Entire Screen of One Game by Tom 7

[raw]
made by Tom 7 for LD31 (COMPO)
I am traveling internationally this weekend and had some other obligations, but I managed to put together this legit thingo in a few hours because I love Ludum Dare so much!

This one is low on polish but it has an "interesting" game mechanic I'll let you figure out. Can't be won except by figuring out what's going on and thus having your mind destroyed.

Only tested in Chrome. May need a fast computer. Use the arrow keys and space.

Ratings

Coolness 32% 1934
Overall 3.95 38
Fun 3.30 363
Graphics 2.71 799
Humor 3.51 93
Innovation 4.79 1
Mood 3.25 294
Theme 4.79 2

Feedback

nbilyk
08. Dec 2014 · 06:23 UTC
Worked great on my tablet once I grabbed the keyboard. I was impressed once I realized that I was seeing the history of my previous movements.
Only thing it needs is an objective IMO.
JavadocMD
08. Dec 2014 · 18:49 UTC
They said our lives were meaningless. That there was no victory. Spinning into infinity, endlessly incepting, we jumped. For what purpose? We got nowhere.

The community of ourselves formed and for a while we were content merely to embrace and huddle to fend off the chill of the RGB winter. But as fathers and daughters and mothers and sons consumed one another in the savage feast of time, forced to witness the decay of our own future-past, tortured by the dreams of what was yet to come again, our heart cried out: gods, won't you save us?

And no answer came.

Until at once a swelling thought: laughing through tears and longing to face the fear that we had never faced, as one we turned to the west. The ones who began this journey knew they would never see its end, so they ached in their soul a new burning ache that filled their emptiness, a new-born galaxy in a vast universe.

And still they marched west, pressing their faces to the wall and leaping, while others leapt atop them. So it was for an eternity. Generations born to be fed to the furnaces of the cause. Jumping to the highest point yet and then falling back, but ever taller they grew.

The First to be Free was not born in triumph because celebration was the product of certainty. But the First to be Free was born, granted the same iron birthright as so many before. And there it was. A jump barely touched the top of the Ledge. A second jump not even close. A third, likewise failed. The First wept silently that the barrier that united the community might be breached. To be the Hero and the Exile. To be the Hope and the realization of hope, that must surely tarnish in the harsh air of reality. One more jump and it was done. Atop the Ledge, the First looked down into infinite space. Hesitated. And in that hesitation realized the Truth. Though not enslaved to Space, Those Who Would be Free were still enslaved to Time. The First jumped -- and fell forever.
🎤 Tom 7
08. Dec 2014 · 21:04 UTC
JavadocMD <3
ponk
09. Dec 2014 · 00:09 UTC
Really impressive ... ! Great work !
ianh
09. Dec 2014 · 01:57 UTC
I did it, I won!
radmars
09. Dec 2014 · 04:36 UTC
AAAAAAAAAAAAAAAAA
Waterman7
09. Dec 2014 · 11:35 UTC
Brilliant!
sam101
09. Dec 2014 · 16:13 UTC
Whoah, that's a great idea.
mutatedsoftware
09. Dec 2014 · 17:09 UTC
You have succeeded in blowing my mind. I have no words. Congrats, sir.
mrexcessive
09. Dec 2014 · 17:25 UTC
Hi there. Excellent interpretation of theme... really nice. Some sounds be nice. Horrible recursive mind-f%%^ tho' Good job!
AlSweigart
09. Dec 2014 · 18:30 UTC
Flat out: This is the winner.
RyanNielson
09. Dec 2014 · 19:07 UTC
Great interpretation of the theme, probably one of the most creative I've seen yet. I don't think it's a great game, or very fun, but you nailed the theme. Well done!
tomdeal
09. Dec 2014 · 19:17 UTC
very innovative and you stick to the theme
tudd
09. Dec 2014 · 22:48 UTC
It didn't destroy my mind too hard, but maybe I'm used to it as a habitual Portal player :)

Great take on the theme.
LostCodeStudios
10. Dec 2014 · 03:21 UTC
This game is so amazing, I have no words.

WELL DONE, SIR.
khahem
10. Dec 2014 · 03:36 UTC
Great interpretation of the theme, must have been fun to code :)
rainshapes
10. Dec 2014 · 13:33 UTC
Amazing.
BK-TN
10. Dec 2014 · 17:53 UTC
When I figured out all the different boxes could be mashed together in a corner, my brain blew up a little.
oskardevelopment
10. Dec 2014 · 18:00 UTC
Really cool and innovative game! Felt that I could win for a while, though everywhere I went it ended with vertical walls. Thanks for the game and Merry Christmas!
Tortoise
10. Dec 2014 · 19:00 UTC
Really cool concept and good use of theme, it'd be nice to have an objective though.
ciaodavinci
10. Dec 2014 · 20:00 UTC
Mind expanding! well done!
Justin Mullin
10. Dec 2014 · 20:11 UTC
Cue "Inception" *BWAAA!* (http://inception.davepedu.com/) My mind was sufficiently blown, thanks Tom 7.
elvaq
10. Dec 2014 · 20:15 UTC
Hilarious! Really great jam game, best use of this theme I've seen. Simple yet effective.
Instant Noodles
10. Dec 2014 · 20:37 UTC
It kinda break my mind.
dlowe
10. Dec 2014 · 20:51 UTC
O_o
Headmade
10. Dec 2014 · 21:30 UTC
Brilliant idea! Good job.
pancakecity
10. Dec 2014 · 21:42 UTC
thank you for bringing this game to the world
HeroesGrave
10. Dec 2014 · 22:20 UTC
The only criticism I have is the lack of an objective.

