{"author_link":"\/author\/lxd1\/","author_name":"lxd1","author_uid":"34792","comments":[{"author_name":"daviosmash","author_uid":"44180","time":"Dec 8, 2014 @ 3:19am","epoch":1418008440,"text":"A bit hard to progress through, felt as if I was not hitting where I should have been. Good job, though!"},{"author_name":"Kwask","author_uid":"27489","time":"Dec 8, 2014 @ 3:20am","epoch":1418008500,"text":"I had a lot of difficulty being able to shoot the cubes coming at me, it seemed the shots were going right over top of them."},{"author_name":"Insality","author_uid":"43734","time":"Dec 8, 2014 @ 3:20am","epoch":1418008500,"text":"Fancy graphics, but i cant kill anything - too high projectiles speed ;["},{"author_name":"Andynonomous","author_uid":"45724","time":"Dec 8, 2014 @ 3:21am","epoch":1418008560,"text":"Cool little tower defense. What it needs most is something to indicate when you've hit an enemy. Good stuff!"},{"author_name":"Muffinhat","author_uid":"30800","time":"Dec 8, 2014 @ 3:26am","epoch":1418008860,"text":"Hit detection is weird...."},{"author_name":"Fonserbc","author_uid":"16828","time":"Dec 8, 2014 @ 4:04am","epoch":1418011140,"text":"I believe the projectiles go to fast to detect the collision on the enemies. You should probably raycast the gunshots next time instead! :)"},{"author_name":"EndingChaos","author_uid":"40673","time":"Dec 8, 2014 @ 8:00pm","epoch":1418068500,"text":"bullets should be destroyed when they hit the enemies so the player gets feedback."},{"author_name":"frenzyasii","author_uid":"45770","time":"Dec 9, 2014 @ 1:39am","epoch":1418088840,"text":"fun but hard ;D"},{"author_name":"SpartanIceCream","author_uid":"44083","time":"Dec 9, 2014 @ 8:17pm","epoch":1418155920,"text":"It's a little hard to get very far but its still pretty decent."},{"author_name":"Jellycakes","author_uid":"13474","time":"Dec 9, 2014 @ 8:17pm","epoch":1418155920,"text":"Nice, a little difficult seeing as I had to spam the mouse button to make it to the end. I liked it though, nice one."},{"author_name":"Kim Sj\u00f6berg","author_uid":"44790","time":"Dec 9, 2014 @ 8:18pm","epoch":1418155980,"text":"Shooting is a bit odd. Feels like I dont hit most of the time. Because of this I died pretty fast :\/ maybe bigger hitbox\/lower projectile speed or like someone else said, raycast shooting instead with a line renderer maybe. Still, good job. It looks pretty in all its simplicity :)"},{"author_name":"PoQA Games","author_uid":"22866","time":"Dec 13, 2014 @ 3:43am","epoch":1418441880,"text":"As many have said, this is a bit of a confusing interface. Please keep in mind that players need feedback to understand the game mechanics!"},{"author_name":"Spaghetti_Chinoises","author_uid":"45377","time":"Dec 13, 2014 @ 3:54am","epoch":1418442540,"text":"Nice but the shoot are hard to aim"},{"author_name":"Pixlexia","author_uid":"25961","time":"Dec 13, 2014 @ 11:25am","epoch":1418469600,"text":"Not bad for a game made in 24 hrs! The graphics are simple but looks good. One thing I like to do when making shmup games is adding a little spark to enemies when hit i.e. change color to white for like 0.02 seconds. Also particles would be great and are easy to implement in Unity.\r<br\/>\r<br\/>Also, if you want to keep making shoot em up games, I recommend watching &quot;The Art of Screenshake&quot; by Jan Willem (from Vlambeer).\r<br\/>\r<br\/>Keep it up!"},{"author_name":"Dietrich Epp","author_uid":"7606","time":"Dec 13, 2014 @ 7:41pm","epoch":1418499360,"text":"Cool! It would be nice to get more feedback when you hit things, and it said that I won even though I'm pretty sure I didn't."