Fireguy by joppiesaus

[raw]
made by joppiesaus for LD31 (COMPO)
Ludum Dare 31 "Entire Game on One Screen" by joppiesaus

You are a guy who fights a war against evil unicode snowmans.
You do that using bombs that come from no-where.
And using powerups, that magically grow.

The plan was that the starting screen was "All you get". No spawning, no menus, no... It was also the meaning that it wouldn't be a regular bomberman spin-off. The idea wasn't good, and I should have come up with something different. But sometimes you can't.
I thought: game > no game.

So yeah, have fun with it.

### FEATURES ###
* EXCELLENT collision detection!
* EXTREMELY ANNOYING AND DUMB enemy AI!
* HORRIBLE code!
* NICE code!
* UGLY sound effects!
* CHEAP graphics!

Ratings

Coolness 95% 2
Overall 2.39 1151
Audio 1.98 870
Fun 2.54 991
Graphics 1.92 1158
Humor 2.42 606
Innovation 1.96 1161
Mood 2.24 1036
Theme 3.45 753

Feedback

Mopz
08. Dec 2014 · 08:50 UTC
I must admit, that I've met with more intelligent snowmen in real life ;)
taviandir
08. Dec 2014 · 11:35 UTC
I love that you have snowmen in the game haha. Don't be hard on yourself, as you said doing something is better than nothing at all! Cheers!
Boehrsi
08. Dec 2014 · 11:48 UTC
The good old bomberman times... I remember them.
But this time with "intelligent" snowman enemies. Funny idea ;)
oh_andrej
08. Dec 2014 · 12:26 UTC
Game > No game indeed!
JayCee23
08. Dec 2014 · 14:02 UTC
The snowmen are too smart for me.
I think this game is like the opposite of mine, though.
cutandreil
08. Dec 2014 · 14:30 UTC
Bomberman always fun ^^.
Is it normal that I can kill the snowmen?
(not even myself)
Domicuc
08. Dec 2014 · 15:06 UTC
GOOD!:)
Donutttt
08. Dec 2014 · 20:40 UTC
Bomberman was the first game I ever bought, so I like this, nice variation! I like it.
davesoft
08. Dec 2014 · 20:52 UTC
Hehe, a nice bomberman clone with just enough sense to not bomb itself :D
purezero
08. Dec 2014 · 22:59 UTC
Great thought but it will be very difficult to make the snowmen do anything productive and I understand this. side note its great that they move away from there own explosions :)
srakowski
09. Dec 2014 · 03:36 UTC
Bomberman :)
Headmade
09. Dec 2014 · 18:18 UTC
It is a shame I can't blow up my enemies. I also would like to drop more than one bomb.
stray
10. Dec 2014 · 12:46 UTC
Good job buddy
DaRaziel
10. Dec 2014 · 12:48 UTC
Well, there`s still lot`s of work to do to make this a fun game. But hey, as you said: game > no game! Nice try though and thumbs up foro the bomberman!
gmaker
10. Dec 2014 · 13:43 UTC
so cute -) good job!
perfect victim
10. Dec 2014 · 13:48 UTC
certainly not a bad game !
rayman1900
10. Dec 2014 · 17:25 UTC
Damn those snowmen take AGESSS to kill haha
🎤 joppiesaus
10. Dec 2014 · 19:02 UTC
Thanks everyone! Amazing to see what people create!
Yes those things take ages to kill, that's to compensate the AI's level, so you make more mistakes than they do.
You have these power-ups that spread, they have many functions, like damage, radius, and amount of bombs. They're usefull.
I might try an actual AI somewhere in the future.
BretHudson
11. Dec 2014 · 10:04 UTC
Needs quite a bit of work before it's fun, but congrats on making something for the compo! :) Finishing something is a huge accomplishment in itself.
Norgg
17. Dec 2014 · 11:55 UTC
The level could probably do with having much less open space, a lot of the fun of Bomberman was managing to trap people. It's also kind of annoying that how bombs block explosions without chaining.

Those just bug me 'cause I'm used to them from Bomberman though and you should totally go your own direction with it if you carry on with this, definitely better than nothing and still pretty satisfying to blow stuff up.
🎤 joppiesaus
17. Dec 2014 · 15:48 UTC
@Norgg Good points, I'll implement those things!
MrBadIvan
17. Dec 2014 · 18:14 UTC
Old good bomberman?=)
It was fun to play this=)
Dunric
21. Dec 2014 · 19:58 UTC
Fuck yeah! Reminds me of Mine Bombers! Loved that game as a kid. It's a game where you blast things in a cave and collect treasure. Then you buy more bombs with the treasure you collected. And you're competing against 1-3 other miner bombers. It had some really creative stuff too, like clone cyborgs, multiplying slime that could kill you, exploding slime, nuclear bombs, etc. Loved that game. I love games where you bomb things, especially snowmen. Good job.
Mekuri
25. Dec 2014 · 12:54 UTC
It would've been nice with a slightly smaller bounding box on the player, it was a bit hard to move through narrow "corridors". I liked the idea with having health, instead of the classic 1 hit one kill thing in bomber man.
I have to ask, out of curiousity - How hard was it to port from XNA to monoGame? I used to do a lot of XNA, but never really tried out MonoGame.
🎤 joppiesaus
26. Dec 2014 · 08:38 UTC
Thanks everyone!

@Mekuri I agree with you.
It's not hard to port from MonoGame to XNA, but MonoGame does a terrible job at seemless integration.
Usually what I do is when I port I just start a new monogame project, delete Game1.cs and modify the namespace, copy all the classes from the XNA project, build it.
Then I copy the content folder from the XNA build(NOT the content that needs to be compiled, the one in your Release folder).
Then you're good to go. This is the simplest way I know.
If you've a long project with regular builds it's the best to add a link to files instead everytime you make a class in the main XNA project. That makes it easier to manage the project.
Oh, and if you're trying to be smart and pick just a MonoGame project, don't, because MonoGame lacks a good content pipeline compiler thinggy which makes adding textures more time consuming.
NaoisTheGuardian
27. Dec 2014 · 00:16 UTC
You're definitely right, rule #1 of LD: Game > no game.
This game was actually a lot of fun, I loved the feeling of power of getting a whole load of powerups at once, then suddenly realizing your bomb radius is like 10, and almost killing yourself.