aspire by zillix
you have entered a lift on the bottom level of a tower.
you must battle your way to the top!
unfortunately, the floors aren't all directly connected...
-----DESCRIPTION-----
this game has many roguelike elements- the level layouts, loot, and enemies are randomly generated each run.
on the top floor, one of four bosses can spawn, each which has an alternate, more difficult mode.
also- don't worry! the tower does not reset itself when you'll die.
-----OBJECTIVE-----
find your way to the top level of the tower and defeat the boss.
-----CONTROLS-----
LEFT / RIGHT - move
UP - jump
A / D - attack
DOWN - interact
+/- controls volume
-----HINTS-----
- the best way to kill most enemies is to bounce on their heads.
- chests and buttons will become available once all of the enemies in the room have been defeated
- use the map on the side to see which floor you're on.
- there will always a shop in each run. it's marked on your map!
- there is always a path to the top! make sure you've tried every route
-----CHANGELOG-----
12/9/14
- fixed a bug where gold balance would not persist between runs or reloads
- fixed a bug where many of the enemy or ally types would never spawn
you must battle your way to the top!
unfortunately, the floors aren't all directly connected...
-----DESCRIPTION-----
this game has many roguelike elements- the level layouts, loot, and enemies are randomly generated each run.
on the top floor, one of four bosses can spawn, each which has an alternate, more difficult mode.
also- don't worry! the tower does not reset itself when you'll die.
-----OBJECTIVE-----
find your way to the top level of the tower and defeat the boss.
-----CONTROLS-----
LEFT / RIGHT - move
UP - jump
A / D - attack
DOWN - interact
+/- controls volume
-----HINTS-----
- the best way to kill most enemies is to bounce on their heads.
- chests and buttons will become available once all of the enemies in the room have been defeated
- use the map on the side to see which floor you're on.
- there will always a shop in each run. it's marked on your map!
- there is always a path to the top! make sure you've tried every route
-----CHANGELOG-----
12/9/14
- fixed a bug where gold balance would not persist between runs or reloads
- fixed a bug where many of the enemy or ally types would never spawn
| web | https://dl.dropboxusercontent.com/u/5333420/LD31.html |
| source | https://dl.dropboxusercontent.com/u/5333420/LD31.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=2460 |
Ratings
| Coolness | 63% | 3 |
| Overall | 3.19 | 560 |
| Audio | 3.31 | 208 |
| Fun | 3.19 | 451 |
| Graphics | 3.02 | 601 |
| Humor | 2.43 | 597 |
| Innovation | 2.88 | 744 |
| Mood | 2.83 | 654 |
| Theme | 2.93 | 1086 |
Nice graphics
it does not feel like one screen though
It's a really nice game, I enjoyed playing it.
Good Job!
I like how you combined the level loading with the theme!
One suggestion would be to make some enemies that only the player can defeat. After getting a few helpers, it ended up being safer and easier to just avoid projectiles and let the helpers attack the enemy.
Others mentioned that they had difficulty beating levels, but I managed to beat it on my first try. I may have gotten lucky, but the difficulty felt good to me. I appreciate the random generation, and multiple bosses. I plan on playing a few more times.
Oh and thanks for making it so we don't have to restart the whole game if you die :)
The difficulty is strange (I had a third room really hard, and after only cool rooms), maybe because random levels, but in this case, it should be possible to take an elevator to escape an hard room and come back later...?