Energy Supply by Daniel Debert
PLEASE DON'T VOTE AFTER A MINUTE OF THE GAME. IT KILLS LUDUM DARE.
To launch double click the jar file.
If it does not work then reinstall Java 8.
Try also running it from the console by using command:
* java -jar EnergySupply.jar
Follow me on twitter : https://twitter.com/Ghandhikus
To use source:
1. Download it
2. Open projects (eclipse) or create from sources
- There are two projects inside
- core for the core :)
- desktop for jar export
3. Link libraries if needed from EnergySupply_lib.rar
4. If something does not work then feel free to ask me on twitter.
To launch double click the jar file.
If it does not work then reinstall Java 8.
Try also running it from the console by using command:
* java -jar EnergySupply.jar
Follow me on twitter : https://twitter.com/Ghandhikus
To use source:
1. Download it
2. Open projects (eclipse) or create from sources
- There are two projects inside
- core for the core :)
- desktop for jar export
3. Link libraries if needed from EnergySupply_lib.rar
4. If something does not work then feel free to ask me on twitter.
Ratings
| Coolness | 77% | 2 |
| Overall | 3.07 | 696 |
| Audio | 2.04 | 856 |
| Fun | 2.84 | 793 |
| Graphics | 2.82 | 718 |
| Humor | 2.43 | 597 |
| Innovation | 2.64 | 882 |
| Mood | 2.58 | 857 |
| Theme | 3.39 | 816 |
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: java.lang.NoSuchMethodError: java.lang.Math.floorDiv(II)I
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
Caused by: java.lang.NoSuchMethodError: java.lang.Math.floorDiv(II)I
at com.clockwise.energy.ext.maps.TileData.setTile(TileData.java:72)
at com.clockwise.energy.ext.maps.TileData.generateMap(TileData.java:114)
at com.clockwise.energy.MainScreen.Init(MainScreen.java:81)
at com.clockwise.energy.ext.screens.ScreenManager.Init(ScreenManager.java:67)
at com.clockwise.energy.Game.create(Game.java:24)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:136)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
I like the concept, I could imagine a game about an energy economy that you play against/with other players.
It's quite slow for testing even when running it in the background
But I really like it
=Innovation=
I try it to compare it to other incrementals [cookie-clicker like games].
That the building are built on a limited field is unusual and good, but also
=Fun=!
=Theme=
Medium, Good
=Graphics=
Good
=Overall=
I would rate you 4 stars, but the placement system is still buggy, you can place multiple storages on one spot.
Why didn't you thought on a autobuyer for coal and uran.
BTW graphic looks nice! I'll vote you anyway. Nice job.
I think there's some bugs with placement, a few times I was able to put things on tiles that weren't already empty.