Super George by celanova
Meet Super George! The greatest guy you'll ever meet! Gameplay is simple, WASD for movement and Spacebar to attack with your mighty sword! He may look like a normal guy, but I ensure you that he is here to save us from purple minions (that look like nightstands) and inconveniently placed turrets!
Kill all enemies to progress to the next wave! Hit heart boxes to get an extra heart!
Kill all enemies to progress to the next wave! Hit heart boxes to get an extra heart!
Ratings
| Coolness | 35% | 1856 |
| Overall(Jam) | 2.87 | 777 |
| Audio(Jam) | 3.52 | 161 |
| Fun(Jam) | 3.00 | 530 |
| Graphics(Jam) | 2.87 | 685 |
| Humor(Jam) | 3.05 | 277 |
| Innovation(Jam) | 1.91 | 977 |
| Mood(Jam) | 2.50 | 846 |
| Theme(Jam) | 3.30 | 711 |
Overall I liked it though!
Thanks for the feedback! I also encountered the troubles with boxes going through walls, and the only guess we had was the fact that we had to use a totally separate script for the healthkit boxes, which had their collision set up oddly, apparently. Also, we really could never figure out why the enemies would totem pole up, haha. We were considering making them form up as a giant robot for a boss of some sort, but we ran out of time.
@Gread72 Yes, we had considered this, but due to time constraints and the fact that it's a bit funny when the enemies go flying (but don't take any damage, mind you!) we decided to keep it :P
http://puu.sh/dpKpU/b288acd129.png (if only it helped me)
The sword blocking damage and pushing things is a feature, not a bug! haha