Road to Heaven by frenzyasii

[raw]
made by frenzyasii for LD31 (JAM)
Tower Defence, build towers to keep souls from entering in heaven.

The game wasn't able to be fully completed because of irl stuff :/, but it's playable! hope you enjoy :)

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GAMEPLAY:
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You use SOULS in the right bottom right conor to buy towers.

leftclick on one of the buildings in the button (the button 3 doesn't work).

LEFTCLICK to place towers on the map, RIGHTCLICK to deselect.

If you lose 50 souls you lost.

get to wave 25 and you'll win.

Ratings

Coolness 100% 1
Overall(Jam) 2.81 816
Audio(Jam) 2.14 638
Fun(Jam) 2.49 884
Graphics(Jam) 3.08 599
Humor(Jam) 2.21 693
Innovation(Jam) 2.02 962
Mood(Jam) 2.81 674
Theme(Jam) 3.30 711

Feedback

floorman
09. Dec 2014 · 01:13 UTC
Tower Defense games aren't really my thing. But the game had a few nice surprises (like the when the fire towers sprinkle fairy dust on the enemies to kill them, that was quite funny). =)

Nice game. =)
billrizer
09. Dec 2014 · 01:15 UTC
Unable to get it to work on MBP 2014 OSX 10.9.5.

Extracted .app file, launches then really quickly closes again
catchthefloaty
09. Dec 2014 · 01:16 UTC
nice start for a TD.
WhoaConstrictor
09. Dec 2014 · 01:17 UTC
Would have been nice to see the range of a tower when placing it. Tower diversity felt a bit lacking. Decent for being incomplete.
kburkhart84
09. Dec 2014 · 01:17 UTC
The game is different from the other entries which is good. Given the time to finish it it has potential. Also, the graphics were cool. A recommendation if it wasn't already planned was to have a representation of the tower instead of the Green Cube when placing towers.
Jonapulse
09. Dec 2014 · 01:20 UTC
Good on you for implementing a tower defense in LD. That's hard. I'm surprised you could get unit pathing up (I once tried and failed to do it.)

I'm surprised you didn't make a web version of this--in Unity it's as easy as changing the export to web player and then throwing the game online. You'd get more reviews if you did that (and you can still port after the submission period ends)
TriSquare
09. Dec 2014 · 01:20 UTC
I liked this game but tower defense games bring me back :), good job
Asaratha
09. Dec 2014 · 01:22 UTC
Fun game. You did a really good job on this!
nickbasswright
09. Dec 2014 · 01:23 UTC
This is sweet! I loved the premise, the visuals, and the gameplay! Only complaint is that it was a wee bit slow, but other than that, I dug it.
rabbit
09. Dec 2014 · 01:26 UTC
You should finish this after the jam!
d3garcia
09. Dec 2014 · 01:28 UTC
Couldnt fully understand the controls, but its a good effort.
Crushenator
09. Dec 2014 · 01:34 UTC
I quite enjoyed this mate. I feel like I want to see it as a full game now.
Ryan Kline
09. Dec 2014 · 01:35 UTC
I really like your visuals a lot, the background was fantastic. I could really see the design that went into deciding the costs for things, which was cool. :) good job, hope you go back and finish!
KudukuForgiveUs
09. Dec 2014 · 01:41 UTC
Good core mechanics and models. Interesting premise. A few more turret or enemy types are needed to flesh out the game-play.

I don't think the isometric camera angle lends itself well to having a fixed camera. I felt restricted and unable to follow the action.

I found it unclear how much money I had to buy turrets with.
jpcote
09. Dec 2014 · 01:48 UTC
Good entry, tower mechanics were working fine. I would have like a 2x,4x speed modifier.
the-arrival
09. Dec 2014 · 01:53 UTC
Nice Athmo, nice design. On the Gameplay-side it´s a little slow paced and lacks some gameplay and functionality. But nice work anyways
Xorboo
09. Dec 2014 · 01:55 UTC
This sprinkles from FIRE towers that collect souls are totally awesome. Placing towers under the buttons are quite sad though
ParaPup
09. Dec 2014 · 01:55 UTC
Really nice effort for the jam.
Mr MadCat
09. Dec 2014 · 01:56 UTC
Quite nice. You definetly feel that the game is incomplete, for example the difficulty of the waves grows too rapidly in my opninion. But considering that it's a game jam I think it is quite good. I must say I really liked the visual style of the game.
rogberth
09. Dec 2014 · 02:01 UTC
sad that you couldn't finish it as you wanted, but the game engine seems to work fine. Good job
Wezley
09. Dec 2014 · 02:09 UTC
I loved it! Nice TD! :D
datachomper
09. Dec 2014 · 02:10 UTC
Nice! Couldn't figure out how to pan though.
🎤 frenzyasii
09. Dec 2014 · 02:14 UTC
Hey and thanks for all the input! there is a Web player now, but get the standalone for the best experience! :)
Caspila
09. Dec 2014 · 02:18 UTC
It's very hard to get a TD working in 72 hours. Nice start!
digibody
09. Dec 2014 · 02:18 UTC
Tower Defence, meh, not a style of game I like to play.
Still nice graphics, it runs, but I can only place two fire towers? Buggy a bit. Sparkles to kill the enemy was kinda funny.
Nidolabz
09. Dec 2014 · 02:18 UTC
Game was great but, could've done something a little more creative then a tower defense.
Phyyl
09. Dec 2014 · 02:25 UTC
Good game, it doesn't have enough tower types in my opinion... at least 4 would be better! The knights get stuck sometimes too, leaving the game stuck because I couldn't buy another tower!
cxsquared
09. Dec 2014 · 02:29 UTC
Pretty solid tower defense. I wish there were different enemies but good work.
FatKarate
09. Dec 2014 · 02:33 UTC
wave got instantly unbeatable and then horses turned into helicopters and game would not continue. Other then that tho good job!
🎤 frenzyasii
09. Dec 2014 · 02:34 UTC
haha there might be a bug or 2 XD
BlackBulletIV
09. Dec 2014 · 02:34 UTC
Great graphics. Not so fussed on the gameplay, but it was alright.
herofresh
09. Dec 2014 · 02:55 UTC
hmm meh i don't know
WatercressStudios
09. Dec 2014 · 03:26 UTC
This is a nice take on the Tower Defense! The only problem I have is that the game practically plays itself in the early waves.
Ozcr
09. Dec 2014 · 05:12 UTC
Really cool game!