},{"author_name":"mrexcessive","author_uid":"20788","time":"Dec 13, 2014 @ 8:56pm","epoch":1418503860,"text":"Hi there. Like the look and feel. Seems a bit impossible to get past level two.  Collision detection okay ?"},{"author_name":"ChuiGum","author_uid":"22408","time":"Dec 13, 2014 @ 11:36pm","epoch":1418513460,"text":"Good job"},{"author_name":"Elemental Zeal Games Studios","author_uid":"12839","time":"Dec 14, 2014 @ 4:02am","epoch":1418529420,"text":"Neat entry, and really like the graphical style, but like the others, I have to mention the bullet tunneling making for less than ideal collision detection."},{"author_name":"maxmetallica","author_uid":"47374","time":"Dec 17, 2014 @ 1:01pm","epoch":1418820960,"text":"nice perfct"},{"author_name":"Halleflux","author_uid":"24741","time":"Dec 21, 2014 @ 5:27am","epoch":1419139320,"text":"Very unclear as to what is going on. Having a bit of text describing what everything is would be helpful.\r<br\/>Furthermore, using raycasting for collision detection would be a good move; I'm not sure you do. (Maybe you do and I can't tell.)\r<br\/>Regardless, give some indication of when the player hits the enemy. Make a particle spray or something that goes away after a moment. Something.\r<br\/>Nice graphics, though."},{"author_name":"Boracho","author_uid":"28080","time":"Dec 21, 2014 @ 7:33am","epoch":1419146880,"text":"really hard.  Sound would've been cool, but 24 hours isn't a lot of time to do things like sfx on top of building a functioning game.  Would've liked to be able to move, but it definitely added to the challenge."},{"author_name":"SuperDisk","author_uid":"11035","time":"Dec 21, 2014 @ 7:54am","epoch":1419148140,"text":"fun"},{"author_name":"CScribes","author_uid":"27229","time":"Dec 22, 2014 @ 5:43pm","epoch":1419269880,"text":"Hard little number. The graphics and sound was very nice but, I agree the shadow like effect underneath the bullets and vehicle made it hard for me to figure out where to shoot.\r<br\/>\r<br\/>Are we not suppose to be able to move? Got to wave 7 :) Hope to see more from you soon!"},{"author_name":"Victor RENE","author_uid":"46231","time":"Dec 22, 2014 @ 7:35pm","epoch":1419276600,"text":"The bullet collision needs adjustement... really. The concept is nice, although the whole game is ruined by the mechanics."},{"author_name":"hbocao","author_uid":"25980","time":"Dec 27, 2014 @ 1:22pm","epoch":1419686220,"text":"The collision was weird or you should indicate a enemy hit.\r<br\/>Good job!"},{"author_name":"puppetmaster","author_uid":"39425","time":"Dec 28, 2014 @ 11:29pm","epoch":1419809040,"text":"Nice entry, everything should have a drop shadow.\r<br\/>Collision detection of bullets seems odd.\r<br\/>I won!:-)\r<br\/>Well made!"}],"images":["ld31\/34792-6852a242cee227db490376b055c8d264.jpg","ld31\/34792-b82f25bf6a577679e06adf9501c6c13c.jpg"],"links":[{"url":"http:\/\/lxd1.itch.io\/space-cube","text":"Web(Unity)"},{"url":"https:\/\/www.dropbox.com\/sh\/87n79ggi6uyl65d\/AAB4lSh3ntcYd5-dsZQYloSma?dl=0","text":"Source"}],"metadata":{"g_key":"15253","g_author":"34792","g_event":"LD31","g_eventkey":"26","g_subevent":"COMPO","g_urlkey":"15283","g_title":"Space Cube","g_status":"UCHK1","g_place":"1166","g_commentcount":"26","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/34792-shot0-1418439419.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/34792-shot1.PNG-eq-900-500.jpg"],"text":"This game was made in 24 hours by me.\r\nIts a simple top down shooter.\r\n\r\n\r\n\r\nClick to shoot.","title":"Space Cube"}