Cat-ana by Valandre
Cat-ana - Valandre - Jam Entry
Move: Arrows or WASD
Attack: Spacebar
Special jutsu: hold Spacebar
Reset room: R
Fullscreen: F11
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Cat-ana is our entry for the Ludum Dare #31.
I'ts an action-exploration games, in a japanese futurist world
We searched to mix 3D cell shadding characters and pixel art props.
Rules:
- Activate pressures plates to unlock the doors but beware of the trap
- Find the 5 special items
- Find the secret room
Hope you'll enjoy.
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Development (Haxe): Bernard "Valandre" Stouls
2D pixel art and texturing : Anais "Sashimi" Maamar
Art, Modeling 3D, Sounds: Etienne "E-MAK" Makowski
Animation 3D: Stephane "Tinois" Videlo
Very best thanks to our bosses.
Move: Arrows or WASD
Attack: Spacebar
Special jutsu: hold Spacebar
Reset room: R
Fullscreen: F11
----------------------
Cat-ana is our entry for the Ludum Dare #31.
I'ts an action-exploration games, in a japanese futurist world
We searched to mix 3D cell shadding characters and pixel art props.
Rules:
- Activate pressures plates to unlock the doors but beware of the trap
- Find the 5 special items
- Find the secret room
Hope you'll enjoy.
----------------------
Development (Haxe): Bernard "Valandre" Stouls
2D pixel art and texturing : Anais "Sashimi" Maamar
Art, Modeling 3D, Sounds: Etienne "E-MAK" Makowski
Animation 3D: Stephane "Tinois" Videlo
Very best thanks to our bosses.
Ratings
| Coolness | 71% | 3 |
| Overall(Jam) | 4.08 | 21 |
| Audio(Jam) | 3.66 | 123 |
| Fun(Jam) | 3.37 | 261 |
| Graphics(Jam) | 4.72 | 4 |
| Humor(Jam) | 2.98 | 304 |
| Innovation(Jam) | 3.68 | 144 |
| Mood(Jam) | 3.77 | 90 |
| Theme(Jam) | 3.75 | 310 |
But cats
But controls are really thing to be tuned.
The room transition sound is VERY loud. I kept turning my sound down.
It sometimes seems possible to get trapped in hitstun and take many hits in a row, especially against a wall or while trying to attack / charge the special jutsu.
I got all the items and found the secret room. Great artwork and animations everywhere!
However, the controls are a bit weird, traditional problem for isometric 3d game. The hero movements are a bit annoying, especially the fact that you have to stick to the grid, and that to move in a particular direction, you have to turn around first, then walk. Too "slow" for an action game like yours. Because of that, battles quickly became less interesting.
I love your room transition effect, but imho, it doesn't fit the theme at all, which is a big problem.
But as others have said, the controls make it hard move properly and enjoy the fights. The links between the rooms are a bit confusing too, but maybe just making the door you came through look different than the new ones would be enough to resolve this.
Overall, great work guys!
What engine/tools/language did you use to create that?
Sorry for people who can't play to the game next to a large number of connections to dropbox. Now problem has been fixed. game is now hosted by a pro server.
I had some problems on orienting the sword in the right direction (facing the enemy) because of the iso-tiles.
A great game!
Like how implemented room switching.
Still a very good entry, thanks for the game !
Just a couple of concerns about the sound design. There should've been SOME feedback for defeating enemies - and that over-loud "MEOW" was irritating after a while. Also, am I the only one who heard a few bars of "Transformeeeeers, More than Meets the Eye!" in there?
Also loved how the tutorial and options were integrated in the game.
Controls need some tuning though.
BTW, I got a glitch when I fell on the spikes where the pain sound played a million times in one second.
Anyways, great jam game!
This game is beautiful and very well crafted! Graphics, sounds, music... Everything is impressive!
Directional controls are a bit difficult at times but that's always the case when dealing with isometric views.
Well done overall!
Although I personally found the game kinda slow, the battle system was really worked for me. I'd attack while entering the next tile, to have more range. Also, I'd attack while turning, to hit two tiles at once... Don't know if you guys wanted it to be played like this. XD
The graphics and the audio were great, and I was able to hear some "Sakura sakura" in there. :)
i think 8-way controls and not limiting to standing on a single tile at once would make the game feel better.
otherwise, love it! :)
AND CUTE
I ENJOY THIS
I like the really sharp texture filtering, and the cube transition is wonderful.
I would love to see this become a full thing! :D
Definitely release a post-jam version!
But the gameplay tends to become a bit repetitive.
But great work, one of the best looking game I've seen so far! :D
I just think isometric controls with arrows isn't the best game design choice, but despite that nice work !
-C
Great work folks, keep it up and good luck!
Great job :)
I like the musical references (Did I heard transformers and ghost in the shell in the same soundtrack? awesome)