Never Die by Proximal Pyro

[raw]
made by Proximal Pyro for LD31 (COMPO)
A game where your goal is to survive for as long as possible against zombies. This is my first entry to Ludum Dare and I did not have as much time as I wanted to spare this weekend.

Ratings

Coolness 62% 3
Overall 2.63 1055
Fun 2.45 1034
Graphics 2.45 971
Innovation 2.32 1047
Mood 2.59 846
Theme 3.42 784

Feedback

Crafting4U
08. Dec 2014 · 07:16 UTC
Ok game. Would've liked a little less delay and a little less health on the zombies.
Crafting4U
08. Dec 2014 · 07:16 UTC
When I say little less delay, I mean when you're firing bullets.
erik
08. Dec 2014 · 07:19 UTC
Pretty cool. I liked the lighting / visibility. It's hard. I have trouble living long enough to even get the first upgrade, and beyond exploiting the zombies by getting them stuck on corners, I'm not sure what to do.
Yaroslav Kravtsov
08. Dec 2014 · 07:23 UTC
Good idea to use "fog of war". On little sceen player still have what to explore. But this game too hard for me. I can recommend to use round shapes for collision to prevent stucking near corners. Also give player little time to learn how and where he can move before zombie spawning. Just as little learning curve.
wandersenus
08. Dec 2014 · 09:04 UTC
nice game!
🎤 Proximal Pyro
08. Dec 2014 · 09:21 UTC
Thank you for your comments. My goal was that the game was supposed to be hard but after playing it a couple of times i realize it is a bit hard.
elkiwydev
08. Dec 2014 · 09:22 UTC
Well,can't really test since I can't move or do anything :|
DealWithIt
08. Dec 2014 · 14:21 UTC
Challenging but really nice
gallerdude
08. Dec 2014 · 14:23 UTC
Fun lighting, pretty tough overall though.
Graphics are definitely weak point.
Theme & Mood are pretty beautiful though!
Bardikus
08. Dec 2014 · 18:43 UTC
The lighting effect with large pixels is nice. You could have put the tutorial information like controls and objectives on the main screen. I didn't quite understand the upgrading mechanics.
raincole
08. Dec 2014 · 18:44 UTC
Nice little game. The enemy attacking sound is a bit annoying.
dsilvers
08. Dec 2014 · 19:27 UTC
Tutorial is a little tough to read when there's a zombie coming at you from the start, but the lighting effect is REALLY COOL! Sadly I didn't get to progress much. I think if zombie health were to be cut in half this would be much more playable.
friken
11. Dec 2014 · 18:58 UTC
nice work getting a fun game going in the short timeframe. Upgrade didn't seem to do anything for me. what does it do?
srakowski
11. Dec 2014 · 23:08 UTC
faster shooting! otherwise good gamev for 48 hours :)
Ossi
18. Dec 2014 · 07:11 UTC
Congrats on your first Ludum Dare entry! I like the atmosphere of the game, the lowered vision really adds to the tension and difficulty. I did want the shooting to be faster though, since it was tough to maneuver in the rooms and the zombies had quite a bit of health. I did die once to a zombie attack me through one of the walls, which was kinda funny! Good job!
Samm
18. Dec 2014 · 07:15 UTC
Game would be a bit funner if you could shoot a bit faster, didn't tend to get stuck on enemies, or moved a bit swifter.

That being said, the fog of war mechanic was awesome. I know it's only one component of the game, but having the "giant pixel" fog of war system totally made the game for me. Great entry!