Interezza by oskardevelopment
Interezza is a real time strategy game that is inspired by the classic board games of its genre. Interezza is a fast paced joy of a strategy game that get you hooked, where the focus have been on the smaller and hidden gems that the player will rarely see.
- Click on a blue territory to select the units, click on a neighbouring territory to attack.
- Requires Java 1.7.
- F6 to switch to another player.
- F4 to restart.
- F11 or ESC to toggle full screen mode.
- Every number represents the chance of a dice thrown. So if a 4 attacks a 3, then winner is highest total of the 4 dices thrown versus the 3 dices thrown.
- Units "received" each turn is the amount of the largest connected area size.
- I have noted that the music disapears on Linux, I am unable to fix that before deadline, sorry, I hope no one minds!
Best regards, please enjoy and have fun!
// Oskar
- Click on a blue territory to select the units, click on a neighbouring territory to attack.
- Requires Java 1.7.
- F6 to switch to another player.
- F4 to restart.
- F11 or ESC to toggle full screen mode.
- Every number represents the chance of a dice thrown. So if a 4 attacks a 3, then winner is highest total of the 4 dices thrown versus the 3 dices thrown.
- Units "received" each turn is the amount of the largest connected area size.
- I have noted that the music disapears on Linux, I am unable to fix that before deadline, sorry, I hope no one minds!
Best regards, please enjoy and have fun!
// Oskar
| Jar | https://app.box.com/s/nvmlcfaqx70gsfi9aps0 |
| Linux / Windows / Mac OS | https://app.box.com/s/nvmlcfaqx70gsfi9aps0 |
| Website | http://oskarprantare.herokuapp.com/ |
| Source | https://app.box.com/s/mcq379p4u8d14sjpdsjl |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=21518 |
Ratings
| Coolness | 76% | 2 |
| Overall | 3.51 | 264 |
| Audio | 2.67 | 574 |
| Fun | 3.40 | 273 |
| Graphics | 3.00 | 607 |
| Humor | 1.93 | 862 |
| Innovation | 3.36 | 384 |
| Mood | 2.86 | 630 |
| Theme | 3.36 | 851 |
I would use more visual feedback to cover the areas you can attack and I still don't understand very clearly how much is "chance" (if any) is involved when you attack other areas. I hope I'm not missing anything! :D
Good job indeed!
This helped me think critically by a lot!
@LostTrainDude, every "number" represents a dice thrown. So if 3 attacks 4, 3 wins if the three dices thrown are together a higher value than the other 4. If you select an area which is yours (blue if you haven't changed player), it note all neighbours. You can attack all neighbours that isn't of your own colour.
Maybe don't toggle full screen on first play ? Especially since there's nothing on screen telling me how to exit full screen :)
Perhaps you could use border graphics or overlay graphics to let the color of the field itself remain unchanged when highlighting etc.
Nice work, and merry christmas to you too :D
I think I'll need to come back to this game to try and understand it better. But nice work nonetheless!
Some idea to make the experience better:
- feedback for the dices' values
- create the possibility to discharge one area in an other
- create the possibility to choose the rapidity of cpus (easy-normal-hard mode)