Mine Shaft Monsters by AxeTheory
Little Billy has to go into the mine shaft to save the miners. Good thing he has his assault riffle. Buy upgrades point and click with the mouse to shoot.
==========================
Instruction:
Point Click with mouse
==========================
Unity3d
NGUI
SFXR
Paint.NET
==========================
Instruction:
Point Click with mouse
==========================
Unity3d
NGUI
SFXR
Paint.NET
Ratings
| Coolness | 84% | 2 |
| Overall | 2.96 | 799 |
| Audio | 2.11 | 842 |
| Fun | 3.06 | 581 |
| Graphics | 2.63 | 854 |
| Humor | 2.59 | 478 |
| Innovation | 2.53 | 935 |
| Mood | 2.49 | 934 |
| Theme | 2.72 | 1133 |
The gameplay is very simple, wich is good, and i really liked the power ups xD! Good job!
- firing rate feels strangely slow
- have it fire faster and throw way more at the player.
- it needs to ramp up in difficulty faster and higher
- get rid of ammo component. let players auto fire, maybe add reload or overheat to prevent just holding shoot the entire time.
- vary enemies more. even if it is just making them different sizes or the direction the come in from.
- the main charater looks like a disabled vet in a wheelchair that is going on a killing spree from a nam flashback
Great idea, I like the wobbling of the lift and the upgrade system. Firing rate seems a bit slow for an assault rifle and it's a bit confusing that the bullet stream is always visible even when you're not really firing. Maybe increase the fire rate, but implement a cool-down mechanic?
But anyway, I had fun saving those miners. Good job!
Nice job!
It would have been interesting if something happened after he saved the miners. Good job overall.
But anyway this is great entry!
This was good design on your part - such an extremely basic game and you made me want to play it for quite a while with the gradual unveiling. Nice work!