{"author_link":"\/author\/rothens\/","author_name":"Rothens","author_uid":"25028","comments":[{"author_name":"Kopeph Developers","author_uid":"47032","time":"Dec 9, 2014 @ 4:38am","epoch":1418099580,"text":"The scrolling action is a bit jerky, but I do like how you bent the theme."},{"author_name":"Manderxan","author_uid":"44492","time":"Dec 9, 2014 @ 12:46pm","epoch":1418128860,"text":"Fun game, but sound\/music would have been a big plus.\r<br\/>Felt like the red pixels should have been a bit more dangerous. The big ones were hard to avoid, though."},{"author_name":"SpartanIceCream","author_uid":"44083","time":"Dec 9, 2014 @ 1:41pm","epoch":1418132160,"text":"Pretty nice start."},{"author_name":"floorman","author_uid":"10481","time":"Dec 9, 2014 @ 2:18pm","epoch":1418134380,"text":"Interesting little game..."},{"author_name":"MurrayL","author_uid":"7835","time":"Dec 9, 2014 @ 3:04pm","epoch":1418137140,"text":"Interesting take on the 'eat stuff to get bigger' style. Cool visuals, too! It's a shame the scrolling is so jerky, and the controls don't feel very responsive."},{"author_name":"RetroEpic","author_uid":"20879","time":"Dec 9, 2014 @ 3:43pm","epoch":1418139480,"text":"Interesting. I like the formations you grow into :)"},{"author_name":"ShadowStryker","author_uid":"39432","time":"Dec 9, 2014 @ 10:49pm","epoch":1418165040,"text":"Pretty much agreeing with everyone else. Has potential to be an excellent game. Currently though, I agree sound and a menu would be nice. Unlike the others though, I like the jerky scrolling."},{"author_name":"rzfmzn","author_uid":"4736","time":"Dec 10, 2014 @ 12:35am","epoch":1418171400,"text":"liked the idea :)"},{"author_name":"dieblume86","author_uid":"44675","time":"Dec 10, 2014 @ 10:38am","epoch":1418207580,"text":"Nice start."},{"author_name":"SusanTheCat","author_uid":"5150","time":"Dec 10, 2014 @ 7:43pm","epoch":1418240280,"text":"I love the graphics.  The shading on the pixels gives it a nice polish."},{"author_name":"dekkuran","author_uid":"21073","time":"Dec 11, 2014 @ 10:34am","epoch":1418293740,"text":"Cool. I think you probably could have explained the concept in game. Well done!"},{"author_name":"rottenmage","author_uid":"30457","time":"Dec 11, 2014 @ 10:59am","epoch":1418295240,"text":"Cool idea. Would be nice if you could do some variation in gameplay to spice things up. Throw in a little of Conway's game of life, maybe? Good effort!"},{"author_name":"Kuality Games","author_uid":"46151","time":"Dec 12, 2014 @ 9:14pm","epoch":1418418540,"text":"I love the graphics, really sets a mood and gives me a rewarding feeling. Also cute backstory!"},{"author_name":"Omiya Games","author_uid":"20557","time":"Dec 12, 2014 @ 9:19pm","epoch":1418418840,"text":"I actually had a lot of fun playing this, but the thing that annoyed me most is the fadeout effect.  Not so much due to it being distracting -- I quite like it -- but it's hard to see the actual position of a pixel.  Since I'm moving around a lot avoiding red pixels, this can be quite a problem.\r<br\/>\r<br\/>The only other issue I see is that it takes a lot of purple pixels to upgrade, and the red pixels aren't all that harmful (note: played the original version, not the post-jam build)."},{"author_name":"Rothens","author_uid":"25028","time":"Dec 12, 2014 @ 10:40pm","epoch":1418423700,"text":"@Omiya Games: hm.. Do you think I should turn off *all* the trails, or just the other pixel's trail? (I think I'll make an options screen for this) And.. yeah, xp is a bit unbalanced, but you get more XP for shooting enemies :)\r<br\/>@rottenmage: yeah, I'm thinking about other variations. When I made the game I also thought about putting some mini games for each stage.. But I ran out of time.. I'll look into adding these into the post-jam version in the weekend\r<br\/>Oh, and thank you for all your responses :)"},{"author_name":"KudukuForgiveUs","author_uid":"28928","time":"Dec 12, 2014 @ 11:29pm","epoch":1418426640,"text":"Interesting concept with a good start to an art style.\r<br\/>\r<br\/>Movement is sticky and shakes the camera. Player, enemies, and bullets are hard to differentiate. Contrails and gradient tiles are too visually loud and make the game hard to understand.