Communications Control by PapyPilgrim

[raw]
made by PapyPilgrim for LD31 (COMPO)
Welcome on board of the Lady-McBeth! Here is your post: I do the flying, and you will be my eyes and ears.
Ready? Let's roll


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What Kind of game is it?
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Paper Please meets Battlestar Galactica
You are the communications officier of a ship. No piloting, no laser shooting, no shield activating, no full throttling (is that even a word?)... Those are not part of your job.
Today's assignment is a standard patrol anyway.


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Known problems
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[Fixed] Forgot to disable the +/-/0 bindings that let you control the audio (those keys are used in the game). I might update my compo to fix that one

Lack of freedom : Since the testers felt completly lost, I felt it was necessary to progressivly unlock the features of the game. It gives the impression that the game is very railroaded (which can iritate some players) and it is true: this compo is nothing more than a tutorial. The post-compo version doesn't suffer from this, but that is not what you are supposed to rate, sadly ;)



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I-spent-most-of-my-time-on-it technical feature
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- Input parsing and contextual autocompletion (yes indeed, I wrote a mini language during the LD. Not the brightest idea)


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Tools Used
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Haxe and HaxeFlixel
Ash (Entity Component framework for haxe)
SFXR - audacity - KORG SP-280

Ratings

Coolness 100% 1
Overall 3.54 233
Audio 3.13 299
Fun 3.12 515
Graphics 3.02 601
Innovation 4.08 55
Mood 3.68 74
Theme 4.37 36

Feedback

Raptor85
08. Dec 2014 · 06:22 UTC
very clever take on the theme
shasharala
09. Dec 2014 · 14:00 UTC
Ooo, I love it! Especially the parser! Gotta love tab auto-completion.

Awesome job.
trykondev
10. Dec 2014 · 03:01 UTC
Ah so nice, 5/5 on the theme, really unique
Raxsus
10. Dec 2014 · 14:19 UTC
Pretty interesting, but I didn't find it very fun.
pjimmy
10. Dec 2014 · 14:33 UTC
cool, very solid gameplay, well done
oskardevelopment
11. Dec 2014 · 21:10 UTC
Solid gameplay, the story and gameplay were really well made! Fit the theme well and was fun. Could've had a deeper story, though I understand that you had the timelimit that hindered you. Thanks for the game and Merry Christmas!
6DownStudios
13. Dec 2014 · 01:40 UTC
Clever interpretation, and a real neat little simulation, elegant and quite user-friendly with that TAB key. I quite like it!
alyphen
14. Dec 2014 · 12:47 UTC
This was fantastic - the only thing I really felt lacking was content, but the concept is really really good. With a little more content (and perhaps a little more control over things like going back to the galactica, it would be nice to do that sort of thing yourself rather than letting the game autoplay), you could definitely make something sellable. The audio is subtle, which enhances the mood greatly. The graphics were simple, but beautiful. The story was neat, there were a couple of typos, but it felt very polished. Good job.
rnlf
14. Dec 2014 · 13:20 UTC
Yes, really cool thing to use an actual DRADIS screen ;-)

Being a command line junkie myself, this was much to my taste!

Good work!
billrizer
14. Dec 2014 · 13:29 UTC
Can't seem to play either version of web (http://d.pr/i/15vgc)
RockhopperGames
14. Dec 2014 · 13:30 UTC
Excellent use of the theme! I'm very interested in seeing where this could go! Good luck in your post-jam work!
LabOne
14. Dec 2014 · 13:38 UTC
Nice, but really slow.
LabOne
14. Dec 2014 · 13:38 UTC
Nice, but really slow. Anyway 5/5.
AMS
14. Dec 2014 · 13:53 UTC
Awesome, I like the innovative gameplay, well done!
Team Klappermann
14. Dec 2014 · 18:22 UTC
Nicely done!
Took me a while to figure out what to do, but i really like the console style input!
p1x3lruckus
15. Dec 2014 · 09:50 UTC
Dude I love this game, I just played the compo version but now I'm gonna go through the most recent. I really liked the way the game didn't handhold which commands you used, it added a little mystery and trial and error. good work.
eforen
15. Dec 2014 · 10:18 UTC
I really like your implementation of the theme and your Parser Dat tab-completion man! Good job!
Shampop
15. Dec 2014 · 10:40 UTC
Really loved it ! Didn't hunderstand everything inmediatly, but after a bunch of time it became clear and it was really cool to play. Great job !
Valeour
15. Dec 2014 · 12:32 UTC
Very interesting idea, way outside the kinds of genres I like to play normally which may be the reason which whilst I found it pretty engaging I just didn't find it all that fun, certainly one of the most novel games I've played of this jam.
feiss
15. Dec 2014 · 14:57 UTC
This is cool!! more complex than mine indeed, but similar in some way :D I love the mood, the sounds, and the polished gameplay of it. Great work!
RyanNielson
15. Dec 2014 · 19:27 UTC
Really neat game, the concept is cool and the graphics and sound are fantastic. I wish it didn't take as long to get into though. Also I'm having a weird issue with typing input not working everytime I press keys using Chrome and Mac. It may be something with my machine though.

