Fabulous Escape by HolyBlackCat
UPDATE: GAME IS FIXED, SORRY FOR THAT BUG
I was streaming I while coded it, and because of that game slightly lagged. And because of that I jumped higher! :D I fixed it, now jump height is always the same.
UPDATE 2: FIXED GL3.3 VERSION
I forgot to add fix to GL3.3 verison, now it's here.
UPDATE 3: FIXED SHADERS
Because some videocards complained about them.
UPDATE 4: FIXED JUMP HEIGHT AGAIN
Sorry everyone, the game was impossible to complete.
UPDATE 5: ADDED MISSING TEXT RESPONSE FOR SOME THRUSTER COMMANDS
When you activate up facing thrusters, a message appear in the terminal. I forgot to add this message to other 2 thruster commands, but now it's here.
It's a short platformer about girl who was forced to escape from police in a very unusual way. :D
It took 27 hours (!) to make it!
What you like, what you don't; please leave comments about it.
Please tell me if you can't run this entry, it's the only way I can fix it.
HOW IT'S CONNECTED WITH THE THEME: Some people asking how this game is connected with the theme.
The character is sitting on a screen with tracks 3/4 of the game time!
HELP I'M STUCK: If my game is too hard for you, look at this walkthorugh:
http://web.archive.org/web/20190317152852im_/http://ludumdare.com/compo/wp-content/uploads/2014/12/WALKTHROUGH.png
Use it only if you completely stuck.
ABOUT BLACK MARGINS: Game try to upscale itself to the maximum possible size, but by default it uses only integer scales. If your screen is too small and game can't even use 2x scale, you might see huge black margins. Try to switch graphic modes with Ctrl+Enter. It will make graphics blurred, but game will use almost whole window/screen size.
I was streaming I while coded it, and because of that game slightly lagged. And because of that I jumped higher! :D I fixed it, now jump height is always the same.
UPDATE 2: FIXED GL3.3 VERSION
I forgot to add fix to GL3.3 verison, now it's here.
UPDATE 3: FIXED SHADERS
Because some videocards complained about them.
UPDATE 4: FIXED JUMP HEIGHT AGAIN
Sorry everyone, the game was impossible to complete.
UPDATE 5: ADDED MISSING TEXT RESPONSE FOR SOME THRUSTER COMMANDS
When you activate up facing thrusters, a message appear in the terminal. I forgot to add this message to other 2 thruster commands, but now it's here.
It's a short platformer about girl who was forced to escape from police in a very unusual way. :D
It took 27 hours (!) to make it!
What you like, what you don't; please leave comments about it.
Please tell me if you can't run this entry, it's the only way I can fix it.
HOW IT'S CONNECTED WITH THE THEME: Some people asking how this game is connected with the theme.
The character is sitting on a screen with tracks 3/4 of the game time!
HELP I'M STUCK: If my game is too hard for you, look at this walkthorugh:
http://web.archive.org/web/20190317152852im_/http://ludumdare.com/compo/wp-content/uploads/2014/12/WALKTHROUGH.png
Use it only if you completely stuck.
ABOUT BLACK MARGINS: Game try to upscale itself to the maximum possible size, but by default it uses only integer scales. If your screen is too small and game can't even use 2x scale, you might see huge black margins. Try to switch graphic modes with Ctrl+Enter. It will make graphics blurred, but game will use almost whole window/screen size.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.48 | 282 |
| Audio | 2.69 | 561 |
| Fun | 3.08 | 559 |
| Graphics | 3.53 | 286 |
| Humor | 2.34 | 669 |
| Innovation | 3.48 | 313 |
| Mood | 3.31 | 238 |
| Theme | 2.78 | 1123 |
I don't know why, but for me it was boring.
But there are good graphics!
And where's LD theme there?
"Fabulous Escape GL3.3.exe has stopped working"
Vertex shader compilation failed. ERROR:0:2: 'location' syntax error.
The regular version just complains about my Graphics card being too crappy (my graphics card isn't High End as I'm currently on my Laptop, but I do believe it should be sufficient for a platformer (All my Steam games run on it just fine))
-I'm running on Intel HD Graphics 4000
The screenshots look interesting though! XD
I tweaked shader code, now game should work.
The jump physic is quite akward thought
з.ы. Я тебя еще на твиче спрашивал о чем игра. Но, секрет так секрет :3
I'm currently working on a post-LD version which starts out easier, but I didn't have the time left to add that during LD.
I can get tedious to repeat a command when one fails performing a jump correctly. autocomplete using tab would have been much appreciated.
Great job!
Interesting game, I really wish I could just press 'up' to repeat the last command entered, would have saved some annoyance in that first room typing longjump a lot.
Good job!
Whether I change the keyboard's layout before or after launching the game, the console would still print me the wrong keys (Q instead of A).
I wasn't even aware about existence of AZERTY layout when I was making this game. :D
There are some things that are really unclear, it took me quite some time to realise I could get off the screen, and then again some time, to realise that those bunch of pixels are a light switch...
But after getting over the initial hurdles it's a pretty enjoyable game.
Anyway, it's a nice game, I liked the interaction with the computer.