Merlins Dungeon by friedfishstudios
Who said fighting a mechanical enhanced dragon with bare fists was a good idea?
| Web | http://www.friedfishgames.com/gamez/Merlins_Dungeon/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=110227 |
I missed being able to move in diagonals (the flying monster can...) and maybe the walls are too sensitive (if hitting it on the side, even if I "push" it, it kills me).
Also, maybe a "hit" animation for the monster would be cool.
Good game! :D
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description.
I also agree with PeachTreeOath about special movement actions like rolling. Due to certain level designs and erratic dragon movement patters avoiding death is at times down to luck rather than skill. That dodge roll would be a saving grace in such situations.
Good effort overall.
Great Job.
A small thing I noticed: sometimes the key spawns in the same "section" of the level as the chest. Making sure they're separated by at least a single wall could add some consistency to levels' difficulty.
More dragon-evading measures proposed above sound great as well. :D
There are several glitches in graphics like walls changing direction or the dragon repeating frames, also some weird collision poligons on the exit door. the rest it's ok
PS. I get that a "mechanically enhanced dragon" fits the theme, but the game doesn't really feel (to me) like "Ancient Technology."