Dodgeing by micaldom

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made by micaldom for LD31 (JAM)

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Instant Noodles
10. Dec 2014 · 16:31 UTC
The flor is a bit slipy, the physic is a bit random.
Now the game is not very interesting but it could be very fun , with all this "randomness" if you add an scoring system. (just a chronometer trying to survive as long as you can, keeping the best time)
banana4life
11. Dec 2014 · 21:46 UTC
Not very interesting and it crashed after a couple of rounds
Harley77
19. Dec 2014 · 04:00 UTC
Seems like there is a physics issue, plus not sure what the goal is.
Andy Gainey
25. Dec 2014 · 16:01 UTC
The controls were quite sluggish, and I couldn't figure out precisely what was causing the sudden changes of velocity. It didn't seem to be the orange balls, because sometimes I could be right next to them without being affected, and other times I'd fly away suddenly without any orange ball being near. The same with the rotating arrows.

But overall, the use of all edges of the screen as the only loss condition and the use of physics to push you toward the edge might hold some gameplay potential.

Any reason the platforms were practically the same color as the background? I didn't even realize there were platforms for the first few seconds of gameplay.