Fort Deep Search by Wevel
This game is a real time base building game where you have to manager workers needs and resources to build up a castle and dig deep to find an apparently enormously powerful artefact.
Left mouse to build rooms and parts of your castle
Right mouse to cancel building a room
If no building is selected you can mark tiles to be built to allow building new rooms
Middle mouse to move camera, scroll wheel to zoom
Hovering over a room and pressing 'x' will remove the room, this was mainly for testing but can still be used, and no resources will be returned
Workers will do their job, but require their needs to be taken care of. If they don't they will leave, breaking their room which will use resources to fix.
Build rooms to attract new workers depending on that room:
-Builders build new rooms and tiles as well as repair rooms from where workers have gone.
-Miners mine stone and metal to build with
-Foresters will produce wood and push back the forest to allow for more farms
-Farms produce food
Rooms can only be built if the background part of the castle has been build first.
The goal is to dig down to find a hidden artefact, upon which you will complete the game. Finding the artefact will require digging tunnels off the main stair case.
If a room which was built goes transparent, the worker has gone, this is either because you don't have any food, or because all the beds where being used.
If you manage to win, please mention it in your comment, will be interesting to see you gets the reference.
There have been some fixes made along with a display for what buttons are.
This doesn't completely fix the builders, and having multiple builders can still make all builder get stuck, but they are a bit better. I am going to continue working on this so at some point the AI will be slightly intelligent.
Made using:
-Unity
-Visual Studio
-Photoshop
Left mouse to build rooms and parts of your castle
Right mouse to cancel building a room
If no building is selected you can mark tiles to be built to allow building new rooms
Middle mouse to move camera, scroll wheel to zoom
Hovering over a room and pressing 'x' will remove the room, this was mainly for testing but can still be used, and no resources will be returned
Workers will do their job, but require their needs to be taken care of. If they don't they will leave, breaking their room which will use resources to fix.
Build rooms to attract new workers depending on that room:
-Builders build new rooms and tiles as well as repair rooms from where workers have gone.
-Miners mine stone and metal to build with
-Foresters will produce wood and push back the forest to allow for more farms
-Farms produce food
Rooms can only be built if the background part of the castle has been build first.
The goal is to dig down to find a hidden artefact, upon which you will complete the game. Finding the artefact will require digging tunnels off the main stair case.
If a room which was built goes transparent, the worker has gone, this is either because you don't have any food, or because all the beds where being used.
If you manage to win, please mention it in your comment, will be interesting to see you gets the reference.
There have been some fixes made along with a display for what buttons are.
This doesn't completely fix the builders, and having multiple builders can still make all builder get stuck, but they are a bit better. I am going to continue working on this so at some point the AI will be slightly intelligent.
Made using:
-Unity
-Visual Studio
-Photoshop
Loved it.
Only drawback is the rather long late game where you just have to wait for your builders to get their work done.
But once I figured out the arrows that appear when nothing is selected, I got a little bit of progress by extending my fort.
Then I told them to make the stairwell deeper, but it took the lazy bastards a long time to get started. I would have liked to assign more people to the task, or set priorities.
It's also not clear what all the things are for. When/why do I need Store Rooms, Food Halls, Builders?