BindingOfIsaacTypeThing by benjim

[raw]
made by benjim for LD31 (COMPO)
WASD: move, IJKL/Arrows: shoot
All the rooms are one one screen, but you can't see where you will go next...

Ratings

Coolness 22% 2152
Overall 3.44 314
Fun 3.71 99
Graphics 2.00 1139
Innovation 3.71 180
Theme 4.00 152

Feedback

Gamepopper
08. Dec 2014 · 03:01 UTC
I didn't expect the room mechanic to throw me off at every point, really cleverly done. Definitely needs audio!!
jpmit
09. Dec 2014 · 21:55 UTC
Nice take on the theme. Clean visuals. Simple music / sounds would help. Try sfxr!
gladers
10. Dec 2014 · 01:29 UTC
Loved it, big fan of isaac games and this worked really well with the theme. Brilliant!
thopis
10. Dec 2014 · 12:44 UTC
Great!Gameplay is actually good!Some audio would make it instantly alive.
cbear_wallis
10. Dec 2014 · 13:45 UTC
I thought this game was pretty cool! I think you could really go somewhere with the idea ^_^. I like the main game room mechanic and I think you can do a lot more with it.
Domantas
10. Dec 2014 · 13:46 UTC
Really interesting mechanic, fun to play. Graphics and audio would be good, and also restarting from the very beginning was a bit frustrating. So overall gameplay is good, but at least sounds would improve it a lot.
BoxedMeatRevolution
10. Dec 2014 · 13:50 UTC
Fun game play, I especially liked the room mechanic. It would be cool if doors took you to different places when gone through forward vs. backwards!

Also, like the other commenters, I think that some music would really make this shine. Nice entry!
rantt
10. Dec 2014 · 17:24 UTC
Cool mechanic, forced you to have to memorize the rooms. Took me a lot of tries to beat it...lol. I liked it, it was a lot of fun. Nicely done :)
EvanEGibbs
11. Dec 2014 · 08:07 UTC
This was actually really really fun! The level design was really good. It taught you throughout each room but also played with your expectations at every turn, but not in an unfair way. I really liked it! This was a really good idea. Also showing you the real pattern at the end was a nice touch! Sweet job dude. :)
TiagoJDFerreira
11. Dec 2014 · 09:41 UTC
Great game. Just missing audio and graphics to be a 5.
regisRquoi
11. Dec 2014 · 15:03 UTC
Nice Idea!
This is great interpretation of the theme, one of the best I've seen so far!

Although it's a bit frustrating for some shitty reason I guess.
Maybe you should have give the player some health?
And also, right now killing the ennemies is an option, too bad. Locking the rooms while the player don't kill the ennemies would have been more interesting I think (harder but it would be fine with some health!)

appart from that, it's good lvl design I think, with a great idea that fits the theme so well!
Great surprise!

ps: what the hell does it have to do with binding of isaac? :D
Mopz
11. Dec 2014 · 17:57 UTC
I liked this one a lot, shame you didn't have time for some audio, atleast some ... square wave sounds, ha ha ... oh.
Tangible Games
24. Dec 2014 · 14:21 UTC
Hands are shaking. Cool!