Museum of DOOM by howieV (binarygirl)
Had about 3 hours to actually come up with something and code it.. but really wanted to get something in regardless of how rubbish is it..and it was nice to be programming again :)
DON'T LET THE PAINT RUN!!!
SPACE = reach
A+D or Left+Right to move
you get penalized for reaching without stopping the paint
oh the fun of it all ;p
DON'T LET THE PAINT RUN!!!
SPACE = reach
A+D or Left+Right to move
you get penalized for reaching without stopping the paint
oh the fun of it all ;p
Ratings
| Coolness | 40% | 1695 |
| Overall | 2.71 | 1008 |
| Fun | 2.79 | 834 |
| Graphics | 3.42 | 340 |
| Humor | 2.86 | 320 |
| Innovation | 2.80 | 785 |
| Mood | 2.83 | 654 |
| Theme | 3.60 | 557 |
Feedback
Aglavra
08. Dec 2014 · 14:54 UTC
I like how it was painted, and it fits the theme. But it is difficult to catch drops.
roktom
08. Dec 2014 · 14:55 UTC
Ended up with score:-2400, lol .
sirival
08. Dec 2014 · 14:57 UTC
Nice atmosphere - good job
BtheDestroyer
08. Dec 2014 · 19:11 UTC
You don't get enough warning to grab the paint... I could never get any of them.
davesoft
08. Dec 2014 · 19:11 UTC
Hehehe, very nice considering your time limit. Damn difficult to!
swedishbacon
09. Dec 2014 · 12:13 UTC
Nice graphics!
bofink
09. Dec 2014 · 13:52 UTC
A warning where the paint will drop would be ideal, as for now it's really hard to catch any of them. love the graphics! :)
Techblogogy
10. Dec 2014 · 20:21 UTC
Amazing job!
Marcellus
11. Dec 2014 · 17:52 UTC
I stopped playing a -63 000 points. Never caught a single drop. But the game is nice regarding the time you had.
Elemental Zeal Games Studios
12. Dec 2014 · 17:30 UTC
That was pretty difficult, nice idea though!
pjimmy
13. Dec 2014 · 19:23 UTC
this was annoyingly addictive, but in a funny way, well done
hbocao
20. Dec 2014 · 12:37 UTC
It was fun idea, but very hard to CATCH THEM ALL. Some visual cue would help, or some different "reach height" too. You did a pretty good job for 3 hours.