Color Code by TaylorAnderson

[raw]
made by TaylorAnderson for LD31 (JAM)
Color Code is an adaptation of an iOS game called Pair Solitaire. In Pair Solitaire you have cards in a stack and if a card has a number or suit match two cards away in either direction, you could pull it from the stack. Your goal is to remove as many cards from the stack as you can.

Color Code is the same except instead of suits there are colors, and instead of the cards (here they are blocks) being in a stack, they are arranged in a grid. You can also 'slide' the blocks in either direction by clicking the arrow buttons on either side of the grid, or pressing the arrow keys (or A and D) on your keyboard.

Have fun!

*For convenience, you can also 'mark' a block by pressing space while your mouse cursor is hovering over it.

Ratings

Coolness 22% 2152
Overall(Jam) 3.31 414
Audio(Jam) 2.96 408
Fun(Jam) 3.00 530
Graphics(Jam) 3.62 341
Innovation(Jam) 2.81 650
Mood(Jam) 2.56 819
Theme(Jam) 3.50 552

Feedback

pfitzner
08. Dec 2014 · 22:08 UTC
I was initially kinda confused as to what to do (I had missed your first paragraph, so that's entirely my fault).

The graphics looked nice and clean, and the little pop when you cleared a tile gave some nice feedback.

I didn't really enjoy playing it, really, but I'll give credit where it's due.
Mattias Wargren
08. Dec 2014 · 22:42 UTC
Looks nice.
hashtag looks like the Slack logo :)
Quikding
08. Dec 2014 · 23:03 UTC
Quite nice. I'm familiar with pair solitaire so I knew how to play. This is an interesting twist.
DrHahn
09. Dec 2014 · 01:59 UTC
Never played the iOS game, was a little bit confused. Once I got it the game was allright.
alfadur
09. Dec 2014 · 16:31 UTC
Nice entry, haven't played the original one as well, but I can see how additional mechanics add a lot of possibilities. I wonder if the grid could be put to even more use, for example giving a bonus for matching with 4 neighbors at once.
pht59x
10. Dec 2014 · 09:23 UTC
Not much with regard to innovation. Instruction to play are somewhat complex and a splash-screen showing authorized tile displacements might be a good idea. I also liked the pop sound effect. A game with miles of potential distance for further development.
JNyknn
10. Dec 2014 · 17:55 UTC
I got 177 points, not sure how since the gameplay is a bit confusing. Good game, anyway, I just have to learn to play it!
Snail_Man
11. Dec 2014 · 00:00 UTC
Interesting game. It took a minute to get the hang of, but once I got it, it was fun. I'm not sure if I did that well though. Final score: 255.
alvarop
11. Dec 2014 · 00:16 UTC
Nice, I had never played a game like this before and I understood pretty quickly what I was supposed to do. You give the player good feedback while maintaining an in-style, minimalistic approach. Good job.
ehtd
11. Dec 2014 · 00:39 UTC
Not so quick to just start and play, but interesting idea
RyanNielson
12. Dec 2014 · 16:37 UTC
Nice, simple puzzle game. Great entry, lots of polish and the sounds and graphics are pretty great. I wish the animations were a little bit faster though. Nice job.
Havi
12. Dec 2014 · 17:13 UTC
Well made game, I enjoyed it :D
LostTrainDude
12. Dec 2014 · 17:27 UTC
I don't know the game you took inspiration from, but anyway I think that both graphics and audio, in their simplicity and "minimalism", make a great job in setting the right pace for a game like this.

At some stage I thought that it could have been more nice if, in case of matching numbers (and not just colors), only the numbers were "highlighted" instead of the whole block. But then I figured out that it's a completely useless tip, the game runs great as it is :D

Definitely a good entry! My current High Score is 253! :D
Pfilzweg
12. Dec 2014 · 17:34 UTC
Seems to simple, why can't i remove three at a time?
ZNCatlaw
12. Dec 2014 · 17:47 UTC
Quite a nice puzzler, it reminds me of 0hh1.

http://0hh1.com/
ZNCatlaw
12. Dec 2014 · 17:58 UTC
I liked it more the second time I played it, when I started using the bumpers and planning out my moves. The warning that you've run out of moves is premature: maybe it should say something like "no moves in the current configuration".
🎤 TaylorAnderson
12. Dec 2014 · 18:02 UTC
yeah, i only realized that after releasing the game :P oh well!
Elemental Zeal Games Studios
12. Dec 2014 · 18:11 UTC
This was well executed, nice job!
Mach60KAS
13. Dec 2014 · 00:29 UTC
Hi there, pulled off a score of 273! I was a little slow figuring what needed to be done, but it made sense eventually. :)

I really loved the clean sense of design, the colour combinations worked well and you made it look very pure.

The little "pop" whenever you got a card was nice, but I feel the game lacked character. I think I've just been completely spoiled by Threes, though... :I

Still, fantastic effort, kudos and keep up the great work!
🎤 TaylorAnderson
13. Dec 2014 · 03:18 UTC
This was the first puzzle game I've ever made, so I do agree, I kinda totally forgot to add a little bit of character to it.
madhoe
13. Dec 2014 · 03:24 UTC
Neat concept. It took awhile before getting it, but once I did I used my brain more and enjoyed it more. I got 290 on my first and only run.
Gungnir
13. Dec 2014 · 10:59 UTC
This game needs clearer instructions.