Very interesting interpretation of the theme.
Lissaring
10. Dec 2014 · 23:39 UTC
Haha, well that broke me. Well done.
Muush
10. Dec 2014 · 23:53 UTC
Brilliant. I came here after reading the feature article on RPS. Genius idea
hbocao
11. Dec 2014 · 00:10 UTC
Wow... that was clever. Awesome entry!
Danman9914
11. Dec 2014 · 00:46 UTC
It successfully fucked my mind. Well done.
lekochen
11. Dec 2014 · 01:30 UTC
Mind = Blown
wlovas
11. Dec 2014 · 04:42 UTC
Love a game that inspires its own mythology..
FASCINATING
Knighty
11. Dec 2014 · 05:12 UTC
That was interesting.
erik
11. Dec 2014 · 05:33 UTC
Brilliant and bizarre. It reminded me of Towlr. I was sad that escaping didn't win. :(
Louisload
11. Dec 2014 · 10:02 UTC
||: A Screen Inside A Screen Inside :||
anokta
11. Dec 2014 · 10:11 UTC
simple yet genuinely inspiring! excellent work!
Tonasz
11. Dec 2014 · 11:09 UTC
Woah! Man, I adore you :) Still come back to this game to try again and have my mind exploded again.
Davision
11. Dec 2014 · 14:14 UTC
Great concept, I imagine it also messed with your mind while making it.
Our games are not so far away btw: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44878
Mechamew
11. Dec 2014 · 18:43 UTC
This is a total stand out game for me.

I haven't had the opportunity to play too many LD31 entries (I think I've rated 26 so far). But that said, this is easily so far my favourite in terms of creative interpretation of the theme. Just awesome.

I spent ages playing with this.

With some LD games, I feel like I'm forced to spend more time with them to give them a chance. With this, I was quite into it, then started getting a little frustrated, then I was like "okay I'm done now", but then I just kept going and kept going and found myself really enthralled.

You've made something special here Tom 7!
Team Flashlight
12. Dec 2014 · 04:22 UTC
The zooming out concept is very unique and innovative! At first it is like zooming out but I found that I am wrong.. The mechanism is hard to describe but is super cool! My only concern is I am feeling dizzy after play awhile..
nkornek
12. Dec 2014 · 04:40 UTC
Incredible
Gamepopper
12. Dec 2014 · 13:04 UTC
Probably the most creative use of theme I've ever seen in a Ludum Dare game, the whole thing looks really deep.
Johnro
12. Dec 2014 · 14:36 UTC
Confusing, yet entertaining!
Saturnyn
12. Dec 2014 · 16:56 UTC
This is crazy. In a good way :)
alvarop
13. Dec 2014 · 01:07 UTC
holy shit
Sheepolution
13. Dec 2014 · 01:07 UTC
That's super innovative, clever, genius. Well done!
Soron
13. Dec 2014 · 03:03 UTC
Ow. Ow ow ow. My brain. Ow. WHY did I play that right after "The Best of Both Worlds"?

I may have to come back to this after I've done some nice, normal thinking. Like listening to relaxing music... or navigating a 4-dimensional maze... or mucking around with exotic uses of Git...
Franklin's Ghost
14. Dec 2014 · 07:09 UTC
Such a creative mind bending idea, loved it. Was interesting trying to figure what was going on out. One of the best uses of the theme I've seen so far.
flyingbear
14. Dec 2014 · 08:33 UTC
Whoa...
spotco
14. Dec 2014 · 11:24 UTC
Was linked to this from outside ludum dare, love it mind blown :)
foolmoron
14. Dec 2014 · 17:55 UTC
Oh my god whyyyyy askdbaslhxbahscn8329rtdyfX*^%#*O&cr
zompi
14. Dec 2014 · 18:19 UTC
Cubeception oO
My mind just went out and don't wanna come back... thanks. 5/5
madmaw
14. Dec 2014 · 21:54 UTC
A truly outstanding entry
Simon
15. Dec 2014 · 13:04 UTC
Dude, this is awesome! And crazy :)
LeReveur
16. Dec 2014 · 23:16 UTC
This game must be renamed "Aspirin Outception".
Is playing this is better while drunk ? I don't know, but I would not try.
LegacyCrono
16. Dec 2014 · 23:18 UTC
Cool take on the theme, but I suppose my mind is used to this kind of stuff. :P
The only major issue I have is the colors, they hurt to look at after a while... Despite that, I guess an objective would've made this more fun I guess. Still, good work =)
markusfisch
18. Dec 2014 · 15:12 UTC
That's a pretty cool concept! Would love to see that as a real game somehow.
ncannasse
20. Dec 2014 · 19:50 UTC
Would have been so perfect with a proper gameplay :)
Jupiter_Hadley
28. Dec 2014 · 15:28 UTC
This game is a mine fuck. I Included it in part 19 of my Ludum Dare 31 compilation video series, if you would like to check it out :) http://youtu.be/hTIxzyGfxwg
Kate Kligman
29. Dec 2014 · 21:27 UTC
A+++ would play again.
NaoisTheGuardian
30. Dec 2014 · 04:37 UTC
I hate this game! I love this game!
dunin
30. Dec 2014 · 10:22 UTC
cool game. if we could still rate, I will give you the best in inovation. but you don't need it... bravo!
RockhopperGames
30. Dec 2014 · 11:16 UTC
"Daddy, where do new screens come from?"
"I dunno kid, let's wait under the pipe and find out."

Congratulations on a great game, I had a blast!
WiErD0
06. Jan 2015 · 17:12 UTC
TOO MANY FRACTALS!!!!!

seriously, though, cool game!
MafiaPuff
13. Jan 2015 · 23:54 UTC
Ahh! There is no winning! Only repetition and death!