsand sometimes why I died :(\r<br\/>I want to avoid more of those little fire buddy, but I always lost (dunno why) before it gets tricky, very frustrating ! :)\r<br\/>Music is pretty cool !"},{"author_name":"KedumeBits","author_uid":"24253","time":"Dec 8, 2014 @ 5:35pm","epoch":1418059800,"text":"I love the physics and the main blue main character."},{"author_name":"shubshub","author_uid":"9346","time":"Dec 8, 2014 @ 8:08pm","epoch":1418068980,"text":"It was difficult"},{"author_name":"badlydrawnrod","author_uid":"745","time":"Dec 8, 2014 @ 8:11pm","epoch":1418069160,"text":"I must admit that I wasn't entirely sure what was going on, but I managed to last a while by flinging myself from wall to wall."},{"author_name":"ajopart","author_uid":"40976","time":"Dec 8, 2014 @ 8:13pm","epoch":1418069280,"text":"Why did I die ?? Like the music btw. The graphics are colorful ! But why the hell did I die this time. I try again to understand. Is there a death timer ?"},{"author_name":"qleonetti","author_uid":"29545","time":"Dec 8, 2014 @ 8:13pm","epoch":1418069280,"text":"Looks like the hit zone of fire stuff is too big, i keep dying wile being far from the fire balls. But the concept and the physic is good :)"},{"author_name":"ArrowThroughHisEye","author_uid":"45975","time":"Dec 8, 2014 @ 8:14pm","epoch":1418069340,"text":"Cool concept, and I love the audio. I do seem to be randomly dieing on occasion (playing in Chrome). Otherwise pretty cool."},{"author_name":"Benjamin","author_uid":"2952","time":"Dec 8, 2014 @ 8:22pm","epoch":1418069820,"text":"&quot;Death is inevitable&quot; I can see that :)\r<br\/>I had no idea why or when it happens. But it sure do.\r<br\/>Appart of that I like the core mechanic, its very innovative. Maybe you shold add an angle constraint so you can't target nearby walls and avoid big crossing."},{"author_name":"Bachyard","author_uid":"40516","time":"Dec 9, 2014 @ 5:33am","epoch":1418102880,"text":"That's really strange. It seems as though one of my enemies is not showing up. Let me try rebuilding it."},{"author_name":"Bachyard","author_uid":"40516","time":"Dec 9, 2014 @ 5:36am","epoch":1418103060,"text":"There we go! Rebuilt it and it seems to be working from my end. Can anyone else confirm?"},{"author_name":"digibody","author_uid":"43002","time":"Dec 9, 2014 @ 5:43am","epoch":1418103480,"text":"I enjoyed the mechanic, so different, original, was fun. Music was surprisingly good and simple."},{"author_name":"Tipyx","author_uid":"20954","time":"Dec 11, 2014 @ 7:25pm","epoch":1418325600,"text":"Ah ah, nice gameplay ! Maybe an upgrade system ? Or some powerup scattered in the room ?"},{"author_name":"BoxedMeatRevolution","author_uid":"47669","time":"Dec 11, 2014 @ 8:06pm","epoch":1418328060,"text":"Good music and cool concept. Needs some kind of powerup system though, gameplay became repetitive when I realized that the best strategy was to just go in circles around the outside."},{"author_name":"jmborden","author_uid":"42811","time":"Dec 15, 2014 @ 11:47pm","epoch":1418686920,"text":"Fun game that is easy to pick up. A high score would have been great icing =). I had fun playing it, good job!"},{"author_name":"Lynx","author_uid":"44477","time":"Dec 17, 2014 @ 3:32am","epoch":1418786820,"text":"Interesting concept, but it needs a little fleshing out in the gameplay mechanics... I was kind of able to cheat the game by just clicking the walls in a clockwise or counter-clockwise circle every time and win without much of any risk within mere seconds. \r<br\/>\r<br\/>I'm not sure how you can combat this, maybe make it so you can't jump to the one next to you unless you've already been there"}],"images":["ld31\/40516-84ed47eab39137f3668c0999e24b1fbe.jpg","ld31\/40516-462f4103b685b96075901dcb3d23ffec.jpg","ld31\/40516-1f1e8b2d23eb9632ec723c30e050cd89.jpg"],"links":[{"url":"http:\/\/murrayirc.itch.io\/the-book","text":"Web"},{"url":"https:\/\/www.dropbox.com\/s\/l50vntpjq0yy6i4\/TheBook_WIN.zip?dl=0","text":"Windows"},{"url":"https:\/\/www.dropbox.com\/s\/483wny1nlyb0emm\/TheBook_MAC.zip?dl=0","text":"OS\/X"},{"url":"https:\/\/www.dropbox.com\/s\/2ua8p5u3ilo8wa8\/TheBook_LIN.zip?dl=0","text":"Linux"},{"url":"https:\/\/www.dropbox.com\/s\/5kw5ai8t1mrbc1s\/TheBook_SOURCE.zip?dl=0","text":"Source"}],"metadata":{"g_key":"15326","g_author":"40516","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"15356","g_title":"The Book","g_status":"UCHK1","g_place":"838","g_commentcount":"18","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/40516-shot0.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/40516-shot1.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/40516-shot2.PNG-eq-900-500.jpg"],"text":"A game of dashing and avoidance. Click anywhere to dash to a wall. Hit all the walls to kill all the enemies on screen and net some bonus points. Death is inevitable.","title":"The Book"}