UON by cabezotta
You have to avoid black boxes, and collect rhombs to go to the next level.
Everytime that you collect all the rhombs is going to increase your level and the game is going to become more difficult.
Game by Nicolás Recabarren
Music by Julián Micic de Rosas
EDIT: I made some changes that a lot of people did suggest: now the level is an exact square. It should be no problem to see where all the "up and down" cubes are coming from! :D
EDIT 2: We make a very similar game to http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=26377 [AVOID RAGE]
It was not my intention, in fact, i never played that game before, but i assume that somehow i get some influence by something related and i finished making an exact same game, and i'm pretty embarrassed by now. It was not my intention obviously.
Both games are not the same, they have a lot of stuff different, but the main concept is the same.
Go play that game, so i can fell less bad about it, haha.
Made in ARGENTINA - NonSense Arts 2014
Everytime that you collect all the rhombs is going to increase your level and the game is going to become more difficult.
Game by Nicolás Recabarren
Music by Julián Micic de Rosas
EDIT: I made some changes that a lot of people did suggest: now the level is an exact square. It should be no problem to see where all the "up and down" cubes are coming from! :D
EDIT 2: We make a very similar game to http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=26377 [AVOID RAGE]
It was not my intention, in fact, i never played that game before, but i assume that somehow i get some influence by something related and i finished making an exact same game, and i'm pretty embarrassed by now. It was not my intention obviously.
Both games are not the same, they have a lot of stuff different, but the main concept is the same.
Go play that game, so i can fell less bad about it, haha.
Made in ARGENTINA - NonSense Arts 2014
| Web | http://gamejolt.com/games/arcade/uon/41260/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=19862 |
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 3.98 | 44 |
| Audio(Jam) | 3.89 | 59 |
| Fun(Jam) | 4.07 | 14 |
| Innovation(Jam) | 3.84 | 88 |
| Mood(Jam) | 3.45 | 221 |
| Theme(Jam) | 3.91 | 185 |
Glad I didn't because yours would take the cake by far! Great job!
Gameplay.. no... Audio.. no... ummm... you could change the... no... Different color scheme! Yes... I don't like purple...
Seriously though, really good job! Had a lot of fun (and will have more) with this one. Thanks!
I managed to get 21 score, and I spent a lot of time trying to improve my result, but vainly, I didn't even get close.
My only criticism is that you have less time to see the black cubes moving up and down because the space to play is not square. This makes the fast-paced decisions much more difficult in a way where I don't think it's a positive aspect of the game.
It often happened for me that i slided into a black square that was just leaving the tile i wanted to go to. Proglably this could be programmed to be more in a player friendly way.
Also (at least on my widescreen monitory) i had the problem, that i had quite long time to see the blocks coming in from left or right, but the time to react to blocks from top/bottom is quite short.
Nevertheless a great game. Did i mention the cool soundtrack?
Your collect idea (and so levels) is cool. But the difficulty is too hard too fast.
And there are good graphics ideas in this one and in Avoid rage...