Dungeon Tactics by sensenmann666
Requires JRE 7 to run.
v1.0.1:
* Several Bugfixes and balancing changes
v1.0.2
* Balancing
v1.0.3
*JRE 7 compatible
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This game throws you into a fight you can not win. You can however try to survive as long as possible.
To gain loot, kill enemies. You can equip loot to gain bonuses.
To attack enemies click on them (You can only attack the first enemy). After you attack the enemy, you will get hit by the first enemy in line. If you kill an enemy it has no chance to retaliate and you can immediatly attack the next enemy.
Some enemies have resistances or weaknesses to certain attack types. You can change your attack type with the small menu above your inventory.
You can sell any item at any time to get XP. This can be useful to gain a level at any moment, which will fill up your health to max, which is also the only way to regenerate HP.
Please share your feedback and have fun playing.
v1.0.1:
* Several Bugfixes and balancing changes
v1.0.2
* Balancing
v1.0.3
*JRE 7 compatible
---
This game throws you into a fight you can not win. You can however try to survive as long as possible.
To gain loot, kill enemies. You can equip loot to gain bonuses.
To attack enemies click on them (You can only attack the first enemy). After you attack the enemy, you will get hit by the first enemy in line. If you kill an enemy it has no chance to retaliate and you can immediatly attack the next enemy.
Some enemies have resistances or weaknesses to certain attack types. You can change your attack type with the small menu above your inventory.
You can sell any item at any time to get XP. This can be useful to gain a level at any moment, which will fill up your health to max, which is also the only way to regenerate HP.
Please share your feedback and have fun playing.
Ratings
| Coolness | 61% | 3 |
| Overall | 3.15 | 607 |
| Audio | 2.87 | 468 |
| Fun | 2.85 | 784 |
| Graphics | 3.09 | 563 |
| Humor | 2.68 | 427 |
| Innovation | 2.88 | 744 |
| Mood | 2.77 | 698 |
| Theme | 3.62 | 528 |
Just what is the difference is between the 3 attacks? They seem to do the same damage and not cause any other effects.
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException:
java.lang.NoClassDefFoundError: javafx/geometry/Point2D
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
Caused by: java.lang.NoClassDefFoundError: javafx/geometry/Point2D
at de.renoth.dt.actor.DescriptionBox.createLabels(DescriptionBox.java:49)
at de.renoth.dt.actor.DescriptionBox.<init>(DescriptionBox.java:43)
at de.renoth.dt.actor.ActorWithDescription.createDescriptionBox(ActorWithDescription.java:64)
at de.renoth.dt.screen.game.InventorySlot.setItem(InventorySlot.java:86)
at de.renoth.dt.screen.game.Inventory.fillInitialItems(Inventory.java:45)
at de.renoth.dt.screen.game.Inventory.<init>(Inventory.java:41)
at de.renoth.dt.screen.game.GameWorld.addMenu(GameWorld.java:115)
at de.renoth.dt.screen.game.GameWorld.<init>(GameWorld.java:50)
at de.renoth.dt.screen.GameScreen.<init>(GameScreen.java:20)
at de.renoth.dt.DungeonTacticsGame.create(DungeonTacticsGame.java:17)
... more
Would have loved weaknesses + resistances with maybe a little skill based (timed strikes) thrown in
I got killed at level 8 by an exception :
Exception in thread "LWJGL Application" java.lang.NullPointerException
at de.renoth.dt.screen.game.Inventory.getFirstFreeInventorySlot(Inventory.java:91)
at de.renoth.dt.screen.game.Inventory.spawnNewItemPerhaps(Inventory.java:111)
at de.renoth.dt.actor.EnemyActor.die(EnemyActor.java:64)
at de.renoth.dt.actor.EnemyActor.access$200(EnemyActor.java:13)
at de.renoth.dt.actor.EnemyActor$1.touchDown(EnemyActor.java:28)
at com.badlogic.gdx.scenes.scene2d.InputListener.handle(InputListener.java:55)
at com.badlogic.gdx.scenes.scene2d.Actor.notify(Actor.java:182)
at com.badlogic.gdx.scenes.scene2d.Actor.fire(Actor.java:147)
at com.badlogic.gdx.scenes.scene2d.Stage.touchDown(Stage.java:278)
at com.badlogic.gdx.InputMultiplexer.touchDown(InputMultiplexer.java:90)
at com.badlogic.gdx.backends.lwjgl.LwjglInput.processEvents(LwjglInput.java:323)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:199)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:114)
I was clicking rather fast on enemies and I think it might have happened due to the already dead enemy receiving a click or a similar issue.