Voxey Adventure by Pepelumen

[raw]
made by Pepelumen for LD31 (JAM)
Voxey is not a game itself, it's rather an "engine" for games based in cubes. There are no physics, but interactions between cubes. The idea is that the environment changes constantly, creating and destroying cubes while you play. So you can explore a changing world that fits in one screen.

I have a lot of ideas to add, but 72h were few for me. I'm sorry that it doesn't feel like a finished game, but I prefered to spend more time with the basics of the world and the mechanics. Please feel free to ask, criticize or suggest :)

Controls:
Arrow keyps = move
Spacebar + arrow keys = jump
Enter = switch on button and pick up grey cubes.
C = put a grey cube (if you picked one)
-you can jump on a cube you just put-

Ratings

Coolness 77% 2
Overall(Jam) 2.66 914
Fun(Jam) 2.33 934
Graphics(Jam) 2.63 789
Humor(Jam) 1.96 777
Innovation(Jam) 3.00 524
Mood(Jam) 2.24 929
Theme(Jam) 3.02 873

Feedback

Javabot
09. Dec 2014 · 02:24 UTC
very cool, and rather enjoyable. Sadly, I couldn't get past the second puzzle (after the button).
samfreeman05
09. Dec 2014 · 03:03 UTC
Simple but fun in the same time, i like that kind of puzzle
jackrugile
09. Dec 2014 · 03:04 UTC
Hmmm, didn't rate, because I couldn't get the control to work. It would only rotate with arrows, but nothing else would trigger anything.
CornflowerBlue
09. Dec 2014 · 03:04 UTC
An enjoyable puzzler. This'd be great with more juice.
psychonull
09. Dec 2014 · 03:04 UTC
nice little game! .. I'd like to try some more puzzles. cheers
NickMakesGames
09. Dec 2014 · 03:04 UTC
shame that there was so little content. The core mechanics seem solid, and there's a lot of room to expand upon what you have with some more complex puzzles. I really hope you continue this after LD!
friken
09. Dec 2014 · 03:05 UTC
Sorry but I couldn't figure out how to play this game. But I like the boxes kind of moving around using physics.
🎤 Pepelumen
09. Dec 2014 · 03:05 UTC
Thanks! For that puzzle, you have to pick up the grey cube, then put it in the left wall and jump on it to and reach the third button.
SoulGame
09. Dec 2014 · 03:06 UTC
"You won wtf such short" x) Nice one. Took me a while to figure out things at first but it could be a nice game (or an useful engine). Good luck working on that.
Phyyl
09. Dec 2014 · 03:06 UTC
I like the idea. As you said, a bit more level design and it would really be a nice game. Keep working on it and remember that LD is for having fun first! Don't be sorry!
SinistraGames
09. Dec 2014 · 03:08 UTC
Seemed like a really nice idea. Well, for focusing only on the engine, it definitely did the job!
Muush
09. Dec 2014 · 03:20 UTC
It looks good, I just couldn't figure it out :(
Taldius
09. Dec 2014 · 03:35 UTC
Nice game, it reminds me of some old playstation games.
Good job, heaven if it's really short xD
guimonpa
09. Dec 2014 · 20:33 UTC
Love how the cubes shake when you move. Would like to see some more puzzles!
MurderSantaTeam
10. Dec 2014 · 12:35 UTC
interesting game :)
dekkuran
10. Dec 2014 · 18:50 UTC
I'm not sure I quite got. I could pick up the cube and move around and place it. But I didn't manage to figure out how to trigger anything else! ;p
🎤 Pepelumen
10. Dec 2014 · 23:52 UTC
dekkuran: you have to use the cube to reach the third button. Put the cube against the wall and jump on it (jump = spacebar + arrows). Then jump again to reach the top of the wall and trigger the button :)
OFF
12. Dec 2014 · 11:20 UTC
Really nice basics, the look is nice and i love the movement of the cubes when you walk on them. I'm less fan of the main character but it works.
The puzzle are really simple but badly explain.
A good base to make a nice looking game.
hogtrick
12. Dec 2014 · 12:58 UTC
Very nice idea. Would love to play a more complex version.
gladers
12. Dec 2014 · 13:15 UTC
Great game! Very creative in making it fit on 1 screen with changing the blocks :D
insane66
14. Dec 2014 · 02:14 UTC
*shrog*
GarethIW
15. Dec 2014 · 09:37 UTC
Such short, very WIP, much cool!
Rodaja
15. Dec 2014 · 19:41 UTC
Habría estado genial si una vez terminado lo que hay pudieras coger también los cubos verdes, de modo que puedas construirte tu propio «mundo en una pantalla» con los cubos existentes.

Me inquieta que los cubos móviles tengan trazo en las aristas y el personaje no :S

Personalmente hubiera puesto que arriba te moviese hacia arriba a la derecha y no arriba a la izquierda, pero eso es totalmente una cuestión personal.

Los cubos temblando al moverte por encima son adorables.
Logun
17. Dec 2014 · 21:09 UTC
Too short sadly to appreciate level design that could be cool. Absolute controls with arrows in a 3/4 view is maybe not the better solution. You should try relative controls (up arrow always go front, left and right turn)
Bonobo Games & Mechanic Moon
18. Dec 2014 · 23:42 UTC
All right. The first game of the Ludum I've been able to fully pass. Congratulations.