{"author_link":"\/author\/geti\/","author_name":"Geti","author_uid":"2001","comments":[{"author_name":"sharp911","author_uid":"36736","time":"Dec 9, 2014 @ 2:37am","epoch":1418092320,"text":"Not my type of game."},{"author_name":"rzuf","author_uid":"1349","time":"Dec 9, 2014 @ 7:46am","epoch":1418110860,"text":"So, this is why KAG updates take so long. :D\r<br\/>It's fun, once you wrap your head around the rules. Some AI would be great, as it's really hard to find another human being willing to play board game on a PC. :D"},{"author_name":"psychomonster","author_uid":"17723","time":"Dec 9, 2014 @ 8:48am","epoch":1418114580,"text":"Its a good prototype for a real board game. It needs some more gfx and a better presentation, but I like games to play with friends. Nice !"},{"author_name":"dieblume86","author_uid":"44675","time":"Dec 9, 2014 @ 9:20am","epoch":1418116500,"text":"Nice game but need better graphic style."},{"author_name":"Geti","author_uid":"2001","time":"Dec 9, 2014 @ 9:30am","epoch":1418117100,"text":"@rzuf - haha, I don't work on KAG on the weekends anyway :) Hopefully an update is just around the corner, but as you will have read there have been build server issues.\r<br\/>\r<br\/>@sharp911 - sorry to hear that, thanks for commenting\r<br\/>\r<br\/>@psychomonster @dieblume86 - I wanted to get some particle spam in there but ended up focusing on the sound and gameplay, smooth transitions of cards, etc rather than making it as pretty as I'd usually fuss about :)"},{"author_name":"deyteris_team","author_uid":"45193","time":"Dec 9, 2014 @ 10:57am","epoch":1418122320,"text":"Like for not using pre-made game engines"},{"author_name":"Crushenator","author_uid":"14401","time":"Dec 9, 2014 @ 11:12am","epoch":1418123220,"text":"Cool. good foundation for something fun. An animated battle chess type thing would be cool."},{"author_name":"2Bit","author_uid":"47684","time":"Dec 9, 2014 @ 11:35am","epoch":1418124600,"text":"As rzuf said, it was hard for me to get into it cause it is hard to find someone else then get them up to speed. AI would be good, I like the ideas."},{"author_name":"skonkan","author_uid":"18728","time":"Dec 9, 2014 @ 11:49am","epoch":1418125440,"text":"Good concept.\r<br\/>If there was any audio I did&acute;nt hear it."},{"author_name":"Geti","author_uid":"2001","time":"Dec 9, 2014 @ 12:00pm","epoch":1418126100,"text":"@deyteris_team - nothing like coding some containers on day 1 ;) first ld in pure C for me.\r<br\/>\r<br\/>@crushenator - yeah it'd be fun to add some more types of cards, was thinking something that could attack sideways\r<br\/>\r<br\/>@2bit - understandable, that was a concern for me but I didn't want to half-ass the opponent.\r<br\/>\r<br\/>@skonkan - interesting, its using SDL's audio so should work ok with just about anything you throw at it :\/"},{"author_name":"aidinviper","author_uid":"47091","time":"Dec 10, 2014 @ 8:15am","epoch":1418199000,"text":"nice job ."},{"author_name":"rmc","author_uid":"45746","time":"Dec 12, 2014 @ 9:06pm","epoch":1418418060,"text":"Nice foundation for a board game!\r<br\/>\r<br\/>it lacks some graphic work though"},{"author_name":"Franklin's Ghost","author_uid":"35424","time":"Dec 14, 2014 @ 8:07am","epoch":1418544120,"text":"Fun card game and think the simple design with the blue and red works. Liked that you got the smooth card transitions happening and hopefully you'll get sometime to add the AI in later."}],"images":["ld31\/2001-0cbc057b3bf88cd7f326198e01f1d598.jpg"],"links":[{"url":"https:\/\/dl.dropboxusercontent.com\/u\/24585904\/Permanent\/LD31\/Crowns_LD31Jam_Geti.zip","text":"Windows"}],"metadata":{"g_key":"14949","g_author":"2001","g_event":"LD31","g_eventkey":"26","g_subevent":"JAM","g_urlkey":"14979","g_title":"Crowns","g_status":"UCHK1","g_place":"813","g_commentcount":"13","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/407933\/2001-shot0.png-eq-900-500.jpg"],"text":"Heads up this is a board game for 2 players - I'll hopefully get to coding an AI for it at some point, but for best results play it with a friend or enemy.\r\n\r\nThe readme has a description of the cards, which you may find useful (particularly for the buffs)\r\n\r\n$ cat readme.txt\r\n========================================================\r\n                        CROWNS\r\n========================================================\r\nCrowns was created in a weekend by Max \"Geti\" Cahill\r\nfor Ludum Dare #31, in December 2014\r\n\r\nemail: 1bardesign@gmail.com\r\ntwitter: @1bardesign\r\nnotable: kag2d.com\r\n\r\n========================================================\r\n    To play, run PlayCrowns.bat\r\n========================================================\r\n\r\n========================================================\r\nRules:\r\n\r\n    Each player has a deck of cards\r\n    Each player has an open hand of 4 cards\r\n\r\n    Players each place 1 card onto the board,\r\n    and then the game advances one step.\r\n\r\n    When a player's deck runs out, their\r\n    discard pile (except any discarded crowns)\r\n    are shuffled and used as a new deck.\r\n\r\n    The game continues until one or both players\r\n    are out of crowns.\r\n\r\n========================================================\r\nPieces\r\n\r\n    Crown       - protect these!\r\n\r\n    Pawn        - advances one step each turn\r\n                - dies upon taking any piece\r\n\r\n    Wall        - doesn't move, provides simple\r\n                  protection from pawns\r\n\r\n    Tower       - attacks 2 squares ahead\r\n                - doesn't move\r\n\r\n    Farm        - lets you draw an extra card\r\n                  each turn\r\n\r\n    Flag        - lets you use an extra card\r\n                  each turn\r\n\r\n    Sword       - lets you use all your cards\r\n                  in one turn\r\n\r\n    Shield      - prevents enemies from moving\r\n                  or attacking this turn\r\n\r\n    Siege Engine - attacks 3 squares ahead\r\n                - only attacks if not blocked\r\n                - moves forward if cant attack\r\n                - dies if it hits an obstacle\r\n\r\n    Bomb        - kills whatever it's placed\r\n                  on top of\r\n                - can be used to clear walls\r\n                  and flags tactically\r\n\r\n========================================================","title":"Crowns"}