Game System by Catwheel

[raw]
made by Catwheel for LD31 (COMPO)
Thank you for Purchasing the New Game System Entertainment System. To start having fun, please insert your favorite cartridge.

Play with mouse and gamePad(recommended) or Keyboard and mouse.

Controls:
-Use the mouse to interact with the GameSystem and Cartridges.
-Use an xInput(xbox controller style) gamepad or the keyboard ("A button" = left ctrl, "B button" = left Alt, arrows to move) to interact with the games.

If your having trouble, try turning the game system on.

If you are still having trouble, I wrote some hints ^^. Here is a link: https://docs.google.com/document/d/1d4C9N-I0A1VSbdtfEWId2mltkMERgbHDG91yZfe3o2M/edit?usp=sharing

When you have beaten it, you will see a black screen with the words "Ludum Dare #31" on it.

Constructive feedback, always good!

Changlog:

The scripts that teleport the player were fixed so that the player no longer teleports ahead frames.

A collision wall was placed at the edge of the party room.

Blinders were added to the side because some players said they could see the level behind the screen sometimes.

Ratings

Coolness 75% 2
Overall 3.19 560
Audio 2.59 618
Fun 3.05 598
Graphics 2.98 626
Humor 3.19 177
Innovation 3.63 221
Mood 3.12 393
Theme 3.86 256

Feedback

Tasteslikefuture
08. Dec 2014 · 05:18 UTC
Had trouble opening the mac version. Looks pretty cool though!
Fonserbc
08. Dec 2014 · 05:19 UTC
I win! I was about to go crazy being unable to get past the trees in Green with the music in my head, but then I played blue and realized what was happening :P Great!
ChronusZ
08. Dec 2014 · 05:20 UTC
Very solid for a first submission! Very nice concept :-)
woodecker
08. Dec 2014 · 05:20 UTC
I'm stuck on the dragon (red game). Liked the cartridge system and retro mood.
Quarterflip
08. Dec 2014 · 05:21 UTC
Depending on the resolution, you can actually see the game to the left and right of the purplish background;
Kwask
08. Dec 2014 · 05:23 UTC
Couldn't figure out how to get past the salamander / dragon in the lava mountain, and I fell out of the world after the party room in space man. I did like the idea, however.
BtheDestroyer
08. Dec 2014 · 05:24 UTC
Well, I managed to win. Somehow...
Empyrealhell
08. Dec 2014 · 05:25 UTC
That was very confusing. I beat all three and got the win screen, but aside from the space one, I'm not really sure how I did it. The mechanic of changing cartridges didn't really seem to add anything, but the message about turning off the power when you unplug them with the system on made me chuckle. All around not bad, it just feels like you need some more time for polish.
Aevek
08. Dec 2014 · 05:35 UTC
Actually really cool. I liked the puzzle to it. The lava mountain bug was something of an issue, because it basically meant that you could skip the whole thing, but I felt guilty for taking advantage of it so I started over. The puzzle was really cool because it was something that you could almost stumble across the solution for. The start of the spaceman cartridge was really cool, but I would say it should probably only be a little faster, since I ended up playing thru each a couple of times until I figured it out, so just got really impatient with how slow the spaceman drifted.
🎤 Catwheel
08. Dec 2014 · 05:36 UTC
Thanks for all the comments! If you are getting stuck please let me know where so I can put some hints in ^.^
Raptor85
08. Dec 2014 · 07:12 UTC
looks weird on widescreen resolutions, you can see the full bitmap of each game behind the screen on the left and right. I liked it overall, clever take, but the jumping and slow walking kinda frustrated me at times.
davesoft
08. Dec 2014 · 21:21 UTC
Beautiful little game, I got the spaceman lost in the far-right nothingness but all turned out ok :D
Hellequin
08. Dec 2014 · 21:55 UTC
I win!!! I like the concept well done!!
AGausmann
08. Dec 2014 · 22:21 UTC
A very good game! I wish I could have figured out how to win, but my tiny brain can't. :)
hd_
08. Dec 2014 · 22:52 UTC
Cool game, I didn't get it at first until I read the comment that you could switch cartridge without turning off (also probably why some people don't get how they won).

