Grid-based base-defender by Bronaldplo
**Fixed major CPU-killing-pseudo-endboss-bug**
Hi again!,
After two days of programming with @rubna, I finally finished!
The Game is called: "Grid-based base-defender"
You can build 6 kinds of structures which all have their own effect.
Have fun playing!
PS. Let me know what your highscore was :).
GAME INSTRUCTIONS:
Structures:
Red: Collects money MAX=3
Green: Shoots on enemy's
Purple: Slows bullets down
Yellow: Upgrades structures
Grey: bounces bullets off MAX=8
Orange: shoots on bullets
Structures can be placed by dragging them from the bar into the field with your mouse.
I used:
Game maker 8.0 Pro
SFXR
Paint.net
Hi again!,
After two days of programming with @rubna, I finally finished!
The Game is called: "Grid-based base-defender"
You can build 6 kinds of structures which all have their own effect.
Have fun playing!
PS. Let me know what your highscore was :).
GAME INSTRUCTIONS:
Structures:
Red: Collects money MAX=3
Green: Shoots on enemy's
Purple: Slows bullets down
Yellow: Upgrades structures
Grey: bounces bullets off MAX=8
Orange: shoots on bullets
Structures can be placed by dragging them from the bar into the field with your mouse.
I used:
Game maker 8.0 Pro
SFXR
Paint.net
Ratings
| Coolness | 55% | 3 |
| Overall | 3.42 | 331 |
| Audio | 2.68 | 567 |
| Fun | 3.67 | 121 |
| Graphics | 2.55 | 909 |
| Humor | 2.29 | 705 |
| Innovation | 3.15 | 538 |
| Mood | 2.92 | 568 |
| Theme | 3.72 | 396 |
At about 200 score the game started to lag crazy, I still had more than enough cpu and mem available on PC.
Here is a screenshot.
https://drive.google.com/file/d/0B3YZUKrCmCmNb3dwbDZnMFVycFk/view?usp=sharing
Keep up the good work.
that lagged everything :p
lacks tooltips + better aim asl absor said
Towers should be named in the game. I had to memorize their function from your post.
Tower selection has some problems. I expect it to be clicking a tower to take it. In fact, when you hold your mouse, you selection might be changed. At first I was surprised by placing towers I didn't pick.
The boss (that was a boss, right?) is too laggy. It was so laggy I had to wait several seconds between releasing my mouse and placing the tower.
Other than that, it's a fun little game, thought the boss is too difficult comparing to other enemies. By the way, where is the score? Top-left or top-right? The timer in the top-left corner disappears after the loss. As for the top-right money, I got a little over 200.
Is it even possible to stop that...? Oo
Some things i`m missing:
- Tooltips on structures (what does this do again?)
- Hint on how many of a kind i can build (i guess no more than 3)
Minor bugs i found:
- Draggind a structure over another structure will replace the first one
- MASSIVE framedrops on the wave with enemies shooting a stream of bullets in all directions
Other than that it is very playable and kind of fun. Nice work! Could become great if polished!
I wish there was a way to see the score even after death though :(
Fun game, nice work :)
I missed some in-game explanation about what the turrets do. I like how despite how simplistic the graphics for the enemies are, the "pulsing" animation they have when shooting made it for me.
For improvements, the aim of the green turrets seems to be a bit off when it comes to fast objects. There is no way to stop them! And also, I suggest that the red turret limitation should be clarified or at least make it possible to move the turrets around (with a cost, if you want to keep the design).
Great work, looking forward to see your results!
About the boss thing: It was a mistake in the code. There wasn't supposed to be a boss :). It looked kinda cool tho, but the number of instances quickly became to big...
So I fixed the boss-bugg....
Also the precision of the orange turrets is better now. I made a code error there too.
So thanks again for the comments! :)
I'm a great TD fan so you got me since the start :P, u should optimize a little bit the game tho