\r<br\/>\r<br\/>As you noted it could have benefited from sound and a menu ;)"},{"author_name":"Rothens","author_uid":"25028","time":"Dec 13, 2014 @ 8:55am","epoch":1418460600,"text":"@KudukuForgiveUs I've just fixed the camera in the post-jam, and faded the trails, so they aren't too loud (at least it's better for me). About the differentiation:\r<br\/>What do you recommend on more easier recognization than just different colors? If I draw something different on them, that'll undermine the whole 'pixel' concept :("},{"author_name":"calavera","author_uid":"45053","time":"Dec 13, 2014 @ 11:02am","epoch":1418468220,"text":"i liked the art a lot."},{"author_name":"blzkz","author_uid":"14947","time":"Dec 13, 2014 @ 11:14am","epoch":1418468940,"text":"Its hard to control, you stick quite well to the theme, neat game :)"},{"author_name":"puppetmaster","author_uid":"39425","time":"Dec 13, 2014 @ 6:33pm","epoch":1418495280,"text":"Cool game!\r<br\/>Could by a little faster for me.\r<br\/>Well made!"},{"author_name":"v01pe","author_uid":"44402","time":"Dec 13, 2014 @ 8:00pm","epoch":1418500500,"text":"Nice game! I would have played it move if the pace of the game's progress would have been more interesting, from level 6 upwards it became a bit cumbersome to progress.\r<br\/>But i really like the interpretation of the theme. It was interesting to go the the border of the world to see what's there :)"},{"author_name":"Rothens","author_uid":"25028","time":"Dec 13, 2014 @ 10:14pm","epoch":1418508540,"text":"Thanks for everybody :)\r<br\/>@v01pe: I had an idea to put a display border there, but finally I left that out. I hope that doesn't worsen the experience. :D"},{"author_name":"Sublustris","author_uid":"46239","time":"Dec 15, 2014 @ 8:19am","epoch":1418631240,"text":"Nice game"},{"author_name":"pht59x","author_uid":"36239","time":"Dec 16, 2014 @ 1:12pm","epoch":1418735220,"text":"Looks nice. Would have been a lot better with sound and a faster pace."}],"images":["ld31\/25028-a169daa0bc90a3f45dc74249294a0fde.jpg","ld31\/25028-ac539b284ed309a9283dc0cea33d5bef.jpg","ld31\/25028-cc1526350cae49491d33d812743acd44.jpg"],"links":[{"url":"https:\/\/www.dropbox.com\/s\/765bo599fx65k3v\/PixelFighterZ%20-%20Rothens.jar?dl=0","text":"JAR file"},{"url":"https:\/\/www.dropbox.com\/s\/l97abp2865fk23y\/PixelFighterZ%20-%20Rothens%20-%20PostJam.jar?dl=0","text":"JAR (Post-Jam, do not rate this)"}],"metadata":{"g_key":"15203","g_author":"25028","g_event":"LD31","g_eventkey":"26","g_subevent":"JAM","g_urlkey":"15233","g_title":"PixelFighterZ","g_status":"UCHK1","g_place":"914","g_commentcount":"24","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/25028-shot0.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/25028-shot1.png-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/25028-shot2.png-eq-900-500.jpg"],"text":"PixelFighterZ - A game about the life of the pixels.\r\n\r\nFor those who want to play right away: Controls:\r\nWASD - Movement\r\nDirectional keys - Shooting\r\nR - Restart\r\nESC - Exit\r\n\r\nGoal: Eat the purple ones, avoid\/shoot the red ones. Reach the maximum level.\r\n\r\nThe story:\r\nYou are a newborn pixel on a 1024x768 screen. You find some tasty purple pixels around you. You start to consume them. Then a nasty red pixel starts following you. That's not cool. You start to flee, but soon, more red pixels joins the hunt... ahh... you just lost them... Eat more purple... OOOH! What's this?! You just grown to be a two pixel object! Whoohoo! Nothing can stop yo... wait... there are bigger red objects too!! NOOO!!! But if you manage to reach the maximum level, you'll rule the whole screen!\r\n\r\n---------------\r\n\r\nSorry, I didn't managed to make a menu, or music\/sounds :) I also wanted to include more enemy types (dead pixels, stuck pixels, etc... but I didn't have the time). Anyway, I loved this compo. Not the best game I made so far, but the game that almost looks like I planned.. I also didn't have to do the artwork all the time (the game has only two textures, the 'pixel' and the little locator GUI on the topleft corner.. noo fancy \"towers\" made in around 1 hour, like the last time :D) Now I have to sleep, tomorrow I have to get up early :) Anyway, I hope that everyone enjoyed the event ^^\r\n\r\n--------------\r\nPost-Jam Updates (so far)\r\n - Added sound effects :D\r\n - Fixed camera movement\r\n - Faded the trail a bit\r\n - Fixed XP bar for showing the correct values\r\n - Recolored both bars, and draw a text on them for easier recognition\r\n - Swapped the two bars","title":"PixelFighterZ"}