The Stones of Kelzi by XAND
The Stones of Kelzi is a game made for LD36, with the theme, Ancient Technology. Your mission is to learn the Kelzi language and unlock the power of the Power Stones. Doing this will undo the eternal darkness and eternal rainfall that was cast upon the Kelzians due to their technologies.
It was made in 48-ish hours.
It was made in 48-ish hours.
I see myself in some days playing my compo favourite games and yours is one of those without any doubt.
But I couldn't find out how to fight. I found a sword but couldn't swing it. Also, the inventory seemed to be always empty, even after I picked up stuff.
Quite a text dump to start, but I was intrigued by the story and it was well presented. Thankful for the tutorial elements at the beginning as well.
It wasn't immediately apparent to me that the controls included the mouse! But I figured it out.
Couldn't figure out how to fight the enemies without taking massive damage, so I mostly avoided them until I died.
The rain effect was wonderful, and the art is good. The music when you find each book was very nice, would have liked more musical elements and sound effects as well.
Great job!
My first try, I got a heck of a lot of potions and then I died.
On my second try, I got a heck of a lot of coins and then I died.
On my third try, I got a heck of a lot of swords, but that didn't seem to do me any good, but then I won anyway. LOL.
I found that it was easier to hit enemies while positioned below or to the left of them, and a deathzone when I'm positioned to the right or above them. This difference is most apparent in that I'm able to have an enemy stick themselves up against a tree, and I can easily hit them from the other side while they can't hit me back, but this doesn't work from northern or eastern approaches.
An animation for punching or sword swiping would've been nice to have, because before I discovered the stand-west-or-south-of-the-enemy trick, I wasn't sure if I was even attacking. I also think I picked up an axe(?) at some point, but I'm not too sure if that actually happened because I didn't see anything pop up in the HUD boxes up top (not too clear on how the inventory works; I only ever saw my tiny itty bitty sword in a corner of a box there, and the other two were always empty).
I eventually got all the words (I realized this when books took my money but didn't pop up any text) and went to the cube (took me a while to find it again because I forgot where it was) and the rain stopped! But it stayed dark. The description led me to believe that the eternal darkness would've been lifted as well. Darn! I really wanted to see the light come back!
Nice job though, especially for 48 hours!