Well done overall! It's certainly unique.
Suppagumma
16. Dec 2014 · 23:02 UTC
Great take on the theme! The TAB key didn't work for me sadly, but I enjoyed the compo version to the end anyway :)
Xanjos
16. Dec 2014 · 23:58 UTC
It's a shame this is woefully short because it got me wanting more after the first mission. Definitely an entry that deserves to be worked on even further (heck if this comes out on Steam I'll buy it since I enjoyed Papers Please).
rjhunter
18. Dec 2014 · 09:06 UTC
Very interesting! I'm pleased you kept working on this, I want to see where the story goes.

I sometimes felt a bit railroaded (commands not working when I wanted them to, or they worked but interrupted the story). I'd prefer feedback like "command temporarily unavailable" than either of these outcomes.

Keep up the good work!
Red Sigma
19. Dec 2014 · 03:38 UTC
Overall this was really great, I hope to see an expanded version of this. It could be quite interesting. I was surprised that even though it was through text your co-pilot felt like a friend. I'm so lonely. Good work!
Sestren
19. Dec 2014 · 10:41 UTC
Pretty neat take on the theme. I see a lot of potential with this, depending on where you take it.
markusfisch
19. Dec 2014 · 15:24 UTC
As a command line lover, I just have to love this game! Very good atmosphere with really nice music. Definitely a different game! Very well done and I just got my feet wet by rescuing FRET-4 :)
Omiya Games
20. Dec 2014 · 01:11 UTC
The Compo version is...not really much, to be honest. I was only following directions, and it didn't give me any freedom or leeway.

Frankly, I'm conflicted with it. It's an interactive fiction that uses commands to provide that technological feel, but the fact that every command is locked doesn't give me much interesting decisions or discover new, unimportant facts about the universe we live in. I'm fine with the interface as it is, but not so fine with the lack of control I have.
🎤 PapyPilgrim
20. Dec 2014 · 10:33 UTC
@rjhunter @omiya_games

First of all, thanks for the feedback: props to you for saying something more than "oh i like XX and YY ! good job"

I agree with both of you : The game is very low content-wise. I am actually quiet disapointed with what the compo turned up to be, but I didn't wanted to push rushed-and-broken features in... hence the post-compo version :)

As for the railroad part... Yes it is absolutly true. I felt it was necessary though. I had time to playtest it during the compo and every single tester felt overwhelmed and lost... I had to take them by the hand. Sadly this took a lot of time and I couldn't

So yes, the compo version is nothing more than a long tutorial and is very railroaded because of it. It was a deliberate choice on my part, and the mission I added in the post-compo version doesn't suffer from it since the way you react to a given situation is handled (you can totally disobey orders, and I handle it).

You can try other "command line" compos (http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=38819 or http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=16086) for an exemple of the problem I was trying to solve: those compos are great, but only once you figured what you are supposed to do
alfadur
21. Dec 2014 · 01:47 UTC
This plays quite nicely, if a bit slow, I would definitely like to see more of it! Though it desperately needs a log if players are to make sense of what's happening in longer scenarios.

While not really compo-related, I played the new version for a bit, and it felt like there's room for putting the command line to more extensive use. For example, instead of scanning a ship's engine automatically, there could be a two step process: first scan the ship to discover its parts, then scan a specific part to discover its state.

Also, it won't let you run "INTERCEPT MC-BETH". :)
panda
25. Dec 2014 · 04:57 UTC
Very nice! And you even have tab completion, much nicer than my own text game! I like it, only wish that there was more content, and more to the story - I want to know what happens next! It would also be nice if it were less linear.
dunin
27. Dec 2014 · 22:56 UTC
just played the compo version yet, nice idea (and so better with tab-key completion). I hope we are more free in the post-compo version (no time to test today)...
hexagore
28. Dec 2014 · 10:12 UTC
Original take on the theme. It does feel like there could be something to this if you continued developing, too. Parser seems to work really well.

One bit of constructive criticism might be that asking us to hide various ships... well we don't know which ships it's safe to hide. We don't know what we're supposed to be interested in or not. Probably better to start with only a few ships and get us to show things based on class of ships. "Show all the civilian ships" etc?

Otherwise very interesting.
Alexandre Szybiak
28. Dec 2014 · 11:15 UTC
Excellent game, I was stuck quite early though, is there a walkthrough somewhere ?
Backterria
28. Dec 2014 · 12:11 UTC
Very well done!love it!
SK16 Games
28. Dec 2014 · 16:10 UTC
Really creative and fun game!! 5/5! Can't wait for the "commercial" game
bogdan.tana
29. Dec 2014 · 18:55 UTC
Great one :D I felt really immersed for a text-based. Also, original take on the theme! TAB was a cool 'cherry-on-top'. I know this type of games isn't for everyone to enjoy, but it definitely caught me :) Cheers!
JavadocMD
29. Dec 2014 · 21:08 UTC
Great concept! I can definitely see this turning into something really fun.
shadow64
30. Dec 2014 · 00:54 UTC
Really good idea that was definitely stymied by time. I'm pretty positive this will go far once you've built up on it more. I'm going to check out the post-compo entry later, but I wanted to make sure that I reviewed it.

Things were a little unclear as far as the commands go. You introduced the first few and that was nice. Hopefully in the future you'll have a mission that forces the player to utilize all of them as a tutorial of sorts.

Obviously that's not something I expected you to have done in such a short time frame and what you did accomplish was really cool. Thanks for entering and showing this off and thank you very much for checking out Natquik and commenting.

Take care!