Ragtown by indie4fun
Welcome to Ragtown.
In this city you will play as the sheriff who protects the city for 8 years. You must decide who gets in and who gets out in order to get a balanced amount of criminals, businessmen, goldminers or indians. If the town becomes overpopulated with one of the factions, they will take control of the town.
If you exclude someone from the city, they won't be pleased and will try to stop you by putting a bullet in your head. It is your duty to get their heads filled with lead if that's the case.
This is our first ludum dare and we're pretty satisfied with the result. Let us know if you liked it or not so that we can improve for our next projects!
___
Controls:
You've two phases:
1) You decide if the strangers enter your city or not:
- J: if you want to dissuade them, starting a duel.
- K: if you want them to enter.
2) If you started a duel:
- J: Cock the weapon: this gets your weapon ready to shoot.
- K: Shoot your weapon
- (Space): You get cover as long as the key is pressed.
Credits:
Music by Alex Hankins. http://www.hankinsstudio.com/
Typographies:
Norwester by Jamie Wilson.
(http://www.fontsquirrel.com/fonts/norwester)
Caviar Dreams by Nymphont.
(http://www.fontsquirrel.com/fonts/Caviar-Dreams)
Have fun!! ^^
In this city you will play as the sheriff who protects the city for 8 years. You must decide who gets in and who gets out in order to get a balanced amount of criminals, businessmen, goldminers or indians. If the town becomes overpopulated with one of the factions, they will take control of the town.
If you exclude someone from the city, they won't be pleased and will try to stop you by putting a bullet in your head. It is your duty to get their heads filled with lead if that's the case.
This is our first ludum dare and we're pretty satisfied with the result. Let us know if you liked it or not so that we can improve for our next projects!
___
Controls:
You've two phases:
1) You decide if the strangers enter your city or not:
- J: if you want to dissuade them, starting a duel.
- K: if you want them to enter.
2) If you started a duel:
- J: Cock the weapon: this gets your weapon ready to shoot.
- K: Shoot your weapon
- (Space): You get cover as long as the key is pressed.
Credits:
Music by Alex Hankins. http://www.hankinsstudio.com/
Typographies:
Norwester by Jamie Wilson.
(http://www.fontsquirrel.com/fonts/norwester)
Caviar Dreams by Nymphont.
(http://www.fontsquirrel.com/fonts/Caviar-Dreams)
Have fun!! ^^
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.60 | 207 |
| Audio(Jam) | 3.78 | 81 |
| Fun(Jam) | 3.28 | 326 |
| Graphics(Jam) | 4.36 | 66 |
| Humor(Jam) | 3.22 | 210 |
| Innovation(Jam) | 3.69 | 140 |
| Mood(Jam) | 3.73 | 105 |
| Theme(Jam) | 3.85 | 240 |
Well done!
+1 for snowman :)
The graphics and audio seems polished, but I feel it is a bit too hard gameplay-wise. Of course, I might just suck at dueling. :p
Anyway, yes, I guess you're right, the gameplay may need a bit of polish and sometimes you don't really see how the characters affect the city. We needed more time to improve this things haha
Well, glad you enjoyed it, and nice to see that you liked the idea and the visual style. Thanks guys!!
Emkani: sorry to hear you can't play it! Have you tried the downloadable version apart from the web version?
Works a-ok in the browser, but I was unable to run OS X version, it doesn't even bounce in the dock, appears and disappears.
Could'nt survive for long though.
The 1st level is a bit difficult, for that enemies shoot really fast before the player realize he needs a cover.
Good job anyway!
hypnoticbytes: during the same year you can't get more bullets once you run out of them. You have a limited amount per year -9 bullets-, so if you loose all the bullets you will surrender until the next year comes, when your gun will have again 9 bullets. This is the right amount to kill everyone in a new year if you want -and if you don't fail your shots ;) -. Hope this info helps you!
Thanks for your comments guys! Glad you are liking our little game! :)
Visualmente los personajes se salen un poco del fondo, que es fantástico y le da al juego mucha personalidad.
Muy buena la idea de representar en los edificios el progreso de la partida.
Had to read what I was suppose to be doing after I first lost, but the duels are the funner part for sure.
I don't know if it was just random, but on one playthrough I didn't seem to get almost any indians after first two years.
You did a really awesome job with the aesthetics; I love the visual style, and the music really hammered home the Wild West mood. To make a game that's both pretty and fun to play is a big achievement in a game jam, I think! I couldn't help but keep trying until I got a 'perfect' playthrough.
Very well done - this deserves all the praise it gets.
Only complaint is that when you die, it takes ages for all the new people to move in, which adds to the irritation that you've died. In the future, a skip ability would be fantastic. :)
Graphically: absolutely gorgeous. Nicely done!
It was hard to understand the battle mechanics, I was almost always dead.
My biggest complaint is that you can't jump while pressing another key. It'd be fun to explore this concept further - maybe add a gameplay element in which the names are damaged. (e.g. decals of a gun and explosions)
Background music and sound effects makes the mood!
Well made!!
I wonder if you can expand this into a larger commercial game similar in scope to Papers, Please.