Attack of the cybernetic aliens by mathias234
Attack of the cybernetic aliens is a game all about shooting monsters. It is a fast paced shooter.
** HOW TO PLAY **
You move around with W/S and turn with mouse
You shoot with left mouse button
Between each round you get a set of skill points which you can use to upgrade you attack speed or attack damage
** HOW TO PLAY **
You move around with W/S and turn with mouse
You shoot with left mouse button
Between each round you get a set of skill points which you can use to upgrade you attack speed or attack damage
Ratings
| Coolness | 28% | 2025 |
| Overall | 2.45 | 1130 |
| Audio | 1.86 | 893 |
| Fun | 2.40 | 1064 |
| Graphics | 2.22 | 1069 |
| Humor | 1.73 | 905 |
| Innovation | 2.03 | 1148 |
| Mood | 2.03 | 1087 |
| Theme | 3.45 | 753 |
* full AWSD controls would be better, as avoiding bullets while also firing is a bit awkward. If fluid velocity was a thing, that might also improve it
* bullets are hard to see
* While the distance from player to mouse movement speed is nifty, you have a minor bug wherein your bullets travel at the same delta - in other words, if you fire when the cursor is next to your character, the bullets travel very slowly.
Can see myself enjoy levelling up my shooter and getting his skills up. Nice game! =D
I found the controls to be quite stiff, I agree that using WASD or Arrows the movement would have felt more fluid, also the bullet distance is the same on the enemy as the playable character, this forced the game into a sit and shoot.
Maybe it should be a little faster: enemies and characters are too strong in my opinion.
Overall a solid game nonetheless. :)
Like others said, the bullets need to stand out more and possibly a health bar on the enemies to know how close they are to dying.
I was pleantly suprise by the upgrade system !
I think using only two directionnal key was a ballsy move that could have pay off if the whole game was made for it. (Game design an level design)
More Juice would have be nice ! (Sfx, Explosions, persistence ? ).
HUD is minimalistic but do the job !
- Increased enemy health and numbers each round doesn't really make it more interesting, especially paired with the skill increases as it basically equals out. I think the challenge could have been improved by adding more spawn points for enemies to generate from.
- Overall it was mostly fun, however it doesn't hold up past a few rounds.