Kiwi by fierysquirrel
**I decided to remove the embed game here because it's 700x700 and the max. height is 600, sorry for that. Please play it in Newgrounds (the web link). Also you will be able to compete with others, there is a new leaderboard, enjoy!**
Very simple game about a hungry Kiwi that has to eat as many kiwis as he can :).
In order to move on the screen you use the keyboard arrows, the Kiwi can move over all platforms and walls, if you change from the floor to a wall, the Kiwi jumps accordingly.
To jump you use the up arrow.
Avoid the red bullets, you only have 3 (changed it to 5) opportunities.
Maybe late I will add more controllers and gamepad support if people are interested on it.
I didn't mentioned the tools before, here they are:
Programming Language: Haxe (http://haxe.org/)
Framework: OpenFL (http://www.openfl.org/)
Graphics: Inkscape (https://inkscape.org/es/)
Sounds: Bfxr (http://www.bfxr.net/)
Music: Soundstation Studio (http://soundation.com/studio)
Very simple game about a hungry Kiwi that has to eat as many kiwis as he can :).
In order to move on the screen you use the keyboard arrows, the Kiwi can move over all platforms and walls, if you change from the floor to a wall, the Kiwi jumps accordingly.
To jump you use the up arrow.
Avoid the red bullets, you only have 3 (changed it to 5) opportunities.
Maybe late I will add more controllers and gamepad support if people are interested on it.
I didn't mentioned the tools before, here they are:
Programming Language: Haxe (http://haxe.org/)
Framework: OpenFL (http://www.openfl.org/)
Graphics: Inkscape (https://inkscape.org/es/)
Sounds: Bfxr (http://www.bfxr.net/)
Music: Soundstation Studio (http://soundation.com/studio)
| Web | http://www.newgrounds.com/portal/view/649793 |
| Source | https://github.com/fierysquirrel/kiwi |
| Original URL | https://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=5379 |
Ratings
| Coolness | 81% | 2 |
| Overall | 3.12 | 644 |
| Audio | 3.21 | 255 |
| Fun | 2.86 | 768 |
| Graphics | 3.16 | 504 |
| Humor | 2.93 | 290 |
| Innovation | 3.16 | 533 |
| Mood | 2.98 | 503 |
| Theme | 3.64 | 498 |
Concerning the game, it's quite hard to score, but it's still totally enjoyable. Good job for the music too!
Music is catchy and I like the visual style you're going for.
It does have a good gameplay ^^. Controls are hard at first but it gets fun when you master them.
Walking on each side of the wall is a really cool idea. I think it would be cool that when you jump to a wall, if you could stick to it in the air. It would give a better sense of control.
I wish that the canons in the corners would be outside of the stage a little bit, It made me not want to change walls because I thought I might get shot at and instantly hit.
Great game though! Good job. :)
The implementation just seems a bit... sloppy I suppose. All of the cannons seem sort of haphazardly thrown in to make the game more difficult... but it comes at the price of making that difficulty feel really cheap.
Some nice things may have been giving the cannons a "warming up" animation, so you can identify when they are about to fire. Cutting down on the number of static cannons in the game and adding the possibility for them to move, so that they still can potentially shoot anywhere... it's just less all at once. This could be introduced slowly so that they don't move much at first and get more intense at time progresses.
(I played three rounds, scoring 7, 8, 8.)