Lead the current by Halliom

[raw]
made by Halliom for LD31 (JAM)
This game is all about defending yourself with electricity from evil Whatts. You get one battery and a few circuits and with them you are given the task of electrocuting the Whatts!

Feedback

alpha_rat
08. Dec 2014 · 16:47 UTC
Nice gameplay idea, i like how the current works
A bit of sounds would have been nice to add a bit of atmosphere
It's probably my bad but it took me a bit of time to understand what the white forms mean (the directions from where the wave comes from)
MikeTheWayne
08. Dec 2014 · 16:52 UTC
Great game, simplistic, yet has a good strategy to it. Would've liked some audio, but it's fine, considering the time limit. However, after about turn 30, it begins to bug out. I went from turn 50 to turn 180 with one minute having -87 enemies to 390, causing it to slow down greatly. Aside from this bug, brilliant game! Spent quite a while playing it. :)
danielilett
08. Dec 2014 · 16:56 UTC
This is pretty fun, I like the gameplay concept, and the Whatts themselves look pretty cool. When I got quite far, it did lag to an unplayable level (because the wave was so huge and there were so many Whatts), but it's still cool, and up until then, it was extremely smooth. I wish there was some audio, but the lack of sounds or music didn't ruin the game for me. Nice work.
perfect victim
08. Dec 2014 · 16:56 UTC
a good start nice idea
No sound ?
you still have a few hours so go turn this into a gem!
MMOOxy
08. Dec 2014 · 22:00 UTC
Not much in terms of strategy, but with some work it could be quite fun
FerraWare
09. Dec 2014 · 22:47 UTC
Nice game, I would add an in-game tutorial explaining things as you play, as it can be very fun, and reading a tutorial full of text sometimes is not that good. Good job though, really nice take on the TD mechanics
eforen
18. Dec 2014 · 09:01 UTC
I gave this 3 stars in humor only because me and my friend cracked up so hard when we found out that you can delete your battery and thus lose instantly by me accidentally doing so.
mrexcessive
18. Dec 2014 · 19:09 UTC
Hi there. Nice take on tower-defense genre. Like the mechanics, apart from no clear way to get more resources. Shame no sounds. Like to see a few more tile type or something... Good job so far!