The controls were irritating at first-- stick to one control scheme.
ViKing Games
08. Dec 2014 · 23:18 UTC
Interesting mechanic, would've worked great in LD30 (Connected Worlds)! The graphics and audio weren't that great, but overall, I had fun.
BlackBulletIV
09. Dec 2014 · 01:45 UTC
Good concept, though the games themselves felt a bit rushed.
Tommyno222
09. Dec 2014 · 12:48 UTC
I love how the game system works. And with sounds it is very nostalgic. The games are little tricky but very good job anyway.
davient
09. Dec 2014 · 14:02 UTC
Great Job Cartwheel. Really dig the way this is put together. A solid entry with a lot of appeal :) Takes me back!
Pietdagamer
09. Dec 2014 · 16:08 UTC
Nice use of the theme, I would suggest to change the name of the windows download to something more descriptive.
Boracho
10. Dec 2014 · 07:54 UTC
hey, I'm unable to get the web version to play. The unity player loading screen comes up but never does anything. Might be a problem on my end, but figured I'd let you know.
Boracho
10. Dec 2014 · 08:00 UTC
Good play on the theme!
masterhyjinx
10. Dec 2014 · 08:01 UTC
I think it's cool that you put together a virtual system. a few people used the theme in this manner and it's cool. The games were hard. Couldn't figure out how to beat the dragon or what to do after the party room. It could be very cool if you made a collection of mini games and there was a meta game on top of that, like something in the world the console exists in that is the reason why you're playing all these games.
DavidErosa
10. Dec 2014 · 08:57 UTC
The webplayer is not loading for me either. I'll try the windows version but you should check it out.
JonnyGinger
11. Dec 2014 · 05:54 UTC
Pretty good, but had some trouble getting past the dragon thing that blocked your path on the red cartridge. Amazing job!
pfitzner
11. Dec 2014 · 20:30 UTC
You know, this was pretty decent; took me a minute or two to figure out how to solve it. Clever.

I did hit a glitch, however; I had it open in fullscreen, and it. Would. Not. Close. I had to shut my computer down to close it.
dieblume86
11. Dec 2014 · 20:32 UTC
Nice idea.
andreaswitzen
12. Dec 2014 · 08:21 UTC
Clever design! I liked this very much!
Erhune
12. Dec 2014 · 08:26 UTC
Took me some time to figure out you could move between game without loosing your items. I guess I've been raised too well, and always turned off before switching games ^^

Good job finishing this game in 48h, that's quite a lot of different content you have here!
ramonparaiba
13. Dec 2014 · 14:48 UTC
Dont works in Mac? congrats, dude
RockhopperGames
13. Dec 2014 · 15:01 UTC
Damn, I was instinctively turning the game system off before taking each cartridge out, I wouldn't want to damage anything! ;p

I really liked this game! The graphics were well designed, and that on noise was just perfect. I can't really say much about the use of the theme though, since I did something pretty close. Switching between the game worlds was pretty clever, though I wouldn't have figured it out myself without prompting.

The only annoyance I noted was sometimes the game would eat jump inputs, though that was a lot less of an issue once I realised that tall tree wasn't just a really hard jump.

All in all, a good showing!
NPException
14. Dec 2014 · 16:00 UTC
Really cool concept, I really enjoyed playing your game! :)
SuperDisk
15. Dec 2014 · 01:23 UTC
Actually a really good idea. Reminds me of the old trick with Sonic 2 and 3, where you could go to the debug screen in Sonic 2, then take it out with the power still on, plug in Sonic 3 and you'd have access to the debug screen.

Another thing: the games themselves reminded me of was those weird pirate creations that come on the powerjoy and other NES clones. They share similar music and, no joke, the EXACT same sound effects. It's pretty uncanny!

The music was grating and just bad though. Sorry. Otherwise, cool.
Teesquared
15. Dec 2014 · 10:03 UTC
Fun game. I thought the interaction between the games was a nice twist.
benmcnelly
16. Dec 2014 · 05:33 UTC
RETRO FOREVER. +1 would retro again.
hwinwuzhere
18. Dec 2014 · 21:19 UTC
Very cool idea! Gameception :P
KrisDevelopment
22. Dec 2014 · 08:38 UTC
Playong on a computer on a computer... well done :D
codeapparat
23. Dec 2014 · 18:52 UTC
Very nice idea and great interpretation of the theme. That items only carry over to the other games when you DON'T turn off the console between games may make sense when you know what's going on, but is way too arbitrary of a condition otherwise and will likely get the player stuck and frustrated. Thus, getting rid of the ability to turn off the console would actually be better, in my opinion.