Mine Shaft Monsters by AxeTheory

[raw]
made by AxeTheory for LD31 (COMPO)
Little Billy has to go into the mine shaft to save the miners. Good thing he has his assault riffle. Buy upgrades point and click with the mouse to shoot.

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Instruction:
Point Click with mouse


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Unity3d
NGUI
SFXR
Paint.NET

Ratings

Coolness 84% 2
Overall 2.96 799
Audio 2.11 842
Fun 3.06 581
Graphics 2.63 854
Humor 2.59 478
Innovation 2.53 935
Mood 2.49 934
Theme 2.72 1133

Feedback

chadheim
08. Dec 2014 · 14:31 UTC
Saved the miners! Bought all the upgrades! Fun idea. Needs more monster types. One bug, the gun continues to fire during the shop menu if you died while firing.
maddogawl
08. Dec 2014 · 14:53 UTC
Very Good Game, need some spooky music :)
mrexcessive
09. Dec 2014 · 12:13 UTC
Hi there. Like the graphics, wheel-gun-arm animation, monster sprites and their death animation to gloop. Nice game!
NeithR
09. Dec 2014 · 22:21 UTC
I like the firing gun's sound ;).
Alendro
10. Dec 2014 · 01:29 UTC
I like the concept. Good job!
MrShoestore
10. Dec 2014 · 01:34 UTC
nice job buddy, needs to be faster paced though.
Crosstales
10. Dec 2014 · 02:04 UTC
Nice graphics and concept!
grid96
10. Dec 2014 · 02:13 UTC
Very good game, made fun to play, so a little bit sad that it was over so quick.
Justin Mullin
10. Dec 2014 · 02:18 UTC
Simple, enjoyable - I had fun and was motivated to play through to the end. =)
Frump
10. Dec 2014 · 02:26 UTC
I played a game that was just like this during LD 29.
rantt
10. Dec 2014 · 02:28 UTC
Yay, I saved the miners! I had fun, good game :)
jpcote
10. Dec 2014 · 02:34 UTC
Interesting game. Nice controls.
Rushout Games
10. Dec 2014 · 02:45 UTC
Very good game! You made a great idea about the theme of the entire game in one screen :')
The gameplay is very simple, wich is good, and i really liked the power ups xD! Good job!
KilledByAPixel
10. Dec 2014 · 02:58 UTC
- solid high level game flow
- firing rate feels strangely slow
- have it fire faster and throw way more at the player.
- it needs to ramp up in difficulty faster and higher
- get rid of ammo component. let players auto fire, maybe add reload or overheat to prevent just holding shoot the entire time.
- vary enemies more. even if it is just making them different sizes or the direction the come in from.
- the main charater looks like a disabled vet in a wheelchair that is going on a killing spree from a nam flashback
ViliX64
12. Dec 2014 · 13:43 UTC
Little bit more content + polishing at this will be an amazing game! :)
oh_andrej
12. Dec 2014 · 17:57 UTC
"What? Little Timmy fell down the well AGAIN? No no Lassie, you stay here. I got this."

Great idea, I like the wobbling of the lift and the upgrade system. Firing rate seems a bit slow for an assault rifle and it's a bit confusing that the bullet stream is always visible even when you're not really firing. Maybe increase the fire rate, but implement a cool-down mechanic?

But anyway, I had fun saving those miners. Good job!
PoQA Games
12. Dec 2014 · 18:03 UTC
I had more fun with this then I care to admit :) I would have loved to see more enemy types, and the beam that shoots the bullets is confusing because it doesn't hit the monsters sometimes. I like the upgrade system a lot and I think the overall idea is clever and fun!

Nice job!
DarkEngineer
12. Dec 2014 · 18:03 UTC
Nice music
🎤 AxeTheory
12. Dec 2014 · 18:07 UTC
The "beam" was suppose to be a bullet trail, just to give the player some idea where the shots where going. The bullet damage is just a ray cast from when you click so it might seem like you miss if the "beam" hits something that doesn't take damage. It has been explained to me that I should have made it a laser scope instead :(
ynots
12. Dec 2014 · 18:07 UTC
nice work...
Yazara
12. Dec 2014 · 20:09 UTC
That was fun :) Nice concept!
Kuality Games
12. Dec 2014 · 20:35 UTC
Nice concept, really innovative! Funny aswell
ManuSaiz
12. Dec 2014 · 21:52 UTC
It was fun, I played until the end and bought all upgrades.

It would have been interesting if something happened after he saved the miners. Good job overall.
01rafael
14. Dec 2014 · 19:54 UTC
Easy walk! )) Nothig challengin', right. ;)
But anyway this is great entry!
Downtown
14. Dec 2014 · 20:11 UTC
Good game. controls felt response, solidly put together, more monsters would have been cool.
Xanjos
14. Dec 2014 · 20:13 UTC
Pretty interesting concept although gameplay seems a bit stationary at times since the player doesn't move.
pkenney
14. Dec 2014 · 20:39 UTC
Miners saved, and all upgrades sold out!!

This was good design on your part - such an extremely basic game and you made me want to play it for quite a while with the gradual unveiling. Nice work!
Leaghorn
15. Dec 2014 · 01:26 UTC
It's fun but too easy. I had all the upgrades in round 4 and there was no point of playing more. But very addictive for such a simple game.
DiegoMustache
16. Dec 2014 · 14:45 UTC
Nice work. I think the difficultly curve needs tweaking though. Never ran into a monster I couldn't kill in one hit, and I had purchased everything by after my second trip down the mine shaft.
MrSun
16. Dec 2014 · 20:26 UTC
Nice! A bit easy though
DiegoHenriquez
29. Dec 2014 · 05:16 UTC
that was pretty fun! I like upgrades... Got them all =D