Give mine a try, http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=44154
kumoi
09. Dec 2014 · 06:17 UTC
Weird bug where some of the enemies start spinning in place. Game hangs since wave does not complete.
Groydis
09. Dec 2014 · 08:07 UTC
I had trouble placing towers, I Like the idea and the way it's been implemented. Good Job.
VictorL
09. Dec 2014 · 08:34 UTC
nice game in this short time.
pjimmy
09. Dec 2014 · 13:27 UTC
nice visuals, it's an interesting take on the tower defense genre, well done
dieblume86
09. Dec 2014 · 14:00 UTC
Nice start.
SinistraGames
09. Dec 2014 · 14:20 UTC
Pretty fun, with optimalization it could be great!
daviosmash
09. Dec 2014 · 16:22 UTC
I like tower defense games and I wish I could make one (not in a jam/compo, just in general), I would have liked a speed up, as it took way too long some times, and I would have liked to only be able to build in certain spots, since playing on the web allowed for some mistake placements.
MurderSantaTeam
09. Dec 2014 · 16:23 UTC
i like it :)
Tasteslikefuture
09. Dec 2014 · 16:35 UTC
Looks great visually, but would definitely benefit from better sound. Great tower defense action. Good job!
GreenyUk
09. Dec 2014 · 16:40 UTC
It's clear that you ran thin on time, but what's there worked great. Gameplay is somewhat lacking with the limited towers etc, but I had fun with it for a while. Nice job :)
BabaJaga
09. Dec 2014 · 17:36 UTC
decent game, i think it lacked some challenge. Pros for completing though
Geckoo1337
09. Dec 2014 · 17:44 UTC
Nice TD with some interestingg features. A good start. Can be improved. I think you should increase sound volume. I didn't heard anything. Thank you for this entry ++
Ulydev
09. Dec 2014 · 17:52 UTC
Good graphics and nice entry. There should be an option to speed up the game :)
KunoNoOni
09. Dec 2014 · 23:05 UTC
Overall its a nice game. Continue to flesh it out, polish it up and you got yourself a winner here.
ENDESGA
09. Dec 2014 · 23:43 UTC
awesome game! :D I love it
ShellfishGames
10. Dec 2014 · 12:48 UTC
Very nice graphics and pretty cool that you managed to finish a relatively well working TD game in such a short time.
Only bad thing about this may be the controls, at least in the web version, as rightclick opens a context menu, so deselecting towers doesn't work all that well, and I ended up accidentally placing a tower beneath one of the buttons.
All things considered, great work!
NicePenguins
11. Dec 2014 · 01:28 UTC
The unanimated horses made me laugh :) (no irony)
This need more polishing and sound design, but good work though !
Pulsartronic
11. Dec 2014 · 19:19 UTC
Nice but buggy ... some horses went crazy, giving circles on themselves, however, good job. Rated high on graphics
ElectricSeagull
13. Dec 2014 · 15:58 UTC
Another good tower defence game. It goes from easy to very hard quickly. The graphics are great. On the web version, right click also brings up the unity player menu and sometimes doesn't deselect the tower - I was accidentally building towers underneath the UI buttons at first.
doos
14. Dec 2014 · 12:31 UTC
Got to level 10 and a rider started doing doughnuts on a corner.. Thought the arena with the particle effects was brilliant. The audio could have been a bit louder, and I wasn't quite sure where I could place a tower or when. Second tower didnt work for some reason, but first was good enough anyway.. I played about 20 mins? :)
TaoPhoenix
26. Dec 2014 · 07:09 UTC
Yeah, good concept. I'm getting bugs where the souls get stuck spinning in circles. I managed to beat it once so far though.
TaoPhoenix
26. Dec 2014 · 08:40 UTC
Update: I have the pattern down now, I can beat it even past the bugs : )