Kram Keep by Knighty
Explore the castle, shoot enemies, and collect new abilities!
How much can I possibly cram into a single screen? You're about to find out!
~~
Move- Arrow Keys, or WASD
Jump- X, V, or Spacebar
Shoot- C, or Ctrl
Zoom- Shift
Hold Up or Down to climb ladders.
You can press Down to go through certain platforms.
How much can I possibly cram into a single screen? You're about to find out!
~
Move- Arrow Keys, or WASD
Jump- X, V, or Spacebar
Shoot- C, or Ctrl
Zoom- Shift
Hold Up or Down to climb ladders.
You can press Down to go through certain platforms.
Ratings
| Coolness | 52% | 3 |
| Overall | 3.84 | 64 |
| Audio | 2.82 | 498 |
| Fun | 3.54 | 187 |
| Graphics | 4.23 | 38 |
| Humor | 2.23 | 742 |
| Innovation | 2.92 | 710 |
| Mood | 3.49 | 141 |
| Theme | 3.95 | 186 |
BTW: You might have to opt in to the categories you want rated in. I'm going to bookmark this page so I can rate it.
I´ve noticed when you pick up wall kick skill in the background there´s a shade guiding to where to wall jump, is that on purpose? Nice touch.
Please add some music, i can help you with that if you like.
And man, please PLEASE edit your submission and allow rating your game, we cant rate it.
Loved the graphics.
All the elements of a good metroidvania.
I was a little bit disappointed by the boss, but I understand how the time constraints can cut things off.
Will come back to rate this highly after you enable ratings.
Well: this is very impressive and fun. I got stuck on the lower part of the castle after getting the double jump, and quit out of frustration of having to re-do that long sequence of jumps, only to be killed by the shooter next to the ladder in the corner :P
Anyway: very impressive. Nice work :)
The game could've been better with some music, nerfing the laser enemy (he could be impossible to dodge every once in a while), and obviously, a full boss fight at the end.
Good job!
Good graphics and respect the theme, just missing some audio.
But well done.
reminds me of castlevania harmony of despair, it's a good thing
the zoom feature is really awesome :)
Missing a little music for the mood
pause function ?
Nice art though.
couple of complaints: (a minor thing) enemies health doesn't reset when you die, it only respawns ones you've killed (which is a nice mechanic btw). The jumping is too fast/too much gravity. it was very hard in some wall jumping puzzles trying to get up. also the one puzzle to get the triple shot seemed way too unfairly difficult, that last under the spike is reaaally close, and the reward was terrible. the triple shot is great in theory, but it doesnt make anything easier since the hit cooldown on enemies remains the same making the time to kill them just as long as before.
Also, the ending was very anticlimactic. the whole time the player is wondering what the end of the game is going to be like with that strange enemy at the top, an intense boss battle? hopefully. but no, you just kill him. My guess is that you ran out of time, but still, its pretty disappointing.
The level layout was quite good, aside from maybe just 2-3 spots that were a little weird and difficult to get past without possibly losing half of my heart meter. Easily changed things, though, that you could probably alter in less than a day, and make it much more enjoyable for players (instead of stuff to grind through to proceed with the level).
The sound effects were really cute, and it needs music! Some sort of retro chiptune-style music or anything, really. It feels so polished, but there's no real sound to help give it vibrant character and life. :D Something to compliment your fantastic pixel art and lovely color palette!
Great work!
Music would have gone a long way, but being a compo entry I understand you might have not had the time.
Visually it's clever, without too much work it manages to look really well.
Overall it's a good entry, fun enough to play. Good job!