SQUISH AND BOUNCE by waveformmodulations

[raw]
made by waveformmodulations for LD31 (JAM)
SQUISH AND BOUNCE

DEEP IN YOUR HARDDRIVE, BITS OF INFORMATION COURSE THOUGH THE SYSTEM. FILES ARE CREATED AND DISINTEGRATED IN THE BLINK OF AN EYE. SURGES OF ELECTRICITY DART ACROSS A VAST SERIES OF ELECTRONIC MECHANISMS. A CERTAIN ELECTRICAL PARTICLE KNOWN AS “TE” IS ON A MISSION. HELP TE SQUISH AND BOUNCE AND DODGE HIS WAY THROUGH A MAZE OF OBSTACLES GENERATED ALGORITHMICALLY, MAKING EVERY REPLAY A UNIQUE EXPERIENCE.

MANEUVER UNDER, OVER AND AROUND THE OBSTACLES.
CAREFUL, TOUCHING ANY OBJECT TOO CLOSE RESULTS IN A TERMINAL SPINOUT. HOW LONG CAN YOU SURVIVE????

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THEME: Entire Game on One Screen

GAMEPLAY: W, A, S, D or Arrow Keys w/ SPACE BAR for JUMP & R for RENEW

NOTES: The obstacles in this game are randomly generated so each time you play it's a unique course. How long can you can survive? We managed to get a high score of 411! Try to beat us! Post what high score you get!

CONTENT: All Original Concept, Story, Models, Code, Environment, Music & Sound FX developed from scratch in under 72 hours for LUDUM DARE 31 JAM.

CREDITS: Concept & Story by Esiris Kayab Lyons & Harley Kola Kuklinski
Computer Graphics & Game Code by Harley Kola Kuklinski aka QUAZAAR
Music & Sound FX by QUETZATL

MUSIC DOWNLOAD: QUETZATL – SQUISH AND BOUNCE (Ludum Dare 31 EP)
http://quetzatl.bandcamp.com

SYSTEM REQUIREMENTS: 32-Bit Computer; joy2key compatible

TO RUN GAME: Once downloaded, extract folder and then open folder, then double-click on "SQUISH AND BOUNCE" application. PLAY!



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For those of you who don't have windows, here's a vid of gameplay.

https://www.youtube.com/watch?v=i9oEsMkjHJ8

Ratings

Coolness 58% 3
Overall(Jam) 3.12 582
Audio(Jam) 2.94 413
Fun(Jam) 2.94 588
Graphics(Jam) 3.32 482
Humor(Jam) 2.80 388
Innovation(Jam) 2.94 563
Mood(Jam) 2.90 609
Theme(Jam) 2.81 924

Feedback

Sharky
09. Dec 2014 · 03:11 UTC
Can't play

Problem signature:
Problem Event Name: BEX
Application Name: SQUISH AND BOUNCE.exe
Application Version: 2.7.2.0
Application Timestamp: 5446558e
Fault Module Name: StackHash_0a9e
Fault Module Version: 0.0.0.0
Fault Module Timestamp: 00000000
Exception Offset: 00000000
Exception Code: c0000005
Exception Data: 00000008
OS Version: 6.1.7601.2.1.0.256.48
Locale ID: 1033
Additional Information 1: 0a9e
Additional Information 2: 0a9e372d3b4ad19135b953a78882e789
Additional Information 3: 0a9e
Additional Information 4: 0a9e372d3b4ad19135b953a78882e789

Read our privacy statement online:
http://go.microsoft.com/fwlink/?linkid=104288&clcid=0x0409

If the online privacy statement is not available, please read our privacy statement offline:
C:\Windows\system32\en-US\erofflps.txt
pixelspirit
09. Dec 2014 · 03:17 UTC
44 was the highest I got (so far). really nice game, and the entire look of it's very cool. The variable spacing between the blocks and such really kept me on my toes / kept me from falling into some kind of safe rhythm. Good job!
SpartanIceCream
09. Dec 2014 · 20:13 UTC
The graphic style is pretty unique.
aidinviper
10. Dec 2014 · 15:20 UTC
ncie job.
rayman1900
16. Dec 2014 · 15:13 UTC
My highscore is 106 ! Great game !
maxmetallica
16. Dec 2014 · 15:30 UTC
nice game my score is 122 lalalal
dieblume86
16. Dec 2014 · 15:49 UTC
Nice one.
Neonlare
16. Dec 2014 · 16:51 UTC
Interesting game, felt like it needed a little bit more in terms of mechanics but it was fun for a good while, good work :).
PigeonsFromOuterSpace
16. Dec 2014 · 17:12 UTC
Nice graphics stylization and are those bass guitar sounds when you move left or right ? :D
Vladik Plays
16. Dec 2014 · 17:24 UTC
I can't move around at all. :(
Zayron
16. Dec 2014 · 19:24 UTC
I like how each movement has its own sound.
ProteinPannkaka
16. Dec 2014 · 19:43 UTC
Gameplay is fun. My main critique is with the graphics, the backgound object are too colorful and detailed compared to the things that are actually part of the gameplay. The game is simple enough that it isn't distracting, but it's confusing for the first seconds in the game (The cyan cylinders in particular scream interactive).

Also cool to see someone using the Blender game engine!
🎤 waveformmodulations
17. Dec 2014 · 05:10 UTC
For those of you who can't play the game, here's a video of gameplay. Hope to get it to other platforms ASAP.

https://www.youtube.com/watch?v=i9oEsMkjHJ8
CMWeissMedia
19. Dec 2014 · 17:56 UTC
Fun game, though there's no difficulty curve. Once you figure it out, you can just keep playing forever. It would be nice if the pace speeds up the longer the game runs.
Rothens
19. Dec 2014 · 20:47 UTC
Nice one! :) Good job guys!
johnbrynte
19. Dec 2014 · 21:33 UTC
First I thought that the game was too hard, then suddenly I got 150+. Adding sync with the music would have helped me in the beginning and I also think that you could have made it successively harder by adding obstacles in a pattern that could then be mapped to the music. I liked how the coming obstacles appeared in the field of view, nice implementation of a classic game!
Kuality Games
29. Dec 2014 · 20:59 UTC
Interesting concept, audio got a bit annoying if you click too fast. Also feel like the delay on the character popping back into its original form could be a bit longer. Good job!