I have monsters in my head by Kaiziye

[raw]
made by Kaiziye for LD31 (JAM)
In I have monsters in my head, you play as a little girl that has to deal with her phobias. Avoid monsters and traps, and if it get too scary, just close your eyes.

Controls :

Arrow keys - Move
Space key - Close your eyes

Feedback

SecondDimension
09. Dec 2014 · 02:50 UTC
Hey, this was pretty difficult but I really like the idea. It became quite a fun timing puzzle to try and guess when you think it will be safe again.
SeriouslyCrunchy
10. Dec 2014 · 11:08 UTC
Its a nice idea but I seemed to be getting some odd input lag. The game would sometimes pick up button presses very late.
Liam :D
10. Dec 2014 · 11:15 UTC
This is pretty neat! I like how you have to evaluate if it's worth the risk to keep your eyes closed for longer or not, since - if you keep them closed for a brief time, you know where you are, but if you keep them closed for long, the world situation changed a lot, meaning you might die as soon as you open them.
whitematterteam
11. Dec 2014 · 21:32 UTC
Nice concept and it was a bit hard. Nice audio, it fits the game.
Elemental Zeal Games Studios
12. Dec 2014 · 16:08 UTC
This was a nice idea! Collision boxes were a bit too big in my opinion, though.
brainstorm
14. Dec 2014 · 11:17 UTC
Innovation 5/5: Pretty innovative!!!

Fun 4/5: Fun, but difficult.

Theme 3/5: Simply it's run in a single screen.

Graphic 5/5: Cute retro style.

Audio 4/5: Great sad/scary music.

Humor n/a: Without humor.

Mood 4/5: You created a good atmosphere.

Overall 3/5: Good simple game!!!
paperweight
14. Dec 2014 · 13:21 UTC
Very cool idea but super hard and a few times I don't know why I died.
anokta
14. Dec 2014 · 18:33 UTC
whoa, brilliant concept, loved it! wish you had more time to explore the mechanics more. great job overall!
Chaoseed
14. Dec 2014 · 19:57 UTC
Actually a clever idea. The point is that you have to maneuver around holes, while you can blink 'through' enemies? There's room for interesting strategy there, and I like how you get different waves of enemy types. The monsters are animated well, too. One problem is that since you have only one life, it's very unforgiving...I would have liked an energy meter or something to let the player get used to it. (Also, the game says "move with WASD" but that doesn't work. :P )