UON by cabezotta

[raw]
made by cabezotta for LD31 (JAM)
You have to avoid black boxes, and collect rhombs to go to the next level.
Everytime that you collect all the rhombs is going to increase your level and the game is going to become more difficult.

Game by Nicolás Recabarren

Music by Julián Micic de Rosas

EDIT: I made some changes that a lot of people did suggest: now the level is an exact square. It should be no problem to see where all the "up and down" cubes are coming from! :D

EDIT 2: We make a very similar game to http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=26377 [AVOID RAGE]
It was not my intention, in fact, i never played that game before, but i assume that somehow i get some influence by something related and i finished making an exact same game, and i'm pretty embarrassed by now. It was not my intention obviously.
Both games are not the same, they have a lot of stuff different, but the main concept is the same.
Go play that game, so i can fell less bad about it, haha.

Made in ARGENTINA - NonSense Arts 2014

Ratings

Coolness 71% 3
Overall(Jam) 3.98 44
Audio(Jam) 3.89 59
Fun(Jam) 4.07 14
Innovation(Jam) 3.84 88
Mood(Jam) 3.45 221
Theme(Jam) 3.91 185

Feedback

cinderous
08. Dec 2014 · 23:41 UTC
Simple yet addicting! Sat there playing it for a good 20-30 minutes. Can't get past 6 though haha. I really like the concept the and music fits perfectly.
Evergreen Games
08. Dec 2014 · 23:44 UTC
excellent! perfect balance and gameplay. good ambiance too. would buy on app store. bookmarking
Mefteg
09. Dec 2014 · 14:48 UTC
Really nice game !
nzgiije
09. Dec 2014 · 14:49 UTC
Simple but addictive game. Love it.
imaginarymonsters
09. Dec 2014 · 14:52 UTC
Great stuff. Esthetics, music and sound effects fit together really well.
nitop
09. Dec 2014 · 16:15 UTC
Damn, I suck at this game.
Jupitron
09. Dec 2014 · 17:18 UTC
Really addictive game, awesome polished look! Duval!!!
matt125
09. Dec 2014 · 17:18 UTC
This is excellent. Really feels like a complete game instead of something made in a weekend.
Conflei
09. Dec 2014 · 19:00 UTC
Full minimalista, excelente ejecucion, todo concuerda me gusta el ambiente y los colores, totalmente usable para publicar mobile. Saludos desde Venezuela!
Lynx
10. Dec 2014 · 02:54 UTC
Fun and challenging game! It looks kinda like a concept I almost made for this LD (although mine was more bullet-heck style on a 3x3 grid)

Glad I didn't because yours would take the cake by far! Great job!
fauge
10. Dec 2014 · 02:59 UTC
too fast but overall a great game, simple yet addicting
Elemental Zeal Games Studios
10. Dec 2014 · 03:16 UTC
Challenging but fun. Nice job!
Sayuri Tagata
10. Dec 2014 · 03:31 UTC
Wow! it's so simple, beautiful and funny! congrats!
el-pepi
10. Dec 2014 · 03:41 UTC
Very addicting! Looks and plays great! Good job!
Azlen
10. Dec 2014 · 03:48 UTC
Simple and fun!
LukeZaz
10. Dec 2014 · 04:04 UTC
Fun little game. Good replayability - I kept trying to beat my high-score of six.
cmdr
10. Dec 2014 · 04:41 UTC
Super addicting! There were maybe too many visuals on screen at once but they did all look very nice :)
Kitch
10. Dec 2014 · 04:54 UTC
Trying to think of a way to make this game better...
Gameplay.. no... Audio.. no... ummm... you could change the... no... Different color scheme! Yes... I don't like purple...

Seriously though, really good job! Had a lot of fun (and will have more) with this one. Thanks!
Devark
10. Dec 2014 · 07:03 UTC
Great game. Seems like somebody else has had the exact same idea though :P
sputnik
10. Dec 2014 · 17:36 UTC
Super design, great fun, love the simplicity.
BoxedMeatRevolution
11. Dec 2014 · 17:15 UTC
Difficulty was nicely balanced, though I wish I had one more square to warn me of danger. My highscore is 10 :D Overall super game!
Madball
11. Dec 2014 · 17:38 UTC
These games are the most amazing. Creating a very fun game in several megabytes is normal, but creating a very fun game on a 3x3 grid... Is it even possible? Yes, here you are.
I managed to get 21 score, and I spent a lot of time trying to improve my result, but vainly, I didn't even get close.
fil00dl
11. Dec 2014 · 17:50 UTC
smart balancing of the game, it is a interesting concept of moving on the filled squares and in the same time avoid mobile obstacles
RyanNielson
11. Dec 2014 · 17:50 UTC
Great simple puzzle game, it'd probably work super well on mobile. It'd be interesting if the grid shape randomly changed and you had to connect all them at once without going over the blank blocks.
jelly
11. Dec 2014 · 19:22 UTC
Wow! This game is really a stand out. Well done@ I really like how the sounds play with the background music. And the gameplay is so much fun.

My only criticism is that you have less time to see the black cubes moving up and down because the space to play is not square. This makes the fast-paced decisions much more difficult in a way where I don't think it's a positive aspect of the game.
MrBadIvan
12. Dec 2014 · 18:50 UTC
Amazing game, it catched me for a while!
runvs
13. Dec 2014 · 11:57 UTC
Ths is really addicitive! I like the easy, but great concept!

It often happened for me that i slided into a black square that was just leaving the tile i wanted to go to. Proglably this could be programmed to be more in a player friendly way.
Also (at least on my widescreen monitory) i had the problem, that i had quite long time to see the blocks coming in from left or right, but the time to react to blocks from top/bottom is quite short.
Nevertheless a great game. Did i mention the cool soundtrack?
dunin
15. Dec 2014 · 16:37 UTC
I played Avoid Rage before, so my conbclusion: work together!
Your collect idea (and so levels) is cool. But the difficulty is too hard too fast.
And there are good graphics ideas in this one and in Avoid rage...
🎤 cabezotta
15. Dec 2014 · 19:27 UTC
@dunin thanks for your comment and suggestion. I'd love to work with him, im going to ask him about it :)